Post by dtspurrier on May 12, 2015 10:10:56 GMT -6
Walhorn smiles and then gives his mom a hug and kiss. He says, "thank you again mom for teaching me. My only wish is to use this magic to eventually get a better life for you, me and aunt marian. " Walhorn then goes to his room and does some practice of what he just learned. He also does some exercises and practice his stealth skills of moving slowly as he does not want his thieving skills to get rusty. After a few minutes he then turns in
Post by scottenkainen on May 15, 2015 20:03:43 GMT -6
Day 8/Turn 1 for Walhorn:
Walhorn was confident that the few minutes he spent on his skills would keep them from atrophying. Indeed, he went to sleep that night in his old room with scarcely a care in the world.
The next morning, he rose in eager anticipation of picking up where they had left off on his studying the Read Magic spell from Mother...
Only, Mother stumbled out of her room looking groggy and irritable this morning. "I don't feel like teaching yet. Let me wake up longer..." she grumbled as she made her way to the kitchen.
There, Aunt Marianalas drew Walhorn aside and explained to him quietly, "She found the whiskey last night and decided to celebrate your first day on the new spell. Maybe by late morning she will be ready for magic again..."
Post by dtspurrier on May 16, 2015 14:15:22 GMT -6
Walhorn smiles and gives his mom some time to break the hangover. He has breakfast with his aunt. He asks her "is there a mercenary guild hall or places that are recruiting adventurers in town. While mom is recuperating I will stop by and do some inquiries"
(Scott does walhorn know about any adventuring guilds? )
Post by scottenkainen on May 19, 2015 21:18:40 GMT -6
Day 8/Turn 1a for Walhorn:
Aunt Marianalas thought it over. "Goodness, I can't recall the last time I thought about such things! Let me see...there's no adventuring guild in town, but there are surely officially licensed adventuring companies -- oh, like that Harvesters Heroes Company you hear about. There's no mercenary guild in town because, well, I guess with two separate standing armies in town, there's more than enough gainful employment for fighting men without needing a guild to help them find it. There's always caravan work but...please don't mention it to your mother if you look into that."
((Walhorn remembers hearing about an adventuring guild in Dyvers, some days' travel away.))
Post by dtspurrier on May 19, 2015 21:40:23 GMT -6
Walhorn says " I am not planning on doing caravan duty any time soon. A trip to dyvers would be interesting but only if I am an adventure. I am going to check out these harvester heroes and learn about them and how to join. I will be back before lunchtime hopefully mom will be awake. "
Post by scottenkainen on Jun 3, 2015 9:02:39 GMT -6
Day 8/Turn 3 for Walhorn:
Walhorn returned home, triumphant, to tell the two most important people in his life -- his mother and aunt -- that he had an interview for a new job.
"Oh, that's wonderful news!" Aunt Marianalas exclaimed and gave him a big hug. "Isn't it, dear?" she said to coax his mother, Glendalas.
Glendalas sat in the sitting room, leaning back in a chair and rubbing her forehead. "Yes, it is," she said, unconvincingly. "Your spell training? Oh, I don't know if I feel up to that today, dear. Can it wait until tomorrow?"
Walhorn smiles seeing mom with her hangover. He says "yes we can do this tomorrow. I look forward to it." He then goes to his room and practice his thieving skills. He then tries to try to see if he can cast the detect magic spell. He has lunch with his mom and aunt and tells him the details about bypassing the lock. Then walhorn heads to the local inn trying to hear about rumors and or see if people are hiring for adventurers.
(Scott will keep to the foreign quarter and business quarter for the afternoon and evening investigation)
Last Edit: Jun 3, 2015 18:34:42 GMT -6 by dtspurrier
Post by scottenkainen on Jun 4, 2015 13:30:01 GMT -6
Day 8/Turn 4-5 for Walhorn:
Walhorn spent a long time in his room practicing with his lockpicks -- he had been lucky at the Harvesters Heroes' Hall and he knew it; he would have to be better next time.
On a break from practicing, Walhorn cast Detect Magic and walked around the house. His own spellbook was magical, he found his mother's spellbook and confirmed that was, of course, magical...but then he found the broom in the kitchen was magic too. This utterly surprised him, as no one had ever told him it was magical before; it had always been referred to as "the good broom", as in, "Don't touch the good broom, Walhorn! Sweep with the old one."
