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Post by scottyg on Feb 26, 2015 16:37:10 GMT -6
Howdy All, I seem to remember a discussion comparing and contrasting the various monster-treasure-empty room ratios from OD&D to Monster & Treasure Assortments to Holmes to Moldvay to AD&D (Appendix B) but I can't seem to find it any more. It would seem you could reduce the dice rolls by migrating it to a single roll although %-wise I am not sure what the statistical equivalence of rolling 1 in 6 on one die for treasure and 2 in 6 on another die for monsters and monster with treasure would work out to. Perhaps that was what Gary migrated to in Appendix B in the Dungeon Masters Guide where 60% is empty, 5% treasure only, 10% monster only, 15% monster and treasure, and then 5% each for odd room features and tricks/traps? Futures Bright, Paul I remember Jeff Talanian saying that while he was working on Castle Zagyg, Gary stated that the dungeon should have more empty rooms. I think that Gary used the empty rooms to contribute to the maze aspect of dungeon, assuming that the players would be mapping, the clusters of empty rooms with multiple doors going all over the place made it tougher for the party mapper.
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