Stone cities; abandoned roads. The shadow of the dragon. Yearning for the homeworld. Squat raiders. Ghastly blue-white Icelings; cruel giants; eldritch and distorted beasts. Mighty, honorable warriors sipping mead; moon-faced, fat, castrated drug-addicted brutes, called “knights.” Stirring speeches from the governor of the city. Bronze swords; bronze statues. Pulp fantasy, Cthulhu, weird fanes and dungeons. Barbarians; wild sorcery; walking skeletons; marshes, mountains; beautiful daughters of kings; reincarnation; skalds. Norse and Arthurian legend, Sumer, Vikings, Mesoamerica, the Middle Ages, Mongol raids, the Ottomans, Eskimos.
Your characters begin at a fortress. It is located perhaps a hundred miles from your home city, Kor.
A fortress is built near lands controlled by Illaloryen (vicious raiders), giants, or Icelings, men built of jagged, blue-white ice. Those who man it are divided into four groups: criminals, conscripts, young men sold to the fortress by their fathers, and knights. (A knight is raised from birth to become such; he is castrated and thereafter supplements his diet with a cocktail of drugs that make him unstable and, in some cases, fully insane.) In reality, living at a fortress is not much of a punishment. Soldiers are given carte blanche to go out adventuring, so long as they approach the knights in control beforehand (at the feast table, generally) and ask for permission. Moreover, they must return to the fortress in seven days' time. (Escapes are rare - you have never seen the area before, and most nearer cities would be hostile to your presence.) The fortress contains large stores of food and wine, yards, expansive dormitories, and even a brothel. Nevertheless, while the fortress does contain an array of weaponry and armor, the knights who control it will not give it away to anyone who asks; you will either have to duel for it, or buy it with whatever coin you gain from adventuring.
You are below the Mountains of the Mice (to your north), where savage giant-human hybrids (called 'Mice' by the giants; go figure) live. Beyond those mountains is a strip of fertile, relatively temperate land, including the cities of both men and giants - who continually war for control; and beyond that, the Northern Sea. To your west, about a day's travel, is a rocky desert. Within the desert, or so you have heard, is a bizarre, dome-like temple of sorts. (OOC: I intend to use Gavin Wilson's adventure 'Within the Radiant Dome' for the dome, should you explore it; please tell me if you have played through this adventure.)
Keep your characters alive and adventuring! Kar he zu-anyeh abzu.
Sirravd, Sadly life has been too busy for me to hop on into the adventure, so I'll have to pass for now. Which stinks as I had some decent level 0 characters (one with an 18 no less, albeit with 1 hp .
Good luck as it sounds like an awesome campaign setting.