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Post by sepulchre on Jan 10, 2016 16:34:40 GMT -6
Ralph Pinthus wrote:
Sure, the instinct and possibly permission players embrace is in question. So too is this misplaced opposition between sandbox and script.
Sandbox is the setting, each setting has hooks, the hook can be developed by the referee or elaborated with a "script".
The issue appears to be whether or not one preps the hooks in the sandbox themselves, or uses a module/script for the hook. The argument advanced by one voice being integrating someone else's material one has surrendered one's creativity. I imagine Kuntz penned all of those "scripts" so he could disabuse players of their imagination.
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Post by scottenkainen on Jan 10, 2016 19:13:26 GMT -6
I have always hated the term "sandbox". That said, "immersive interactive environments" are what I like to spend about 33-50% of my playtime in. And the rest in traditional dungeons.
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