Post by scottenkainen on Feb 21, 2014 13:12:36 GMT -6
This town is a suburb of Verbobonc located directly north of it (map TBA).
The following locations can be found in Ryemend: 1) Season's End Tavern, 2) Jewel of the Velverdyva Inn, 3) Hart Pond (connects to the river via the Ash Stream), 4) Ruins of the Elemental School of Magic, 5) Shrine of Beory, 6) Latecomer's Tavern, 7) Crossroads Tavern, 8) Barracks of the Viscount's Cavalry, 9) Chapel of the Church of Ferrond
Post by scottenkainen on Feb 26, 2014 18:56:56 GMT -6
First turn for Vicent de Penwich:
Vicent de Penwich had been tasked with just one chore this day by his church, or more specifically tasked by Father Bureau, a priest of his order. It had taken him outside the city walls to Ryemend, the suburb north of the city. There, Vicent was to give a single, sealed parchment to Captain Banderas at the barracks for the Viscount's cavalry.
Ryemend itself was not walled, so the only two walled enclosures in the whole town were at the Jewel of the Velverdyva Inn and the barracks, with the barracks being considerably larger of the two. The barracks compound also included the largest stables in the Verbobonc area, plus a small parade ground for the cavalry to drill on. Vicent would have to pass the sentries at the compound's main gate, and likely many more cavalrymen on his way in to the captain.
Vicent strode purposefully aong the road from Verbobonc City and into Ryemend. He easily located the barracks and approached the sentries there. He made to pass through the gate with nary a nod to the two men and then would find someone inside the compound who would direct him to the Captain.
((Vicent has Detect Magic and Cause Fear memorized.))
"Thank you, soldier. May St. Cuthbert watch you and may you bear that watching well," he dismissed the sentry.
Vicent fell into step beside the Captain as he introduced himself.
"Captain Banderas, Vicent de Penwich. I come at the direction of Father Bureau. He has sent me as his messenger."
Vicent was nearly interrupted by the Captain, "Very well, what message do you bear?"
Vicent reached into the sleeve of his cassock where he had tucked the sealed parchment. He withdrew the paper and handed it to the Captain. He surreptitiously tried to read it over the Captain's shoulder as they walked.
Post by scottenkainen on Feb 27, 2014 14:28:23 GMT -6
Third turn for Vicent de Penwich:
Captain Banderas was a scary-looking man (imagine this guy with a shaggy beard - en.wikipedia.org/wiki/Henry_B._Walthall), more barbarian than captain from the look of him. He took the parchment and walked away with it. Only an encouraging nod from the sentry told Vicent it was alright to follow along.
Once back in his small office, Banderas broke the seal at once. The message inside was short and Banderas read it in an instant. He swiveled to look in the direction of a sudden noise outside and Vicent, accidentally, was given a chance to see what it read. It was: "Dieg Manor is occupied."
"No return message necessary," Banderas said hurriedly, taking the parchment to his office desk and quickly scratching out the words with a knife. "In fact, forget you were ever here. You're dismissed."
Vicent gave a small bow to the Captain and exited the man's office. He found the sentry waiting for him and was escorted from the barracks compound. Not certain what else to do he decided he would inform Father Bureau he had delivered the message to Captain Banderas.
((Was anything about Dieg Manor familiar to Vicent?))
Post by scottenkainen on Feb 28, 2014 13:08:58 GMT -6
Turn four for Vicent:
As Vicent left town, heading back to Verbobonc Proper, he racked his brain for anything he could remember about Dieg Manor. He was sure he had heard the name before, but could not recall the context. There were several manorhouses in a rich neighborhood in the southwest part of the city and one of them could easily be Dieg Manor.
Vicent approached the gates of the city now, and soon would be back at the gates of the Inner Bailey, before he would again see Father Bureau.
((And it will take two turns to get to the Inner Bailey from here, so Father Bureau will not be encountered until Vicent's turn six.))
Post by scottenkainen on Apr 14, 2014 8:42:28 GMT -6
Turn 26 for Sergi, Marcel, and Eder:
As the three adventurers headed out of the city, they reflected on what they knew so far.
Sergi was the only local who knew the city, making him valuable to their efforts even though he had practically confirmed in conversation Marcel's concern that Sergi was a thief, as per the stereotype of the Rhenee bargefolk. He did seem to have a legitimate reason for wanting to take down the Cult of the Flaming Eye, though, which might make him trustworthy.
Eder and Sergi were crossing the fields north of Verbobonc dressed for battle, particularly so in Eder's case as the dwarf was sheathed in heavy armor. They might have been concerned that Marcel was not ready for combat, having come in his traveling clothes and a single sword at his side, while Marcel might have been concerned that the other two were planning to take the tavern by storm and not treat this as a reconnaissance mission.
