I believe the rules say that spearmen may fight 3 abreast in standard 10' corridors such as these.
The rules do imply that's allowable... presumably in some kind of tight-knit formation. I've always wondered whether it's meant to imply two in the front rank, plus one in the second rank attacking between them. But the rules don't go into such specifics.
Post by waysoftheearth on May 17, 2013 21:52:48 GMT -6
Lupe tags along at the rear... in case there's anything interesting to see. He's on the lookout for secret passages, hidden tunnels and the like that the party might miss in its haste to confront the Gobbos.
Eager for glory, brave Sir Josh charges in first. He finds himself in a 20'x30' guard room. (Let's call this one Goblin Guard Room West and the previously-explored one we'll call GGR East.) There's an altar in this room, too, and a bunch of goblins doing something really mean to a member of their own species, with chants of "B'yakh! B'yakh!"! And another bunch of goblins are taking cover behind a flipped-over table. Josh doesn't have time to count them all, because his lance is focused on...
!Bthylst the Mighty Perfection! He is a 3HD juggernaut of a goblin with scarified skin!
Initiative: Josh 6, !Bthylst 3
Josh gives a battle-cry and rolls 13, good enough to hit AC6... not good enough to hit AC4. Josh doesn't even get close! One of the two elite goblin guardsmen (AC6) steps between and takes the blow for his leader. The lance strikes the henchman for 2d6=8hp, but the goblin veteran sacrifices his shield to neutralize the attack. Josh's lance sticks in his shield and is wrenched from his hands!
The other veteran goblin guard grabs Josh by the collar and lifts him right off his feet. "Looky here boys, shrimp in a can!" The goblins all laugh, and Josh is humiliated!
"What the!?" curses the goblin king as Ant the dog latches onto his crotch. (Attack roll of 16 exactly hits AC 4!) !Bthylst takes 3 damage and drops to 3d6-3=7hp. The goblin king slaps at the dog with his prosthetic hand, but rolls 5 and misses!
All this is a grand distraction for Besnik, who rolls 1d6=4 and moves into position to backstab the target of his choice.
7 goblin grunts advance to meet the PC's charge! They lift up a large wooden dining table and use it as a battering ram against the party's second wave as they emerge from the tunnel into the guard room! The 2 trog warriors take the impact for 2, 2 damage, but they are carrying goblin shields now, which sunder to absorb the blow. The trogs are unharmed and push back against the table (17, 17) crushing 2 of the goblins to death and clearing a path for Brecon and Breumsa!
Bremusa rolls 6 and misses. Brecon rolls 19 and shatters the table with his boot. (Shoddy goblin craftsmanship!) A splinter of wood goes right through a goblin's throat, killing the startled grunt for 6hp!
The goblin guards' table-wielding tactic backfires, and just like that, their squad is reduced from 7 to 4!
Casamir and Troke (did I forget or skip anyone else?) join the fight. Each is carrying 1 flask of oil and a torch. This is what they see:
Goblin Guard Room West is 20' N-S x 30' E-W. The party has entered from the northeast corner, and there is another exit at the west. The party's front ranks are tied up in melee with a rabble of 4 goblin guards. In the center of the room, the goblin king and his 2 thugs are tormenting Josh. At the western end of the room, a pair of big goblins have pinned a little goblin to the altar and are about to sacrifice it to Hastur the Unspeakable!
Last Edit: May 18, 2013 10:43:41 GMT -6 by mushgnome
Young Lupe Royce tags along at the rear, carefully keeping an eye out for hidden passages. "Guys, I don't like the looks of..." he tries to warn as a pile of rubble bursts open to reveal a small, camouflaged side passage! "Look out, it's a tr---eep!" he squeaks as a chunk of debris whizzes past his head!
Thanks to his keen powers of observation, Lupe is not surprised by the ambush of 3 goblin guards! In fact, he rolls 1d6=6 and successfully takes hides in the shadows; the goblins are unaware of the little boy's presence as they swarm out of their hidey-hole to flank the party and cut off their retreat!
Last Edit: May 18, 2013 10:54:08 GMT -6 by mushgnome
Delapore questions the trogs about their history, culture, and beliefs. They have a grade school education at best, a child's understanding of the world, and many bizarre superstitions. The patriarch is incapable of coherent speech. The matriarch shares wildly embellished memories of her childhood on the surface, catching fish in the River Miskatonic and diving in the abandoned quarry near her home. When she was young, Arkham was a fort on the frontier, smaller than it is today. Her family sold fish on market days, and she had all sorts of scarcely believable stories about the strange travelers she encountered. Since getting trapped in the cave, her life has been a miserable grind of eating raw fish, telling the edible fungus from the poisonous (many trogs died to gather that information), and hiding from the fish-men.
Josh will shout and scream profanities at the King. He will reveal nothing to the goblins about the rest of the party either by letting something slip or though eye movements.
Josh will attempt to break out of the Veteran's grip but will only reach for his axe when he's free. (If he survives long enough to be freed)
Josh shouts insults at the goblin king, but !Bthylst gives as good as he gets. He spits back in Josh's face, "Your so-called 'honor' is worse than miniature giant space fungus, how dare you call yourself a knight!?" His rage intensifies as Ant the dog continues to gnaw at his tender bits.
Bremusa remains entirely professional. She remains in rank with Brecon, knowing that fighting together they have a better chance of surviving.
The humanoids of this ravine also understand the survival value of fighting together. Understanding the alliances and rivalries of the various tribes will be key to surviving this (slightly modified) classic TSR module. For example, why were the hobgoblins fighting for the goblins? Was it for the gold? In fear of the goblin king? Out of mutual hatred toward outsiders?
In Cameron's absence, A'Poth will play it safe and stay out in the ravine. He notices with dismay that the afternoon is waning toward evening... at this rate, there will be no time to get back to Arkham before nightfall.
Post by gronkthebold on May 18, 2013 14:01:28 GMT -6
Troke looks to both the goblins blocking the retreat path and the altar and then tells Casamir "Stop the ritual, do not let that sacrifice occur!" He will then turn to the goblins at the back (If the goblins are at the back of the party), shout "Lupe, come to my side!" and he will then cry out "Let your God hear your laments in hell!" in the goblinoid tongue as he hurls the flaming oil towards the goblin trio.
This is my quest, to follow that star ... No matter how hopeless, no matter how far ... To fight for the right, without question or pause ... To be willing to march into Hell, for a Heavenly cause ...
Besnik Zim's backstab attempt (1+4=5) fails miserably! His dagger lodges in a thick roll of skin, and the massive goblin king is completely unharmed (but now alerted to Besnik's presence). A mere stab wound means nothing to !Bthylst, who endured far worse pain in the acquisition of his "artistic" body scars!
Before we can proceed to melee round 2, we need to resolve the oil attacks.
Troke has declared his intent to burn up the three flanking goblins ambushing from the rear. Because the targets are cramped into a narrow 10' corridor, Troke doesn't need to make an attack roll, but the goblins get a save vs. Breath to be merely incapacitated.
Lupe aced his Hide check and can move silently to be clear of the oil splash. He may run in either direction: toward Troke or back out of the cave to the ravine, as he chooses.
Casamir can attempt a "trick shot" to lob his oil over his allies, over the goblin guards, over Josh and the Goblin King, to the altar at the far end of the room. I'll allow him to make an attack roll vs. AC9 to hit the correct 10'x10' square, with a miss landing in a random square...