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Post by sulldawga on Nov 16, 2012 22:23:04 GMT -6
"Where there is life, there is hope!"
The Herald roars and charges the dragon, mace held high!
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Post by waysoftheearth on Nov 18, 2012 22:38:01 GMT -6
Where there is life there is hope indeed!
Mot heeds The Herald's advice and lobs his fiery grenade at the monster as it dives, screeching, at the survivors. The flask explodes on the center of its chest and the beast is momentarily shrouded in flames! But an instant later it clashes again with The Herald, his mace is turned again upon its armour-like scales at the very moment it collides with him, piecing him with its fearsome talons.
Meanwhile in the passageway, the bewildered Lizardman has not the wit to figure out what is going on in the lair, and remains under Maleveque's stay as both Tirandir and Ædelwynn come dashing back from their fool's errand.
Initiative is rolled [1d6; The Herald=3, Dragon=3, Mot=4].
Mot lobs his fiery missile [1d20=19] and it's a good hit! [1d6=4] causing 4 hit points of burning damage.
The Herald attacks with his mace, [1d20=11] but alas it's a miss.
The dragon attacks simultaneously [1d20=12] needing an 11 to hit AC 6, it's a hit. The Herald is destroyed (with only 1 hit point remaining, it isn't necessary to roll for damage).
In the passage outside the lair, the ref rolls a saving throw for the Lizardman [1d20=7] but it hasn't the wit to figure out what is going on.
What next?
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Post by Sean Michael Kelly on Nov 19, 2012 7:39:01 GMT -6
Jaras awakes from the coma to which he must have succumbed. Seeing the plight of his friends and wasting no time, he finds his bow and lets loose a swift arrow at the terrible beast.
If he can then either find cover and or high-tail it out of there, he will.
[Ooc: I have no idea where he lay in proximity to the action.]
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Post by mgtremaine on Nov 19, 2012 8:42:43 GMT -6
Tirandir comes running in from the other side of the room just in time to see, or hear, The Herald stuck with his fatal blow. Tirandir would shake his head and let out a sigh of exasperation, throw his torch aside and positon himself for his first shot at the Dragon.
OOC: Up to you waysoftheearth how long it takes Tirandir to set up but his intention is to start shooting and evading as best as he can. Since he is on the opposite side of the room he should have some space to work with. If I can keep out of range of the breath weapon, great, but at least keeping out of range of the bite is pretty important..... TWANG TWANG (Roll high dang it!)
-Mike
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Post by Zenopus on Nov 19, 2012 15:22:08 GMT -6
Mot will throw his last dagger (and last weapon, period) at the dragon. Following that, and assuming he survives the round, his next action will be to retreat back down the passage.
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Post by doctorx on Nov 19, 2012 16:01:03 GMT -6
Ædelwynn lets fly with his oil (following it up with Tirandir's torch if the dragon isn't smouldering sufficiently already).
Once this is done (and assuming the scaly monstrosity isn't dead or showing imminent sign of dying) he will decide to cut his losses and beat a hasty retreat surfacewards.
"'Where there's life there's hope.' Let's keep it that way..." he mutters to himself as he scurries away...
