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Post by Deleted on Nov 19, 2013 21:37:26 GMT -6
Outside of Swords & Wizardry, Delving Deeper is my first foray into OD&D. I'm used to linear hit die progressions, so I want to make sure that I understand this.
If I'm playing a fighting man, I roll one six-sided die and add two for my first level hit points at first level. At second level, I add the roll of another six-sided die and add one. Third grants me another six-sided die roll and this continues until I reach eighth level, where I get to add one to my roll. At eleventh level, I don't roll, but add two, roll at twelfth, add two at thirteenth, etc.
Magic users roll one die at first level and only get to add one to their max hit points at second level before being able to roll again at third level.
Do I have the right of it?
Thanks, Matt
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Post by mgtremaine on Nov 19, 2013 22:01:52 GMT -6
"Do not try to bend the spoon — that's impossible. Instead, only try to realize the truth: there is no spoon." You can do it that way, sure....You will also get many other answers to your question, some more useful then mine. -Mike
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Post by waysoftheearth on Nov 19, 2013 22:39:53 GMT -6
Welcome to the boards mattyhelms, glad you found your way here If I'm playing a fighting man, I roll one six-sided die and add two for my first level hit points at first level. At second level, I add the roll of another six-sided die and add one. Third grants me another six-sided die roll and this continues until I reach eighth level, where I get to add one to my roll. At eleventh level, I don't roll, but add two, roll at twelfth, add two at thirteenth, etc. Magic users roll one die at first level and only get to add one to their max hit points at second level before being able to roll again at third level. Do I have the right of it? The beauty of OD&D is that there's no "one right way"; instead it's however you want it to be. The method you described should work fine. Another popular approach is to discard your old hit point total, and re-roll all your new hit dice at each new level. Or each new day. Or even before each new combat encounter. Me personally, I prefer PCs to re-roll hit points after a full night of bed rest (at an inn, for example). If a player happens to roll low one day it might indicate that he didn't get a good nights rest, or has a cold, or whatever. If he happens to roll high one day it might indicate he is feeling energetic or determined or lucky or whatever. A benefit of this approach is that unlucky low hp rolls are not a permanent disadvantage to a character. Hope this helps
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
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Post by idrahil on Nov 19, 2013 22:52:08 GMT -6
Yes, this is how I run it. And it helps make the fighter more obviously hardy. In the pre-errata rules, this also meant the fighter was immune to multiple attacks while the magic-user was vulnerable to them until level 3 (5,000 xp).
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Post by Deleted on Nov 20, 2013 6:12:55 GMT -6
Thanks, all! I'm excited about the openness this style of play will give me. The idea of re-rolling hit points after sleep is pretty cool. I'm going to have to try it - and some other stuff - out.
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Post by Deleted on Nov 21, 2013 5:08:31 GMT -6
Me personally, I prefer PCs to re-roll hit points after a full night of bed rest (at an inn, for example). If a player happens to roll low one day it might indicate that he didn't get a good nights rest, or has a cold, or whatever. If he happens to roll high one day it might indicate he is feeling energetic or determined or lucky or whatever. A benefit of this approach is that unlucky low hp rolls are not a permanent disadvantage to a character. Hope this helps Do you play it that this re-roll affects current hit points in any way, or just max hp for that day?
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Post by waysoftheearth on Nov 21, 2013 5:32:46 GMT -6
Do you play it that this re-roll affects current hit points in any way, or just max hp for that day? This doesn't really come up in my games because once the players have returned to town (or wherever it is they can get a full night of bed rest) they're usually "safe for now". Unless there is a specific reason to continue the adventure in town, then the PCs can rest while events in the wider campaign tick over without them. So it's more of a reroll hit all hit points between adventures that assumes all wounds are healed. Their "overnight" could be a single night, days, weeks, seasons, or even years. That part depends how you're handling campaign time in your game. I'm not suggesting this is the only way to do it; just that I find it convenient
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