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Original D&D Discussion :: Community :: OD&D Workshop :: Searchers of the Unknown
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 AuthorTopic: Searchers of the Unknown (Read 18,769 times)
coffee
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 Re: Searchers of the Unknown
« Reply #15 on Aug 30, 2009, 2:29am »

Giantbat, this is very slick! I was just about to do the same thing -- I love making booklets of things.

Have an exalt for this.
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 Re: Searchers of the Unknown
« Reply #16 on Aug 30, 2009, 4:59am »

And if Giantbat's booklet isn't small enough, here's one that will fit in your wallet. Cutting/Folding instructions can be found on the pocketmod website. Hope you don't mind Nico, but I tidied up your English a little bit and added a graphic from your E&S game.
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 Re: Searchers of the Unknown
« Reply #17 on Aug 30, 2009, 5:35am »

Nice!!!! Anything that can smooth my english is welcome :D
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 Re: Searchers of the Unknown
« Reply #18 on Aug 30, 2009, 7:41am »

What an awesome set of rules; thanks Nicolas !

I DO miss cleric and wizardly options; though; so here is a brief (1-page of course ! )spellcasting class addon - (to print out front and back copies with Searchers of the Unknown 8-))

ODT
http://www.mediafire.com/?ms9h9jhz2tt

PDF
http://www.mediafire.com/?lhlwdyd3fty



The links are to my mediashare folder that has both an Openoffice file (for modifying to YOUR game) and a pdf (which I think looks a little better) - have fun.


Thanks again Nicolas!
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 Re: Searchers of the Unknown
« Reply #19 on Aug 30, 2009, 8:29am »

Hmm, getting a bit of a collection here. I can see I'm going to have to create a folder on my hard drive just for this game. :)
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 Re: Searchers of the Unknown
« Reply #20 on Aug 31, 2009, 7:00am »


Aug 28, 2009, 10:22am, kesher wrote:

As it stands, I'm not sure why, other than purely color reasons, why I would pick any kind of weapon other than a 2-hander for my character?

Yeah, but good look on using a poleaxe or scottish claymore in the close confines of a dungeon. ;)
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The really old-school have character sheets that fit in the signature!
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 Re: Searchers of the Unknown
« Reply #21 on Aug 31, 2009, 10:22am »

The booklet and pocketmod are sound :) nice work chaps!
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 Re: Searchers of the Unknown
« Reply #22 on Sept 1, 2009, 11:40am »

Nicholas, I've just been sent this by Kyrinn S. Eis:

MUTANT SCAVENGERS of the RUINED EARTH !

How does it feel to be a worldwide inspiration !
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 Re: Searchers of the Unknown
« Reply #23 on Sept 2, 2009, 3:16pm »

Thanks again Nicolas for such an awesome game ! I printed a double sided with Searchers of the Unknown on the front and the "Spellcasters of the Unknown" magic supplement on the back; and have a true one page rpg !

Cant wait to play ; might draft my 11 year old son this weekend ;)

[image]

http://www.mediafire.com/?lhlwdyd3fty
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 Re: Searchers of the Unknown
« Reply #24 on Sept 4, 2009, 12:35pm »

This is so awesome! I love this game.

I'm working on class options, but keeping them to just 4-5 lines each in true SotU spirit!
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Searchers of the Unknown - Class Options!

http://docs.google.com/View?id=amnwqmdwkbs_126dftfwqcm
coffee
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 Re: Searchers of the Unknown
« Reply #25 on Sept 4, 2009, 12:51pm »

Can't wait to see it. Maybe someday we can collect SotU and all the supplements and put out a deluxe, 4-page edition! Ooh, oodles of gaming goodness in such a small package!

Seriously, I'm thinking of a Campaign package book. You could do 4 pages of rules, along with a wilderness map & key (2 pp), a city map (2pp), and 8 pages of dungeon levels.

An entire mini-campaign in 16 pages. Awesome.
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 Re: Searchers of the Unknown
« Reply #26 on Sept 4, 2009, 4:01pm »

I must admit Sean Wills' Wheelspins in the Wasteland version of SotU for cars fight is a great find! It reminds me all my sessions of Car wars :)

(http://www.mediafire.com/download.php?jqmmwnixmiz)
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 Re: Searchers of the Unknown
« Reply #27 on Sept 4, 2009, 4:54pm »

Here's what I've got so far. Suggestions welcome. I think both the Captain and the Hammer of God need something a little more, but I haven't decided what yet. I am deliberately avoiding spellcasting for the Hammer of God, as he's more of a Paladin type.
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Searchers of the Unknown - Class Options!

http://docs.google.com/View?id=amnwqmdwkbs_126dftfwqcm
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 Re: Searchers of the Unknown
« Reply #28 on Sept 4, 2009, 7:19pm »

I like your class options; lets a bit of customization in as well as avoiding TOO much complexity !

A couple suggestions; If the "Hammer of God is a paladin type, what about giving a "Lay on Hands: ability of some type; perhaps someting like:
1 time per day the Hammer of God may "lay on hands" to heal 2 Hp per level.

And for the Captain: if the +1 bonus to all rolls during combat applied to "to hit", initiative, saving throws, and morale checks of all allied creatures within a specified radius, I think he might not need any additional bonuses.



Spellcasters of the Unknown:
- my take on Clerics and Wizards for Searchers of the Unknown:
http://www.mediafire.com/download.php?lhlwdyd3fty
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 Re: Searchers of the Unknown
« Reply #29 on Sept 4, 2009, 9:04pm »


Sept 4, 2009, 7:19pm, bdfiscus wrote:
I like your class options; lets a bit of customization in as well as avoiding TOO much complexity!

Thanks! That's certainly what I was aiming for. SotU keeps the stat block really small, and I didn't want to expand it much if I could avoid it. That's why I worked only with HP, AC, Morale, dmg, etc. to make the classes.

Obviously the Mysterium really breaks that, but most of his class abilities are more like game mechanics you don't need to write down in the stat block. Ah well, magic users always complicate things ...


Sept 4, 2009, 7:19pm, bdfiscus wrote:
A couple suggestions; If the "Hammer of God is a paladin type, what about giving a "Lay on Hands: ability of some type; perhaps someting like:
1 time per day the Hammer of God may "lay on hands" to heal 2 Hp per level.

Well that wouldn't work anyway, because all HP are restored at the end of combat in SotU (if I'm reading the rules right). I suppose I could make some reference to healing magic, but it just doesn't feel "pulp fantasy" to me to have readily available healing magic. That should stay at the temple.

I have renamed the "Hammer of God" to "Herald" to make it one word and added a Charge! ability.


Sept 4, 2009, 7:19pm, bdfiscus wrote:
And for the Captain: if the +1 bonus to all rolls during combat applied to "to hit", initiative, saving throws, and morale checks of all allied creatures within a specified radius, I think he might not need any additional bonuses.

You may be right. Although to be clear, it's only Hirelings and Henchmen. PCs, PC's Henchmen, and NPCs controlled by the DM do not gain the benefit.

I have renamed the Captain the "Skald" in honor or snorri's character, Rollo.
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Searchers of the Unknown - Class Options!

http://docs.google.com/View?id=amnwqmdwkbs_126dftfwqcm
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