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Post by mgtremaine on Nov 19, 2012 16:08:10 GMT -6
OOC: Alright guys fingers crossed for our last stand ..... -Mike
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Post by waysoftheearth on Nov 19, 2012 18:55:11 GMT -6
[Ooc: I have no idea where he lay in proximity to the action.] Apologies if the scenario wasn't clear SMK Your disposition has not changed overly since I last described it here. Here is a mud map, if it helps any: .......................................... ...........##############################. ...........#............................#. ...........#............................#. ...........#.....+...+...+...+...+......#. ...........#...+....................+...#. ...........#............................#. ############...+....................+...#. Lm....j.....M........D..................#. ...A.t.........+....X..X............+...#. ############..........X.................#. ...........#...+....................+...#. ...........#............................#. ...........#...+....................+...#. ...........#.....+...+...+...+...+......#. ...........#............................#. ..N........#............................#. .W+E.......##############################. ..S....................................... . M Mot j Jaras t Tirandir A Ædelwynn m Malaveque L Lizardman D Dragon X Bodies + pillars/arches
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Post by mgtremaine on Nov 19, 2012 19:32:22 GMT -6
OOC: Thanks for the map I thought we were in the outer room... This is really not the best place for the hit and run fight I had hoped. But, onward! If the Dragon starts coming our way I'm heading West obviously.... -Mike
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Post by Sean Michael Kelly on Nov 19, 2012 20:45:54 GMT -6
[ooc] Apologies if the scenario wasn't clear SMK Your disposition has not changed overly since I last described it Ah! The map makes it much clearer in my muddled, inattentive head! Thank you! Apology is all mine considered I had basically "checked out" for a couple weeks there. A lot of personal issues and general busyness. :-P [/ooc] Jaras continues with his stated actions. He will shoot an arrow as strong and true as he can, and likely then turn and run, depending on the outcome of our attacks.
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Post by waysoftheearth on Nov 19, 2012 23:04:16 GMT -6
"You ants still come??" screeches the enraged dragon, oil fires still guttering and smoldering off its body.
It gives an almighty leap toward Mot intent on destroying him and his fellows utterly! At the same moment Jaras, Tirandir, Mot and Ædelwynn respond as one to the dire circumstances and rush headlong into the lair to let fly their missiles.
Mot flings his dagger at the pouncing monster as he scuttles aside, and whether by fluke or by his magic the knife sinks into its belly as it bellows out another jet of scorching acid at the company rushing into the lair.
Mot catches only a few globs of the searing stuff, but Jaras, Tirandir and Ædelwynn take the full blast head on, and alas! Jaras is destroyed!
Ædelwynn's lobbed oil flask deflects of the beast's smoldering scales and goes wide, but Tirandir's missile is true and pierces the monster right through the heart slaying it!
The dragon falls with a riotous clatter, and slides to a halt right before the three survivors, its black/blue scales still hissing and sizzling from the mayhem.
Back in the passageway, Malaveque still has control of the Lizardman.
Mot is already in position, so he fires first. Everyone else has to move into position to fire, so they fire in initiative order. Mot [1d20=14] according to DD all hurled missiles are considered to be at medium range, which is at +1 to hit. Therefore, Mot scores exactly the 15 he requires to hit and [1d6=3] and delivers it a sharp knife in the belly for 3 hp damage. Initiative is then rolled as the others clash [dragon=5, tirandir=2, jaras=4, aedelwynn=2]. The furious dragon uses its breath weapon again, right down the neck of the passage as the player's rush out, and everyone is hit. Saving throws are rolled [1d20; Jaras=2, Tirandir=12, Mot=16, Ædelwynn=7] and only Mot (the now genius magician!) saves. Jaras, Tirandir and Ædelwynn each suffer 4 hp of acid damage, and Jaras the halfling (having only 2 hp) is destroyed. Tirandir has 5/9 hp remaining, Ædelwynn has 2/6 hp remaining. Mot suffers only 2 hp damage, and has 2/4 hp remaining. Now the surviving PCs retaliate [1d20; Tirandir=19, Ædelwynn=12]; Ædelwynn's oil flask goes wide, but Tirandir's missile is true and [1d6=6!] pierces the monster through the heart slaying it! The referee rolls another saving throw for the Lizardman [1d20=6], and it remains charmed. FYI people -- that there was a Young Black Dragon [AC 4, HD 3+2, 12 hp] with no spells. All that remains is to collect the treasure! Or is it...? What now
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Post by Sean Michael Kelly on Nov 20, 2012 6:14:11 GMT -6
[ooc] R.I. P. Brave little hobbit, you died in battle, not in sleep! (or eating) Great game, Simon! ...and that young little dragon kicked some ass.....embled adventurers to the nethers!