What they all shared in common was a great hatred for this Cult of the Flaming Eye. They knew that the cult had such a disregard for any standards of decency that they sent their initiates to burn an orphanage before allowing them full membership. The Viscount's Army had one of them alive and in custody, who was also the victim of a charm spell cast by Marcel's friend Joaquim. Before the soldiers had taken this prisoner, he revealed three places he had met with other cult members in the recent past -- an unnamed and unmarked shack down by the river, The Sign of the Pampered Polecat (which Marcel had confirmed was a very nice brothel), and The Crossroads Tavern in Ryemend.
And that's why they were coming to Ryemend. Ryemend was a suburb of Verbobonc, a little town located so close by that it was within sight of the city's walls, but still required a short walk to get to. The town was build around an apparently spring-fed pond that connected to the Velverdyva River via a stream. Ryemend was not a walled town (though there were two walled compounds within town), so the three of them could simply walk right in.
Sergi knew where the Crossroads Tavern was (though it had been a long time since he was last there -- and then it was only to duck in and avoid the guards when he once tried and failed to pickpocket someone -- though perhaps he did not mention this to the others) and led them straight to it.
The Crossroads Tavern was a simple, rustic-looking, and not overly large tavern. There was a single guard sitting out front, keeping an eye on two horses and a mule tied to the hitching post out front. The common room had six long tables and benches, with no smaller tables to sit at. The fireplace hearth was large, old and very nice -- so much so that it might have once belonged to a better building than this and the tavern was built around it. The tavern was very quiet; there were only seven men sitting around one table, talking.
Post by Ronny Serio on Apr 14, 2014 9:09:03 GMT -6
Marcel led the way to a table, close enough to the group of seven that they might overhear some snippets of conversation, but far enough away so as not to be obvious. Once they were seated, he asked Sergi, "you recognize any of those fellas from your circles?"
Eder sat and waved a wench over and ordered the trio some ale and some food snack on so that their presence wouldn't be so odd. While he had simply donned his travel gear, the other two had wondered why he was so heavily armored and armed. He had shrugged and said that this was how most dwarves traveled.
The ale arrived along with a plate of cheeses, dried meats, and some bread. The ale was passable, not weak nor strong. Eder would need to introduce his companions to some dwarven ale one day.
Post by dtspurrier on Apr 14, 2014 15:40:52 GMT -6
After getting the drinks from the bar maid, Sergi notices a rhenenne man sitted at one of the tables, named Rada, whom Sergi has met at one of the family outings. Sergi whispers to Eder and Marcel, "see the rhenenne man sitting at the far end table, his name is Rada and he is a friend of my family. Granted my family is rather large but I was taught that if I ever needed help to go see him. He seems very connected and knows how to obtain information and stuff. He may have information we need but I will have to call him over." Sergi then waits for a response from the two men.
Post by dtspurrier on Apr 14, 2014 17:15:29 GMT -6
Sergi gets up and heads over to the long table where Rada is sitting. Rada sees Sergi and stands up, says something in Rhopan and gives Sergi a hug. Sergi tells Rada in Rhopan, "Rada I have some acquaintances that would like to meet you and I need a favor on obtaining some information. " Sergi waits for Rada response.
Post by scottenkainen on Apr 15, 2014 7:20:55 GMT -6
Turn 27 for Sergi, Marcel, and Eder:
The conversation at the other table was in Common; Sergi and Eder were able to hear snatches of it that told them some of the men at the table were looking to sell their horses and Rada was supposed to find them a buyer.
Instead of a wench/bar maid, the three adventurers were served by the tavernkeeper's plain, homely, middle-aged wife who left the table where she sat by Rada to serve them. She apologized for the dried foods, as there was "nothing fresh and hot in the kitchen, good sirs."
Rada, when Sergi announced himself, jumped up and gave Sergi a bear hug. "Sergi, these are your friends?"
Rada came over to meet Marcel and Eder. "Sergi's friends, my name is Rada. I knew this boy when he was just learning to walk! What can I do for you, little Sergi?"
The men from his table, mostly poor-looking farmhands from the looks of them, gave them impatient glances as Rada ignored them now for Sergi and his friends. "Of course I will help. Yes...I heard of the orphanage fire this morning. Very bad news. And you think the arsonists came from here? I can personally vouch for the tavernkeeper over there," Rada said, pointing to the best-dressed man among the people at the other table. "But -- I have seen a lot more rough customers around here lately. There is a small gang of them that come in here in most evenings; some of them look like half-orcs to me."
((Listen rolls: 3 for Sergi, 5 for Marcel, 1 for Eder))
Last Edit: Apr 15, 2014 8:36:59 GMT -6 by scottenkainen: Added Rada coming over.
Post by Ronny Serio on Apr 15, 2014 8:26:54 GMT -6
"What about this lot here," Marcel said, motioning his head toward the table where Rada had been sitting. He kept his voice low enough so as to, hopefully, not be overheard. "Why are they so eager to be rid of their horses?"
((I'm assuming this conversation is happening by our table and not by the other one.))
