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Post by tkdco2 on Nov 16, 2014 2:59:45 GMT -6
Has anyone brought in characters from Earth into Carcosa? If so, how did they get there, through sorcery or technology? I was thinking of having Carcosa's Space Aliens be one of the enemies of the Earth Confederation (or something to that effect), and the PCs are astronauts who crash landed in enemy territory during a scouting mission.
Another way to do it would be a multi-world campaign. Characters would adventure on Carcosa one day, Barsoom the next. Still trying to figure out how that would work.
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Post by Mushgnome on Nov 16, 2014 7:39:22 GMT -6
Has anyone brought in characters from Earth into Carcosa? If so, how did they get there, through sorcery or technology? Yes... through lucid dreaming. Arkham by day, Carcosa by night.
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mannclay
Level 4 Theurgist
...you know what you are not, what you are you cannot know... - insane sorcerer
Posts: 116
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Post by mannclay on Nov 16, 2014 10:15:54 GMT -6
Has anyone brought in characters from Earth into Carcosa? If so, how did they get there, through sorcery or technology? Yes... through lucid dreaming. Arkham by day, Carcosa by night. Oh man, thats an awesome campaign idea
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Post by geoffrey on Nov 16, 2014 10:37:54 GMT -6
Has anyone brought in characters from Earth into Carcosa? Yes. Two of them, to be exact.
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Post by Mushgnome on Nov 16, 2014 12:59:39 GMT -6
Yes... through lucid dreaming. Arkham by day, Carcosa by night. Oh man, thats an awesome campaign idea It was inspired by HP Lovecraft stories like "Dream-Quest of Unknown Kadath." The campaign ended before we got too far with the idea. My concept was that sorcerous-types would still be themselves and experience fully-lucid dreams, whereas fighter-types would appear as randomly-generated denizens of Carcosa and wake up with little memory of their dreams. For example one fighter PC's dream-avatar was an ulfire pteradon, and he'd wake up with only vague recollections of soaring, soaring, soaring.
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Post by tkdco2 on Nov 16, 2014 16:16:23 GMT -6
Another way to introduce spacemen is to make them athletes instead of soldiers. I was thinking of something like the America's Cup ("the best sailors, the fastest boats"): "The Milky Way Cup: the best spacemen, the fastest rockets" My multi-setting idea is mostly based on classic science fiction. Mars, the Moon, Saturn, and the other bodies in the solar system have been settings for novels and short stories. Many stars have also been featured in science fiction. Since Carcosa is located in the Hyades cluster, it's fairly easy to fit in. I think Algol and Fomalhaut are also OSR settings. So all we really need to do is look at the night sky. For more information: Stars and planetary systems in fictionSolar System in fiction
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 17, 2014 0:24:18 GMT -6
I brought a character in from another D&D campaign, but not from Earth.
I think it would be neat though if members of the 'Restorative Orders' had secret Earth names divined from dreams. Maybe I'll put a random table together later and post it here.
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Post by Necromancer on Nov 17, 2014 16:58:42 GMT -6
Has anyone brought in characters from Earth into Carcosa? If so, how did they get there, through sorcery or technology? I was thinking of having Carcosa's Space Aliens be one of the enemies of the Earth Confederation (or something to that effect), and the PCs are astronauts who crash landed in enemy territory during a scouting mission. Another way to do it would be a multi-world campaign. Characters would adventure on Carcosa one day, Barsoom the next. Still trying to figure out how that would work. For some reason this made me think of "Planet Run" by Keith Laumer and Gordon R. Dickson - pretty much a land rush in space, but also including a "portal" of sorts between the stars. I remember I enjoyed reading it, but it was many years ago. Anyway, I think the concept of multi-world campaigns is very interesting, and I've always wanted to incorporate more of that into my own games.
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Post by jcstephens on Nov 18, 2014 10:24:16 GMT -6
If we assume that the Cthulhu Mythos is in effect on Earth as well, then there are several ways of accomplishing it:
Carried there by Byakhee or other spacefaring creatures Gates and portals, activated accidentally or otherwise Read the wrong book or touched the wrong artifact - POOF! Made a deal with Nyarlathotep and didn't check the fine print
To say nothing of terrestrial based Weird Science. And if all else fails, there's Nazi Flying Saucers.
Or go for the gusto and do them all at once. Charles Stross's Laundryverse series would be a useful reference here.
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Post by Red Baron on Nov 18, 2014 19:06:42 GMT -6
Need a new way to liven up the sleep spell? Carcosa
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otiv
Level 4 Theurgist
Posts: 133
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Post by otiv on Nov 18, 2014 21:21:04 GMT -6
I brought a character in from another D&D campaign, but not from Earth. I think it would be neat though if members of the 'Restorative Orders' had secret Earth names divined from dreams. Maybe I'll put a random table together later and post it here. Here's that random name table. Attachments:Untitled 1.pdf (54.11 KB)
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Post by tkdco2 on Nov 27, 2014 6:01:46 GMT -6
Keep in mind Earth men and women who enter Carcosa can come from any time period.