[PSA] See here, kiddies, Acid is always a bad trip when draggin's are involved. [/PSA]
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Post by doctorx on Nov 20, 2012 6:52:14 GMT -6
"O-o-o-o-o-w!" moans Ædelwynn, slumping to a sitting position on the floor and bewailing the state of his acid-scarred attire.
But to the victors go the spoils. He turns a gleaming, avaricious eye to the piled treasure temptingly close at hand, a covetous grin creeping slowly over his greedy features...
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Post by mgtremaine on Nov 20, 2012 9:32:49 GMT -6
Tirandir would have nocked another arrow and stood ready, sizzles of acid and all. He would touch jaras with his foot and verify he is dead. A small sigh would escape him. He would look at Mot and Ædelwynn and give a small shrug of the shoulder. "We lived". He would then eye the Lizardman for signs of rebellion to the Mot's magic.... If there is no more danger he would move into the lair proper and take a look at the loot. -Mike OOC: Well 3 way split if we can carry it Here's to stinking rich!
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Post by waysoftheearth on Nov 20, 2012 15:02:05 GMT -6
The dragon's hoard lies before you... piled there in the damp, misty chamber is the dragon's bed of coins!
Counting it all takes most of an hour, but there are 2,000 cp, 23,000 sp, and 16,000 gp. This small fortune aside, there are also 4 pieces of sparkling jewellery (worth 1,300, 1,500, 4,000 and 8,000gp respectively), 15 gemstones (with the most valuable stone being worth 1,000 gp), a magic potion of weightlessness, a scroll of magic-user spells, and magic wand of fear.
A righteous hoard indeed. Many long years of campaigning for the Gray Heart would not earn you such wealth!
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Post by doctorx on Nov 20, 2012 15:46:02 GMT -6
Ædelwynn's beady eyes dart to the spell scroll, the wand and the potion, although the jewellery also holds his attention... as do the gems... he can't help eyeing up the gold and silver as well... Hells, even the copper has a certain allure... "Gentlemen, it's time to retire," he murmurs quietly. O.O.C: I make it four of us left, not counting Malaveque's scaly friend. How do you guys want to split this? I think we're all Mages, so we can all find a use for the magic. Maybe whoever forgoes grabbing a magic item gets first pick of the jewellery? What do you think?
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Post by mgtremaine on Nov 20, 2012 16:25:55 GMT -6
OOC: My bad 4 I forgot Malaveque! We also have various dead PC's who might have a few items worth collecting. With only 3 magic items and 4 characters someone is going to miss out. So...
Tirandir would look over the horde and crack a big smile.... He'd put the jewlery in a small pile, then the gems, then the items....
He would speak... "Some hard choices, hehe, no need to argue there is more then enough to last years ". He'd pick up the biggest piece of Jewlery (8,000gp) "I like this one. How about I keep this, and you each choose one. Then you each chose the item you want and I will go with out. Then we divide the gems but I only take 3. Then we carry as much gold as we can. (The Lizardman might be able to carry bags of silver)
-Mike
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Post by waysoftheearth on Nov 20, 2012 16:37:16 GMT -6
O.O.C: I make it four of us left, not counting Malaveque's scaly friend. How do you guys want to split this? I think we're all Mages, so we can all find a use for the magic. Maybe whoever forgoes grabbing a magic item gets first pick of the jewellery? What do you think? Tirandir is a fighter (although he could possibly take up magic-using later in life), and Mot, Ædelwynn and Malaveque are all magic-users. Treasure (and hence XP) division is up to the players
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Post by doctorx on Nov 21, 2012 8:26:10 GMT -6
Ædelwynn is stretching out a hand towards the wizard scrolls.
"If neither of my sorcerous chums has any objections? Feel free to have first pick of the jewellery..."
