OOC: Ahhh... I get it now. Sorry, I was slightly confused by "train boss" and "foreman".
The two train men are calling out to their boss, who is NOT the same as the foreman (with the white goons), right? Right.
Sorry. On the first read, I thought the two train men saw the foreman crawling out of the hole and were calling him their boss. Glad I didn't say I was going to swing my flail at one of the train men!
In that case...
IC: The Shadow says, "Quick! Make a path for the train men to use their crossbows as the white men come out of the opening. Line up on either side and we'll close in to keep them contained so too many don't come out at once!" He grabs his flail and stands out of the line of fire, but close enough to the entrance that he can swing his flail at the first white man who breaks free from the opening.
Last Edit: Jun 14, 2011 15:25:06 GMT -6 by ehiker133
The Train Men fire from their crossbows, (1d6=3) skewering the lead Diseased Guardian through the thigh and skull!
Shadow lunges past the opening and sets up a flanking maneuver! Minion and The Sovereign Mask move into position, surrounding the brick opening and bringing their arms to bear against the advancing subhumans.
Minion begins cleaving with his green axe (Armoured Foot vs Light Foot kills on 4-6... 4+1=5 hits!) and plugs the hole with the body of the second creature!
Soverign Mask (4+1=5) snaps the neck of the third creature with his flail-chain and Shadow pulverizes a fourth with the 7 urchin-shaped heads of his flail (6+1=7!)
The unmortared brickwork collapses in a cloud of violence. The passage is completely clogged with rubble and stack of four de-animated Guardians!
Mirthful Doomed, Thaimos, Fated to Die, and Thug Slave board the Monorail train. Along the way, you pass Train Boss, a burly Green Man wearing rusty chainmail and carrying a large metal flashlight. He is followed by six crossbow-wielding Train Men.
Train Boss acknowledges your presence, "Get on board!!!" and dashes off toward the melee.
The Monorail is crowded with frightened and wounded passengers. They tell you they stayed alive by locking themselves in the baggage car. A few survivors wandered off down the tunnel in the opposite direction and were never seen again.
"ALL ABOARD!" As soon as Breath of New Moon steps on board, the engineer releases the steam-brakes and the train begins rolling backward to the East. With the locomotive pushing in reverse from the rear of the train, it is a slow start to gradually build speed.
As you roll past the combat site, you see the bricks and rubble begin to stir--something is trying to break through! The Train Men grab onto the railing of the accelerating train. Last of all is the Train Boss hanging from the locomotive's smokestack and aiming his crossbow one-handed at any pursuers.
Soon the crash site and battlefield are out of sight and the Monorail has reached its full speed. The other passengers give you a wide berth (the gore still drips from your weapons!) and you are able to get comfortable. You learn the plan is to shuttle everyone to the train yard in nearby Aylesbury, where the wounded can receive first aid and everyone can get a good meal.
Though the ride is not as smooth as your original, more-modern train, the rhythmic vibration of the track makes you exceedingly drowsy. Exhausted from your ordeal, some of you drift off into a welcome sleep...
Last Edit: Jun 16, 2011 12:26:42 GMT -6 by mushgnome
Breath of New Moon, Mirthful Doomed and Fated to Die have the strangest dream, set in a bubbling swamp with a thousand foul odors...
Breath and Mirthful are slightly-distorted versions of themselves and can control their actions as a lucid dream. Fated to Die is a magnificent jale pterodactyl soaring high overhead, with animal intelligence and no knowledge of his waking self!
A short, brown lizard-man is standing nearby, chanting and performing some kind of yoga as he watches the sun rise over the teeming wetlands. He seems surprised by your sudden appearance! He does not draw his sword from its ornate sheath, but rather jumps onto his steed--a giant brown lizard--and races deeper into the swamp!
Breath of New Moon searches the ground and discovers an amber amulet on a leather string.
On the amulet is engraved the image of a lizard-man wearing an amulet. Looking closer you see the amulet in the picture is engraved with a tiny image of a lizard-man wearing an amulet, with an image of a lizard-man wearing an amulet, with... (save vs. spells = 16) Your fascination with the infinitely-recursive amulet is interrupted by a perfectly-aimed stream of pterodactyl droppings!
The swamp is ripe with strange gasses; it is difficult to stay focused. You fight the impulse to lay down and take a nap amongst the flowers and vines...
The Mirthful Doomed kneels and probes the earth. The mud is cool and pleasing to the touch. Tiny specks of some mineral sparkle in the early morning sun. You'd like nothing better than to spend the morning running your hands through the mud, rubbing it over your body, lying in the sun, but your hands... your HANDS... are fading... fading... fading...
The engineer lets out a loud blast of his steam-horn as the backwards-moving Monorail emerges from the eastern gate. You are free of the haunted tunnel!
Mirthful Doomed and Breath of New Moon are jolted from their slumber and remember every detail of their strange, shared dream. Fated closes his eyes, feeling refreshed, with only a distant memory of a wonderful soaring sensation.
Your travails lasted through the night, now it is early morning. The bright sun seems plastic and artificial after the prolonged blackness under the Mountain.
The Monorail chugs eastward toward the town of Aylesbury...
Last Edit: Jun 17, 2011 11:34:51 GMT -6 by mushgnome