His mother and aunt were not big lunch eaters, but they did have a snack in the early afternoon (1 pm), and Walhorn impressed them (well, his aunt, really) with his lockpicking experience.
"Oh, I bet they'll make you a member there now!" Aunt Marianalas said excitedly.
Post by scottenkainen on Jun 5, 2015 22:02:51 GMT -6
Day 8/Turn 6 for Walhorn:
Walhorn’s tour started with the Players Inn. The Players Inn was a half-wooden building on a stone foundation, with a high-peaked roof over two floors. This inn had no privacy fence or wall around it, though the stables next door probably belonged to it. There was an alley between the inn and the stables where four men were playing skittles. They welcomed Walhorn to talk to them.
“Things are rough for actors around here lately. Our play has been postponed; too many people going missing.”
“They’re in the Dawn Quarter, I’m telling you! Zeru’s Maroon Mon Inn?”
“You’re making it up!”
“No, I’m telling you, I was working the inn, playing my instrument there, when I saw a walking skeleton! All the regulars pretended they didn’t see it, but I know what I saw!”
Walhorn says "there are actors gone missing? Where they kidnapped or did they not show up to work? What are there names and what play are they starring in? Is his playing being performed at the playhouse?"
Walhorn says "interesting. I am going to go check this out and try to find out what happened. Thank you gentlemen for the game. Looks like I have knocked down the most for this round. " Taking his winnings he then heads to the harvester theater.
Post by scottenkainen on Jun 22, 2015 22:46:44 GMT -6
Day 8/Turn 11 for Walhorn:
Brugga was...interesting company. The entire way back through the city to the Foreign Quarter, he was making off-color comments about every other human woman he saw. "Ohh...I bet she looks amazing naked" or "I would impregnate her in a heartbeat."
By the time they reached the Bronze Unicorn Inn, it was late afternoon. "The Bronze Unicorn? I'm not letting them take my weapons! I'll wait for you out here," Brugga protested.
Inside, the dinner crowd had barely started to show up. Food was cooking in the kitchen and it smelled wonderful. Walhorn found the innkeeper, the half-orc (his third one today!) Comtois, not too busy and asked him about caravans.
"Caravans?" Comtois said. "I don't know much about those. Caravan people don't usually come here, to my inn I mean, but I understand caravans don't come through this city often anyway, since so much of our commerce is river traffic? I don't know; like I said, I'm not an expert. But stay and have supper here -- who knows who might turn up!"
Post by dtspurrier on Jun 23, 2015 10:40:42 GMT -6
Walhorn thanks the innkeeper for his time and has a beer. He then goes back outside and says, "brugga lets go find another bar. By the way where did you find these tickets. Also how long has the theater been boarded up?"
Post by scottenkainen on Jun 23, 2015 12:37:57 GMT -6
Day 8/Turn 12 for Walhorn(, Brugga):
It was supper time when Walhorn and Brugga came to the Brass Rail Tavern. The Brass Rail was one of several basement-level gnomish taverns around the city. It had a quiet common room, full of pipe smoke, and easily felt claustrophobic because of its 7' high ceiling. Despite being the busiest time of the day for a tavern, there were only two gnomes, three dwarves, a pair of halflings, and four humans here. Though the humans quietly sat off together, the demi-humans (an equal mix of male and female) freely mixed between tables and watched games of what appeared to be nine men's morris in play.
"Hey!" one of the male dwarves said, standing up. He pointed angrily at Brugga. "What are you doing here? We don't want your kind in here!"
Brugga shouted something vulgar and disgusting back at the dwarf. All three dwarves stood up in defiance. Brugga glanced at Walhorn to see if the half-elf thought it was funny.
Post by dtspurrier on Jun 23, 2015 20:36:54 GMT -6
Walhorn smiles and says to brugga "right now it is best to walk away. The last thing I want is a night in the stocks for fighting. " walhorn backs up and heads outside heading to another bar. If there is another tavern/restaurant in the foreign quarter he will head there otherwise walhorn will go back to the bronze unicorn
Last Edit: Jun 23, 2015 20:43:44 GMT -6 by dtspurrier
Post by scottenkainen on Jun 24, 2015 16:34:56 GMT -6
Day 8/Turn 13 for Walhorn(, Brugga):
It was getting late and Walhorn was getting hungry by the time they reached Lestrange's Tavern. Walhorn had been here just three days earlier.