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Post by Zenopus on Nov 21, 2012 18:58:37 GMT -6
The dragon falls with a riotous clatter, and slides to a halt right before the three survivors, its black/blue scales still hissing and sizzling from the mayhem. Hurrah! Mot cannot believe his continued luck. If Mot can claim the wand, he will be more than happy to let Adelwynn have the scroll, and Tirandir the jewelry he chose.
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Post by waysoftheearth on Nov 21, 2012 19:44:05 GMT -6
Tirandir, Ædelwynn, and Mot can hardly believe their eyes as they eagerly talk of how they will divide the treasure up.
"Very well done indeed, chapsss," says Malaveque, who was ever lurking in the shadows behind them.
The three heroes hear Malaveque's scroll unravel, and turn about just in time to see him uttering it while the dangerous Lizardman guards him.
Malaveque's sleep spell goes off and the players tumble immediately into a slumber to dream of fabulous treasures unjustly stolen from them!
As we haven't heard from Rleduc for a good while, the referee decides to play Malaveque as a good and proper chaotic to close out the game ;D
Malaveque, the chaotic magic-user, sees the fabulous spoils and also that he has the upper hand. He is guarded by an indomitable Lizardman, he has a scroll of sleep, and his fellows are all on their last legs, and so he acts accordingly.
Malaveque instruct the Lizardman (in a whisper) to wake him should be fall asleep, then casts his sleep scroll at the PCs.
Rolling [3d6=6] Ædelwynn and Mot each soak 1 HD, Tirandir soaks 2, and the Lizardman requires 3 HD, so isn't affected, but Malaveque himself soaks 1 HD, and all the PCs fall asleep. The Lizardman promptly wakes Malaveque, who loots all the choicest treasure: The jewellery, gems, as well as the potion, scroll, and the wand. The lizard man lumbers the 10,000 gp for Malaveque.
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Post by waysoftheearth on Nov 21, 2012 19:49:24 GMT -6
Tirandir, Ædelwynn, and Mot awake some hours later as the first light of dawn falls into the lair from the swampy gap in the ceiling above. All are cold, stiff and grumpy from sleeping awkwardly on the damp, broken cobbles overnight.
They immediately note that Malaveque and the Lizardman are gone. Along with the pick of the treasure!
All that remains to them is 2,000 cp, 23,000 sp, and 6,000 gp. No doubt the treacherous elf couldn't carry any more!
But at least you have your lives, and that is something to be thankful for!
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Post by mgtremaine on Nov 21, 2012 20:00:33 GMT -6
OOC: h for the day when Elves were immune to sleep ... If this was a continuing game obviously I'd go Malaveque hunting. Thanks for the game. -MIke
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Post by Zenopus on Nov 21, 2012 21:11:40 GMT -6
Mot rubs his eyes, notes Malaveque and much of the treasure is gone, and says "It looks like our fellow wizard succumbed to the "dragon sickness" - no doubt it will be his undoing..."
He turns to the other party members, "Well, Dragonslayers, what say we gather up the remaining coin and get out of this hole?"
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Post by mgtremaine on Nov 21, 2012 21:52:26 GMT -6
Tirandir would crack and smile at least and fill the sacks with gold!
OOC: Mot was awesomely lucky in that battle, I liked it! Even the end has a vancian feel to it. Yay!
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Post by doctorx on Nov 22, 2012 7:11:01 GMT -6
"Retirement postponed, I fear," groans Ædelwynn, sitting up; "Ah, well..."
He proceeds to shovel all the gold he can carry into his backpack. He will also search the fallen for any scraps of magic they may have been carrying, quietly calculating how long it might be before the Charm spell wears off and Malaveque ends his days as lizard food...
Once this is achieved, up, out and straight for the nearest tavern!
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Nov 29, 2012 21:00:25 GMT -6
{Alas -life intervened and I'm only just now back in the picture. Thanks for finishing up in a manner far better than I would have managed! Thanks for a great game!}
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