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Post by burningtorso on Jan 4, 2015 6:12:09 GMT -6
I have not had Earth humans show up yet in my Carcosa games, but had players introduce characters from the Young Kingdoms of Elric/Stormbringer show up a few times in two different campaigns. Melnibonian and Pan-Tang characters really don't find much shocking about Carcosa, except probably the technology.
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Post by funkaoshi on Jan 4, 2015 15:20:51 GMT -6
A while ago I did "He-Man" themed encounters for Carcosa, one of which was Queen Marlena and her crashed space ship. ("A beautiful young woman, an astronaut from Earth, lays wounded in a recently crashed spacecraft. The ship is damaged beyond repair.")
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Post by Malcadon on Jan 5, 2015 0:29:13 GMT -6
This would make a neat adventure party on Carcosa (sans the cheap magic gear and baby unicorn): I doubt they would last long, but it would be fun to see how long they last.
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Post by tkdco2 on Jan 5, 2015 17:00:51 GMT -6
I still remember that cartoon; you can watch some of the episodes on YouTube.
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Post by Malcadon on Jan 5, 2015 19:55:57 GMT -6
I still remember that cartoon; you can watch some of the episodes on YouTube. I have the red box collection. It got a lot of great bonus features. It is a shame the mini-supplement was weak and dull. It suffered form being just another generic 3e book that piles on large stat blocks with no substance to to help players/DMs give the characters/adventures life, or ideas to make the adventures run like a normal episode (the scenarios are just filler encounters shoehorned between scenes). I have toyed with the idea of that gang finding themselves in Neverwhere (that desert world form the DEN comics/segment form Heavy Metal). Basically, they are thrown in the grown bodies of barbarians, rogues and sorcerers, where they cant remember their old lives, and barely their own names. They would have to survive by wit and brawn instead of their normal magic items. The idea is that the stories play out more or less that the comics/movie, but with a whole cast of confused teenagers, with their default dispositions, dealing with situations far more serious than what they had to deal with in the watered down kid's cartoon.
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Post by tkdco2 on Jan 6, 2015 3:52:52 GMT -6
Also, would you allow an Earth character in Carcosa, some gear? At least some weapon to help him/her survive a bit longer?
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Post by geoffrey on Jan 6, 2015 17:33:17 GMT -6
Also, would you allow an Earth character in Carcosa, some gear? At least some weapon to help him/her survive a bit longer? I would. No matter what real-world weaponry and equipment you allowed him, his technology would still be out-classed by that of the Space Aliens.
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Post by tkdco2 on Jan 6, 2015 19:08:38 GMT -6
Also, would you allow an Earth character in Carcosa, some gear? At least some weapon to help him/her survive a bit longer? I would. No matter what real-world weaponry and equipment you allowed him, his technology would still be out-classed by that of the Space Aliens. Good point. It's legal to have folks from the future coming to Carcosa, though, so they may not necessarily be outclassed. Maybe a landing party from the Enterprise will make an appearance. I wonder what Spock would think of the Great Old Ones?
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Post by Malcadon on Jan 6, 2015 20:58:22 GMT -6
I wonder what Spock would think of the Great Old Ones?
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Post by tkdco2 on Jan 8, 2015 3:03:22 GMT -6
I just remembered reading about the Sturmgeschutz and Sorcery scenario that appeared in The Strategic Review. I can see something like that playing out in Carcosa. There may not be any survivors, however.
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Post by tkdco2 on Jun 21, 2015 12:26:45 GMT -6
Maybe folks from Earth would have to save vs paralysis or flee in terror (alternatively, gain a type of insanity as detailed in the AD&D DMG p. 83-4) when they first encounter a specific Old One. The natives of Carcosa are used to these horrors and do not need to make a saving throw.
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Post by tkdco2 on Jun 22, 2015 21:08:51 GMT -6
In that vein, would folks from Earth be able to see ulfire, dolm, and jale? I know the protagonist in A Voyage to Arcturus could, but you don't have to follow that line of thinking. Perhaps Terran eyes would interpret those colors as something similar or see textures rather than shades.
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Post by burningtorso on Jun 27, 2015 15:44:07 GMT -6
It may be a matter of perception. I believe there were studies of some real world cultures who could see a vast range of shades of green that most other people would not register in their perception and other cultures who could not see other colors due to lack of them in their usual environment until long term exposure to outside stimulus. As linked in another Carcosa thread, there are actually two colors that our perceptions actually block out though some people can trick their brains into seeing them. An Earthling might see some other color (near where ever you put the fantastic colors in the spectrum). Over time they might need to make saving throws that if successful allows them to start registering these fantastic colors in their brain.
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Post by tkdco2 on Jun 30, 2015 19:41:51 GMT -6
Make Earthlings save vs. poison or get violently ill when encountering someone/something colored dolm, jale, or ulfire?
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Post by tkdco2 on Jul 29, 2015 20:37:46 GMT -6
If you're not careful, Carcosa can come to Earth. www.hulu.com/watch/58787Skip to the last segment titled "Professor Peabody's Last Lecture." The names of some of the students may be familiar. The segment used to be on YouTube, but it seems to have been deleted.
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