Gunnery aims true (9, 7) for 4d4=11hp, reducing the radio cannon to 12 charges and the titanocobra to 41hp.
Shade charges into melee, allowing Andre's natural predatory instinct to take over. The gigantosaurus needs 5+ on 1d6 and rolls 2, 6, 6 for 2d12=13hp reducing the beast to 28hp as it tears away a mouthful of delicious snake-flesh.
Titanocobra strikes from the coiled position (3, 6, 2, 1, 1, 1) tagging Andre for 1d8=8hp. Shade's steed is reduced to 39hp and rolls a natural 1 on his save vs. poison. Andre is down and Shade, Alpha Deep, and their dolm passenger are thrown from the saddle!
Those who spent the round reloading their howdah guns now have 1 barrel loaded.
Also those of you who are reloading: please specify if you wish to fire from out of reach of the snake (medium range, howdah pistol 9+ on 2d6 to hit) or close to short range (6+ with pistol, plus dino natural attacks) and try to box the snake in?
Those of you who have attained 3rd level have the option to engage in Fantasy Combat. On foot you attack as Hero-1 on the FCT vs Giant (snake). If you are mounted and combine the attacks of dino and rider, then your ranking is Lycanthrope.
Foot (Hero-1): 12 to push back; 13 to "kill" Mounted (Lycanthrope: 10 to push back; 11 to "kill")
A "kill" is a cinematic effect such as: a charge attack or combo/flurry, inflicting damage based on your hit dice, a grapple/pin attack, rescuing an ally, neutralizing the foe's special attack for a round, etc. Initiative gets paused while the fantasy combat plays out as a mini-game.
The risk is that you expose yourself to an equally cinematic counterattack by the snake! Giants only need 6 to hit heroes and 5 to hit lycanthropes.
Last Edit: Jun 23, 2012 15:12:12 GMT -6 by mushgnome
Gunnery and Minion are NPCs for the moment, anyone can step up and give suggestions how to deploy the mama & papa dinosaur chess pieces. Try to think like an admiral and make fleet-wide tactical decisions. You are almost Heroes but your leadership ability will be key to surviving that long.
First, is there any saving the men who were eaten by the snakes? Were they eaten whole and maybe still alive?
Shade nods in agreement and commands his Deep One to stay and guard over Andre while he accompanies the women to the old crone.
Shade makes a mental note, if we don't try to save the crew that was eaten just now, to cut... er, to have the Deep One cut the snakes bellies open and examine the stomach contents for anything of value.
Breath's first action would be to cut open the snakes and attempt to rescue the Quarry brothers.
"Can Andre survive that long? How far is it to the Crone?" Breath asks the Dolm Women after Dream Stalker has made her diagnosis. "We may have to try the non-lethal dose into the bloodstream of another dino, but it will be tricky to get the correct dose..."
Dream Stalker tries to estimate how long Andre and Little Brother have to live.
Breath splits the belly of the cobra with her Glaive. Each of the victims has a 50% system shock roll: Rod = heads = live, Lance = heads = live, Buck = heads = live, dolm woman = heads = live! All of them will bear horrible scars (physical and emotional) for the rest of their lives.
Stomach contents of both snakes are searched: 750 sp, 60 gp, 2 black pearls, a metal aerosol can (it had a paper wrapper but it dissolved), and a pair of gauntlets.
The slowest dinos could reach the bayside village of Crone Hollow by sundown if they leave now. The medium dinos could be there in 2-3 hours, and Snarf--traveling at a run and carrying Fated and Festive--could make it in an hour or less. The velociraptor fills his [1dd] 5 gizzards with titanocobra tail meat and rears up in excitement.
Dream Stalker estimates the poison victims' odds of survival: save or die every 8 hours. (save vs poison = 8)
Serpent's Scion (Tinker) investigates the aerosol can, she gives it a tiny spray (aimed away from anybody).
Breath examines the gloves, she looks inside each one carefully before trying one on.
Just for clarity, can I have a breakdown of which dinos could make it to the village in 3 hours or less?
We have: Big Mama - unbarded, large: speed=2-3hrs?? Big Daddy - unbarded, large: speed=2-3hrs?? Princess - unbarded, medium size: speed = 2-3hrs Junior - barded - presumably he would be a slow one if barded, but 2-3hrs if unbarded?
Obviously we know Snarf is the fastest, and Little Brother and Andre aren't going anywhere.
It's probably too dangerous to send Fated off alone on Snarf with Festive (unless he's up for it??).
So we need to send one party to the village, and one to guard the wounded. Hence I need to know who is able to make the trip in under 3 hrs.
Snarf gallops through the marshland, hopping from hummock to hummock, and in (d%) 55 minutes Fated has reached The Flower of Sublime Wisdom, a village of (d%) 88 dolm women.
Festive dismounts just outside the village and continues the rest of the way on foot, motioning for Fated to stay out of sight. He hears the distant chatter of voices, followed by a long blast on a conch shell.
Soon, Festive returns to Shade, accompanied by a dozen dolm women of varying age. "The Crone approaches," she says (answered by a chorus of "The Crooooone!" from the villagers).
A grass hut wobbles into view, walking under its own power on stilt-like bamboo "legs." A rope ladder is lowered from a trap door in the bottom of the hut and the women motion for Fated to ascend... Please role-play Fated's supplications to the old dolm matriarch.
What is everyone else doing in the meantime?
Last Edit: Jul 5, 2012 11:16:15 GMT -6 by mushgnome