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Post by Deleted on Sept 28, 2013 5:27:06 GMT -6
The Big Brown Book (in beta, no further development appears forethcoming) Watch this space. It is in a good state and is playable; I printed a copy last year. TBBB just needs polishing up a bit; which I'm doing at the moment.
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Post by Vile Traveller on Sept 28, 2013 7:41:35 GMT -6
Now, the problem is this: Some of the characters are pretty complex, compared to the rather simple ruleset. How can one express, say, a psion, a shapechanger,or similar over-the-top in OD&D and the simulacra? Now, I'm not familiar with the The Last Fantasy Campaign, so I don't exactly know what is needed here. On principle, though, I would simply layer additional abilities over the normal characters. Old school has never been about game balance.
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Post by peterlind on Sept 28, 2013 11:08:43 GMT -6
Good morning, So, I have been looking at RC, Blueholme, and LL, as I narrowed down the search. (No offense to the others, it was a mostly subjective choice.) I like LL (or Basic D&D itself) as a starting point. You could then expand from there as you will (using Expert Rules, Advanced Edition Companion, Realms of Chaos, etc.). Another retro-clone to look at along these lines is Adventurer Conqueror King. From Holmes, may I suggest you consider these differences as possible house rules? 1. Scroll-making ability of mages 2. Parry rule (+2 AC)
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Post by talysman on Sept 28, 2013 11:58:01 GMT -6
Now, the problem is this: Some of the characters are pretty complex, compared to the rather simple ruleset. How can one express, say, a psion, a shapechanger, or similar over-the-top in OD&D and the simulacra? You could just take Cleric XP/HD progression and add one or two abilities scaled to level, or M-U XP/HD progression for a multi-powered class. So, your shapechanger might be a Cleric without cleric powers and an added shapechange ability, while your psion might be an M-U with spells replaced with a handful of psychic talents. Or hell, just use the druid for a shapechanger, pick animal powers instead of spells, and don't call it a druid. For psychic or racial power descriptions, snag 'em from another clone or supplement that's added them for you. There's a psionics system in Realms of Crawling Chaos (designed primarily as a Labyrinth Lord product) and in a couple of the OD&D-adapted-to-space games, and Mutant Future is also LL-compatible. And search forums and old school blogs for classes and races; there's probably like a dozen old school psion and old school shapechanger classes out there. My own examples: Psychic Warrior (no disciplines, just psionic attacks, because I'm designing my own disciplines) Beast Master (can gain animal shapeshifting; just assumed they've learned one animal already) Beast-Manimal (race-class of animals that shift into human shape)
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Deleted
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Post by Deleted on Sept 28, 2013 12:45:57 GMT -6
Sweet! (More later, but that's a huge plus.)
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Post by capvideo on Sept 29, 2013 14:33:25 GMT -6
Now, the problem is this: Some of the characters are pretty complex, compared to the rather simple ruleset. How can one express, say, a psion, a shapechanger, or similar over-the-top in OD&D and the simulacra? The way we did this in Gods & Monsters was to pare down the classes to the basics, and then provide specialties at each odd level (including first level) to customize the classes. A psion would most likely be a Monk (Monk in G&M being psychics, not martial artists--unless, of course, they have the martial arts specialty); for a shapechanger, we’d have to look at what role they play in the group. Do they fulfill the role of a thief, a warrior, or a monk? Then add the shapechanging ability as a specialty at first level. Probably shapechanging would be broken into multiple specialties where each subsequent specialty would have, as its prerequisite, the previous one. The same concept could easily be used in OD&D.
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Post by scottenkainen on Sept 30, 2013 7:30:14 GMT -6
I'd tell your players to stop being so weird and pick something normal to play, but that's just me...
~Scott/Editor
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tec97
Level 4 Theurgist
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Post by tec97 on Sept 30, 2013 8:19:40 GMT -6
I'd tell your players to stop being so weird and pick something normal to play, but that's just me... ~Scott/Editor Best answer!
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Post by Deleted on Oct 1, 2013 3:55:33 GMT -6
Hehe, this will be a d20 reconversion, if we make the move. And that brings X-Men-like characters to your friendly neighborhood dungeon.
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