I just watched a short animation on YouTube called "The midnight parasites." I won't link it because it has too many NSFW elements. But it is weird and disturbing enough that the video may very well take place in Carcosa.
I pray for exactly seven things: strength, intelligence, wisdom, constitution, dexterity, charisma, and more hit points.
I picked up D6 Fantasy last weekend. It's a flexible system, the same one used in the Star Wars rpg by West End Games. I will try to do a Carcosa game with it once I figure out how to perform the rituals.
While this video isn't set in Carcosa, it's pretty neat. Here's The Call of Cthulhu, Dr. Seuss Style:
While Carcosa is cosmologically atheistic with regards to anthropomorphic gods (not counting the god-like cosmic horrors intrinsic to the setting), the inhabitants of that planet would be as prone to superstition as humans in our world. Being an alien planet, the people of Carcosa would be far removed from our own values morals and traditions. While the game strongly implies that Carcosa is morally gray at its best, and bleak in most cases, it is easy to forget how the people of that world look at things we object to with a sense of perforce mundaneness, only for us to project our own values on our characters and have them act out is ways alien to that world.
The best teacher in the area of running exotic fantasy settings in table-top gaming was the late Prof. M.A.R. Baker, of Tékumel fame. In one of his Tékumel books, he established a primer on how the people of Tsolyáni think and behave so the players and DMs could better run the setting. Although setting-specific, the Tékumel primer is no less a good read, and a good exercise in culture shock. More over, I highly recommend an essay he wrote back in the 1970s, about running his setting with students at the university he taught at, called 'Create a Religion in your Spare Time for Fun and Profit', which was printed in the recently-made Petty Gods* supplement.
A richly detailed setting like Tékumel requires so much homework that it tends to spoil its own effort at escapism for many people accustomed to more accessible (generic) fantasy settings. On the other hand, a creative DM could spoon-feed the exotic cultures and social-norms to the players as they go along, with each new detail and encounter increases the level of game immersion thru world-building.
*Petty Gods is easy to track down, and it is free to download. The "dead-tree" edition is not that expensive. There are a lot of funny entries to be found. And the book is THICC!!
Last Edit: Nov 25, 2017 4:54:11 GMT -6 by Malcadon
Wow, yeah. VERY Carcosa. I can imagine a village in Carcosa that is comprised of multiple members of the different colorful races, and a social convention has evolved of wearing masks/helmets so as to make them all "equal".
I posted a photo of the Flintstone House in Hillsborough, CA a while back. The new owners added dinosaur sculptures (Very Carcosa)!
Cool! I grew-up in the Bay Area, and I remember it fondly. As a kid, me and my old friends from school would see while heading north on an superstition bridge on Interstate 280 and we imagine living inside of it, often with Dinosaurs or Droids inside. (It was also known as "The Star Wars House" and "Luke Skywalker's Home.")
If I remember correctly, the residence of Hillsborough absolutely hated it, as it 'ruined' their 'million dollar view'. Most of the people I knew form Hillsborough were not pleasant people, so their misery is my pleasure.