While waiting for a response for Marcel's question and after accepting the hug from Rada, Sergi sits down and has a drink from his mug. Sergi then uses his thieves training (hear noise) to try to eavesdrop on the conversation where Rada came from. Sergi remembers the riders from last night and if those horses have any distinguishing branding or marks, they could be linked to the arsonists.
Last Edit: Apr 15, 2014 9:06:04 GMT -6 by dtspurrier
Post by scottenkainen on Apr 16, 2014 7:44:18 GMT -6
Turn 27b for Sergi, Marcel, and Eder:
Sergi alone heard the conversation at the other table grow, which grew more heated but no louder. "What if they are the law?" one of them distinctly said.
Sergi recalls the horses the arsonists rode were all nondescript, but so are the horses out front now. They could be the same horses.
"They are local farmhands," Rada answered quietly. "I have met a dealt with a few of them before, looking to pawn some bit of rubbish they found by the side of the road for a few silvers. But this -- they say they found these two horses just wandering loose on their master's land this morning and, instead of alerting the landowner or other authorities, brought the horses to me to see if I would buy them quickly. Would I? Of course I would -- those are healthy-looking riding horses, of no use to a farmer, but would fetch a good price in Verbobonc."
Sergi listens to Rada's answer about the horses and says quietly, "looks like your customers are getting a little restless, especially when they think we are "the man". Rada what about this gang that comes at night, have you see any of them before. Do you know where they come from."
Last Edit: Apr 16, 2014 8:41:28 GMT -6 by dtspurrier
Post by Ronny Serio on Apr 16, 2014 15:36:56 GMT -6
Marcel eyed the gathered men. Two had tattoos below their elbows, just like the cultist Joaquim had charmed the previous night. He suddenly wished he'd followed Eder's lead and brought his armor.
Marcel switched into Rhopan. "Sorry to say, Rada, but I don't think you want this business. Don't look, but two of those men bear the same markings as one of the men responsible for burning down the orphanage last night. This could get ugly fast and they've got us outnumbered."
"Sergi, go gather some soldiers. Viscount's men, the Church's army, it doesn't matter. We're not in a position to be picky. But be casual. Try not to arouse any more suspicion than we already have. Rada, rejoin them, act as if nothing is wrong. But stall them if they try to go. I wish I could explain more, but there's no time right now."
Marcel then quickly brought Eder up to speed in Dwarven.
Eder continued to idly snack on the offered morsels on the table, it seemed like he took little note but under the table he unhooked one of his hand axes from his belt. People often scoffed at a dwarfs natural inclination to walk about while heavily armed and armored, they were merely better prepared.
Post by Ronny Serio on Apr 16, 2014 16:17:05 GMT -6
"Well d**n," muttered Marcel as he stood up and drew his sword. He raised his voice to address the entire common room.
"Not so fast, boys. None of you gets to leave just yet. Here's what happens now. Any of you who can show me arms without tattoos, it's your lucky day. You get to help me and my friends take down the branded fellas. Then you get to continue your business, selling those horses to Rada here, with a lot fewer shares to split."
Post by dtspurrier on Apr 16, 2014 16:26:15 GMT -6
Sergi gets up slowly and draws his short sword , not exactly looking forward for a fight but realizes that he needs to back Marcel's play. As he stares down his opponents he remember his combat lessons his brother, Vito taught him
Post by Ronny Serio on Apr 16, 2014 16:29:59 GMT -6
Marcel continued his spiel. "Ranthok Bloodaxe," he said with a nod toward the armed and armored Eder. "Is going to move over to that door and he's going to chop anyone who goes for it in half, so don't get any smart ideas."
Eder stood and moved towards the door, "The nim is Eh-dar, you should know who wull be keeling you. Though I do like the Bloodaxe part and I wull be gutting anyone that goes for the door." He had his shield readied, his helmet had never left his head, and his axe was in his hand.
Post by scottenkainen on Apr 17, 2014 13:18:35 GMT -6
((I have only marked the 3 farmhands acting suspicious on the map, not the other 3 at the table with them. You are no longer equidistant from the door, as I could not find a tavern map that would allow it and would have had to make my own. The image was stolen from here - forum.profantasy.com/comments.php?DiscussionID=1035))
Post by scottenkainen on Apr 17, 2014 13:25:36 GMT -6
Turn 28, round 1 for Sergi, Marcel, and Eder:
The one with the dagger looks around -- and then bolts for the door. It's a race between him and Eder for the door, but even though Eder starts out closer, the unarmored man runs twice as fast and reaches the door first. Eder is close enough to attack him, though.
The other two that stood up with him stay where they are, but stare like cornered animals.
Post by Ronny Serio on Apr 17, 2014 13:32:41 GMT -6
"Help chase that one," Marcel said to Sergi. The big man moved himself around so that he would be between the door and the other five. "It's too late for that fella," he said to the farmhands. "But you lot can still make it out of this in one piece. In the end you're not really the ones we're after. Whoever gave you those tattoos, that's who I want."