Sorry for the lull in the action. Truth be told I'm delaying the arrival in Arkham until I've had a chance to read through the coming-soon illustrated Carcosa edition for inspiration.
I have never really liked the simplistic price lists in original D&D. Therefore starting now we will be using price of gear/weapon/armor/goods/services from Lamentations of the Flame Princess. These are are more "realistic" prices with separate lists for cities and villages.
It is possible we will begin using other rules from LotFP as time goes on. Eventually it may replace the out-of-print Men & Magic as our "Players Handbook" with Carcosa as the "DM's Guide/Monster Manual" and Chainmail as our combat engine.
There is one consequence of the LotFP rules swap: it uses "silver standard" instead of "gold standard" prices, so this means you get a one-time 10-fold boost in net worth. You guys are going to be filthy stinking rich! Your box of silver alone will buy a boat, or a small army of henchmen, or a business franchise! I personally hope you will blow it all in depraved Cthulhu-loving madness.
Last Edit: Dec 13, 2011 17:00:07 GMT -6 by mushgnome
Speaking of which, any thoughts what you plan to do when you reach Arkham? Fated holds paperwork on a house in the hilly, wooded southwest corner of town, not far from the University. Also you have a toad-beast corpse for sale to a guy named Critters. In addition to all the resources of Arkham, you won't be far from the seafaring towns of Kingsport and Innsmouth. If I have an idea what you plan to buy/research/investigate/hire/etc. then I can do some prep work ahead of time. Also a reminder that those about to level up will need to find a safe place to hole up for the night.
Carcosa 2.0 was released today, I have the PDF, the artwork is giving me inspiration to describe the people and city of Arkham, so we'll be moving along in the next couple of days. (ps anyone who owns a copy of either edition will recognize Mount Voormith’adreth as Hex 0402.)
If there are any lurkers reading this, maybe you just bought the new Carcosa and want to play, join us!
Last Edit: Dec 14, 2011 13:54:08 GMT -6 by mushgnome
Confession: I lost exact tally of the company funds. If my memory is correct you have
156 gp (169 from the pastor minus 13 bribe to supervisor whitman) 4,000 sp 10,000 cp topaz and jade various gadgets and gizmos
Please remind me of any loot you found and I forgot!
You can start studying the price lists from the free Lamentations PDF if you like. This will give you an idea of the price of goods, services, hirelings, transport, etc. Use the City column, obviously, and be creative, for example horse=riding beetle. The conversion ratio is:
1 gold = 50 silver = 500 copper
Remember that I award XP for creative donations/expenditures/sacrifices to further the dark arts....
Last Edit: Dec 15, 2011 0:40:54 GMT -6 by mushgnome
I will be away from my computer from Dec 23 through Dec 30. Please NPC Breath of New Moon as may be necessary. She’ll continue her negotiations with the Teamsters, as stated in my previous in-game post. If another player wants to take over negotiations while I’m away that’s fine with me .
I apologize - for some reason I stopped getting updates before the dream combat in thread 11, so then I also never got any for thread 12, obviously. I've double-checked that I'm subscribed, so hopefully there are no further problems.
This will be an easier-to-obtain rules reference than the out-of-print original. The biggest change is 1d20 man-to-man combat instead of 2d6; it solves some mathematical problems I had with the original. A minor change in terminology: "Cavalry" replaces "Horse" for example "mutant allosaur, attacks as 2 Med Cav." Since there are no horses on Carcosa this change makes sense.
Another big change is the introduction of the "chance in 6" skill rules from Lamentations of the Flame Princess. Everybody has a base 1-in-6 chance to pass any really difficult skill check, adjusted to the circumstances. If you've ever gamed with waysoftheearth you know how it works.
This calls for the addition of the Specialist class to the game. If you like playing a "skill monkey" this is the class for you. You will also encounter them as NPC thieves/mad scientists/rogues/sages. Specialists aren't very good fighters, but they get skill points (4 at 1st level + 2 each additional level) to improve their skills beyond 1 in 6.
As a special one-time Happy New Year to you: please choose 1 skill from the list below indicative of your PC's back-story. Your rank in this skill improves to 2 in 6.
Architecture Bushcraft Climb Languages Open Doors Search Sleight of Hand Sneak Attack Stealth Tinker
I'm willing to entertain proposed skills not covered by the list above...
One last rules addition is "helmets and shields shall be sundered." Shields and helmets (10sp city/50sp rural apiece) can "soak" 1 die of damage but are destroyed in the process. This will help your PCs live longer, but you can expect intelligent foes may use this tactic against you as well.
Do the players have any proposed rules changes/additions/clarifications for the New Year?
Last Edit: Dec 30, 2011 12:57:44 GMT -6 by mushgnome
Think of this creepy old house as a dress-rehearsal for your next dungeon crawl. Imagine you are looting a mummy tomb or breaking into Miskatonic Library. What are the party's standard operating procedures for light sources, locked doors, traps, marching order, scouting the perimeter, supervising hirelings (2 strong laborers with a forklift)? Should we consider having a party Caller during crawling/exploration mode?
The prize is a good night's sleep, which will mean 2nd level for some of you... if you survive!
For the moment, Breath is watching the hirelings as they are carrying some very valuable cargo... in other circumstances, she would probably play a more active role in the exploration.
Minion quietly says "give me just a moment.." and then begins trying to stare 'past' the stars, letting his eyes move of their own accord. He slows his breathing and attempts to clear his mind. He will do this for either 5 minutes, or until he notices something 'come together.'
Little Kid: "Oh, look, a schooner!"
William: "ha ha ha... you dumb bastard! It's not a schooner; it's a sailboat!"
Little Kid: "A schooner IS a sailboat, stupid head."
Playing: Yton, A halfling troubadour in an Eberron (Savage Worlds) campaign; Hans a freelance duelist in a Runequest 2nd/3rd edition campaign; The Vociferous Bastard from Innsmouth, a scoundrel in Mushgnome's Chainmail Carcosa.