Dieter the Deathless, anger-fueled fighting machine.
greyharp Guest
Re: Searchers of the Unknown « Reply #16 on Aug 30, 2009, 4:59am »
And if Giantbat's booklet isn't small enough, here's one that will fit in your wallet. Cutting/Folding instructions can be found on the pocketmod website. Hope you don't mind Nico, but I tidied up your English a little bit and added a graphic from your E&S game.
Re: Searchers of the Unknown « Reply #18 on Aug 30, 2009, 7:41am »
What an awesome set of rules; thanks Nicolas !
I DO miss cleric and wizardly options; though; so here is a brief (1-page of course ! )spellcasting class addon - (to print out front and back copies with Searchers of the Unknown )
The links are to my mediashare folder that has both an Openoffice file (for modifying to YOUR game) and a pdf (which I think looks a little better) - have fun.
Re: Searchers of the Unknown « Reply #23 on Sept 2, 2009, 3:16pm »
Thanks again Nicolas for such an awesome game ! I printed a double sided with Searchers of the Unknown on the front and the "Spellcasters of the Unknown" magic supplement on the back; and have a true one page rpg !
Cant wait to play ; might draft my 11 year old son this weekend
Joined: Jul 2007 Gender: Male Posts: 2,503 Karma: 57
Re: Searchers of the Unknown « Reply #25 on Sept 4, 2009, 12:51pm »
Can't wait to see it. Maybe someday we can collect SotU and all the supplements and put out a deluxe, 4-page edition! Ooh, oodles of gaming goodness in such a small package!
Seriously, I'm thinking of a Campaign package book. You could do 4 pages of rules, along with a wilderness map & key (2 pp), a city map (2pp), and 8 pages of dungeon levels.
Re: Searchers of the Unknown « Reply #27 on Sept 4, 2009, 4:54pm »
Here's what I've got so far. Suggestions welcome. I think both the Captain and the Hammer of God need something a little more, but I haven't decided what yet. I am deliberately avoiding spellcasting for the Hammer of God, as he's more of a Paladin type.
Re: Searchers of the Unknown « Reply #28 on Sept 4, 2009, 7:19pm »
I like your class options; lets a bit of customization in as well as avoiding TOO much complexity !
A couple suggestions; If the "Hammer of God is a paladin type, what about giving a "Lay on Hands: ability of some type; perhaps someting like: 1 time per day the Hammer of God may "lay on hands" to heal 2 Hp per level.
And for the Captain: if the +1 bonus to all rolls during combat applied to "to hit", initiative, saving throws, and morale checks of all allied creatures within a specified radius, I think he might not need any additional bonuses.
I like your class options; lets a bit of customization in as well as avoiding TOO much complexity!
Thanks! That's certainly what I was aiming for. SotU keeps the stat block really small, and I didn't want to expand it much if I could avoid it. That's why I worked only with HP, AC, Morale, dmg, etc. to make the classes.
Obviously the Mysterium really breaks that, but most of his class abilities are more like game mechanics you don't need to write down in the stat block. Ah well, magic users always complicate things ...
A couple suggestions; If the "Hammer of God is a paladin type, what about giving a "Lay on Hands: ability of some type; perhaps someting like: 1 time per day the Hammer of God may "lay on hands" to heal 2 Hp per level.
Well that wouldn't work anyway, because all HP are restored at the end of combat in SotU (if I'm reading the rules right). I suppose I could make some reference to healing magic, but it just doesn't feel "pulp fantasy" to me to have readily available healing magic. That should stay at the temple.
I have renamed the "Hammer of God" to "Herald" to make it one word and added a Charge! ability.
And for the Captain: if the +1 bonus to all rolls during combat applied to "to hit", initiative, saving throws, and morale checks of all allied creatures within a specified radius, I think he might not need any additional bonuses.
You may be right. Although to be clear, it's only Hirelings and Henchmen. PCs, PC's Henchmen, and NPCs controlled by the DM do not gain the benefit.
I have renamed the Captain the "Skald" in honor or snorri's character, Rollo.