Lestrange's was a stinky, smelly tavern, where about 15 patrons all enjoyed smokeweed pipes and played card games like bone ace ((similar to 31)) over small bets of copper and silver, and larger bets of silver and electrum over craps. The staff was a combination of humans and a gnome. Walhorn knew the house wine to be poor, but had no idea yet what the food was like.
Brugga loved the atmosphere here and enthusiastically joined the craps game.
Walhorn didn't recognize anyone here, though. Nor did he immediately learn of any chances of employment.
Post by scottenkainen on Jun 26, 2015 14:28:16 GMT -6
Day 8/Turn 14 for Walhorn:
Walhorn spent much of that evening kicking back and enjoying a good meal -- and the attention of pretty serving wenches -- at the Bronze Unicorn. He had not been tempted by the open gaming at Lestrange's, so he resisted the separate game room at the Bronze Unicorn. Instead, he reflected on his day, if he had accomplished anything by flitting from training to investigating to looking for caravan work and he realized with some chagrin that he had actually squandered an entire day that could have gone to learning a spell.
On his way out of the inn, to head home, a street urchin approached him as he left. "Pardon me," the boy said, "but you wouldn't happen to know a man named Caltaran, would you?"
Post by scottenkainen on Jun 26, 2015 21:21:58 GMT -6
Day 9/turn 7, rd. 1 for Joaquim:
The door to the hostel was answered by the hooded man who only cracked the door open enough to peek. It was enough contact with the room beyond for magic to function, Joaquim figured.
The hooded man realized Joaquim was casting a spell and seemed to hesitate between slamming the door shut or using the dagger that was now in the man's hand -- and in that hesitation, the man was lost. And the runner on the bench. And a third man Joaquim had not even noticed in the corner.
The hostel's front room had no one but sleeping figures in it now!
Post by scottenkainen on Jun 30, 2015 11:57:09 GMT -6
Day 9/the rest of turn 7 for Joaquim:
Joaquim did not wait to see if anyone heeded his shouts; Just in case soldiers were nearby, he needed time to search. Starting with the runner he had followed, he found:
1 suit of leather armor, 1 sword (with decorative, jeweled pommel), 1 dagger, 1 jeweled belt buckle, 1 pouch holding 9 gp, and 5 stones, at least two of which looked valuable.
The two other men were unarmored, but one wore a short sword, dagger, and sap and the other wore only a dagger and sap.
The now-visible Joaquim was still searching them for more loot and/or clues when the front door opened. Joaquim was ready to cast his spell, but also immediately recognized the gnome at the door as one he had seen at the Silver Consortium. Did that mean the Consortium was investigating, or...
Joaquim's momentary delay to consider that was all the time the gnome needed to recover from the surprise of seeing Joaquim looting the occupants. They both began casting spells at the same time. Joaquim's charm went off at the same time as a fan-shaped spray of rainbow-colored light swept over him. Joaquim had never seen this spell before; he felt overwhelmed for a moment, then sleepy, but he shrugged it off. By then, the gnome was right over next to him.
"Oh, I'm so sorry! I should never have cast that on you! Are you alright?" the gnome asked with what seemed genuine concern.
Post by dtspurrier on Jun 30, 2015 14:23:53 GMT -6
Walhorn says "caltaran is probably having dinner in his home or is probably busy. I will tell him if I see him. " Walhorn then has an idea and pulls out 3 gold pieces. He says " it looks like the message is important and since I am a friend of caltaran and he probably would not mind me helping, why don't you give me the message. I will reward you with these three gold pieces. "
Post by Ronny Serio on Jun 30, 2015 17:54:07 GMT -6
Joaquim's mind was racing. Things were happening too fast. He'd gone and gotten himself in deep, with no Marcel around to bail him out. He didn't know what that gnome's spell was supposed to do, but he was certain it would have been very, very bad for him. Joaquim paused, taking a deep breath. He needed to get himself together.
"Quite alright," Joaquim told the gnome. "A simple misunderstanding, I'm sure. The same thing happened when I arrived here. All these gentlemen made to attack me. It was probably just a mistake, but I'm going to have to relieve them of their weapons, to be safe." He then set to doing just that, confiscating all their valuables as well.
"Perhaps you could help me. Find something to tie them up with, until we can be certain that they don't mean us any harm." While they worked, Joaquim attempted to get information out of the gnome. "What happened out there? I know the attack at the gate was repelled. And where did the dracolisk come from? I wasn't told that part of the plan."