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Post by klamath on Jun 12, 2008 12:35:04 GMT -6
Does anyone know of a consolidated set of errata for the original E.P.T. rules? I've read Barker's "Seal of the Imperium" in Dragon 11, but most of that deals with additional information, not clearing up confusions. It also hints that he had done such a column before ("In this edition I shall carry on with the answering of questions put by players via the mails.") but I don't know where that appeared.
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edsan
Level 5 Thaumaturgist
MUTANT LORD
Posts: 309
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Post by edsan on Jun 12, 2008 14:14:05 GMT -6
Nope, never heard of such a thing. I've been running a game since January and didn't find anything in the rulebook that struck me "wrong".
The only doubts I've had so far where due to multiple possible interpretations because of the language used in certain passages.
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Post by klamath on Jun 12, 2008 15:33:22 GMT -6
Thanks. I've come on a few things that are obvious typos, etc., but it's usually clear what the right answer is. For example, in the list of priest occupational skills in section 430, 'cure serious wounds' is left out but this is an obvious mistake--'cure serious wounds' is listed among the priest skills in 432. No problem correcting that. As you say, the more difficult situation is when the language isn't entirely clear. For instance, I'm not entirely sure which spells require you to make a 'to hit' roll in section 720. The basic distinction seems to be between spells which are aimed at a single target and those that have a wider area of effect. But the rules also talk about 'whether or not the magicians' weapon scores a hit'. Also, it seems rather odd that armor should protect you against spells like 'Fear,' 'Madness,' or 'Plague'. OTOH the use of the 'to hit' table makes a good deal of sense when, say, telekinesis is used to whisk a rock towards a target.
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Post by badger2305 on Jun 18, 2008 10:31:52 GMT -6
Make a list of what you find and I can include it (with credit) on the PDF file at DriveThruRPG. Thanks!
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Post by thetekumelproject on Apr 16, 2011 15:22:10 GMT -6
Hmmm...I have the Different Worlds reprint, and I'm not sure if this is different from the RPGNow download PDF, but I have found a confusing bit right away:
"Hit Dice" - The stats give bonuses (like for High Strength or Dexterity). Later on there is a whole section titled: Hit Dice and describes how the dice are basically same as D&D.
Still later where the combat is explained there is an example on how to hit somebody using the attack table. The "To Hit" stat bonus is used to modify the roll.
OK, so the +1 or +2 for my strength modifies the "to hit" roll , not the hit dice I get? Or does it modify both?
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Post by klamath on Jun 1, 2011 12:37:06 GMT -6
I've always interpreted it as a bonus to the 'to hit' roll rather than to your own hit points. But the text is rather ambiguous.
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