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Post by Stormcrow on Nov 7, 2017 9:05:05 GMT -6
The Lord of the Rings Online handles this in an interesting way. While enemies have the usual "Health" which, when it reaches zero, tells when the enemy dies, players have "Morale" instead. When your Morale reaches zero, you are forced to retreat to the nearest ring of stones (because you never die in the game). "Healing potions" deal with wounds; "morale potions" raise your Morale.
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Post by Scott Anderson on Nov 7, 2017 13:32:43 GMT -6
STUN and BODY; SDC and Hit Points; Health and Endurance Ranks...
Lot of games do that I think.
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