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Author | Topic: Hit Point regeneration? (Read 654 times) |
Dogbreath Level 1 Medium
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Joined: Jun 2008 Gender: Male  Posts: 22 Karma: 1 |  | Hit Point regeneration? « Thread Started on Jun 15, 2008, 6:41pm » | |
Anybody know what the rules in OD&D are for regaining lost hit points while in a dungeon? I'm having a hard time finding that, if it even exists. Thanks so much...my first OD&D dungeon is cooking along!
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dwayanu Level 8 Warlock
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Joined: Sept 2007 Gender: Male  Posts: 913 Karma: 27 |  | Re: Hit Point regeneration? « Reply #1 on Jun 15, 2008, 6:55pm » | |
The Underworld & Wilderness Adventures, page 35:
On the first day of complete rest no hit points will be regained, but every other day thereafter one hit point will be regained until the character is completely healed. This can take a long time.
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Finarvyn Administrator
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Joined: Jun 2007 Gender: Male  Posts: 2,337 Location: Near Chicago Karma: 67 |  | Re: Hit Point regeneration? « Reply #2 on Jun 15, 2008, 7:24pm » | |
As far as I know there is no "official" rule for in-dungeon healing other than cleric spells and healing potions. Clearly this can be a problem when the characters are in a prolonged firefight without time to rest and heal up in between encounters.
My favorite "house" rule is that of binding wounds -- I allow a player to apply bandages and whatnot for 1d4 healing points following a battle. The character can't gain more points than were lost during that particular battle, and obviously can't bind up more than 100% of starting HP.
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Dogbreath Level 1 Medium
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Joined: Jun 2008 Gender: Male  Posts: 22 Karma: 1 |  | Re: Hit Point regeneration? « Reply #3 on Jun 15, 2008, 8:12pm » | |
Thanks so much...i like both of these suggestions. I'll probably end up doing a house-rule mix of the two ideas.
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rabindranath72 Level 0 Flunky member is offline
Joined: Jun 2008 Gender: Male  Posts: 9 Karma: 0 |  | Re: Hit Point regeneration? « Reply #4 on Jun 25, 2008, 2:53pm » | |
Jun 15, 2008, 7:24pm, Finarvyn wrote:As far as I know there is no "official" rule for in-dungeon healing other than cleric spells and healing potions. Clearly this can be a problem when the characters are in a prolonged firefight without time to rest and heal up in between encounters.
My favorite "house" rule is that of binding wounds -- I allow a player to apply bandages and whatnot for 1d4 healing points following a battle. The character can't gain more points than were lost during that particular battle, and obviously can't bind up more than 100% of starting HP. |
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Nice house rule! In my games I have used the "A flagon of wine" rule from Conan memory: drinking a pint of strong liquor restores 1d6 hit points.
I also tend to avoid giving out too many healing potions, and allow automatic healing of set number of hit points per day (stolen from the old TSR Conan modules).
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geoffrey Level 7 Enchanter
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Joined: Oct 2007 Gender: Male  Posts: 676 Karma: 35 |  | Re: Hit Point regeneration? « Reply #5 on Jun 25, 2008, 3:35pm » | |
Jun 25, 2008, 2:53pm, rabindranath72 wrote:| In my games I have used the "A flagon of wine" rule from Conan memory: drinking a pint of strong liquor restores 1d6 hit points. |
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Neat idea!
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rabindranath72 Level 0 Flunky member is offline
Joined: Jun 2008 Gender: Male  Posts: 9 Karma: 0 |  | Re: Hit Point regeneration? « Reply #6 on Jun 25, 2008, 4:06pm » | |
Jun 25, 2008, 3:35pm, geoffrey wrote: Jun 25, 2008, 2:53pm, rabindranath72 wrote:| In my games I have used the "A flagon of wine" rule from Conan memory: drinking a pint of strong liquor restores 1d6 hit points. |
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Neat idea! |
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thanks! I should have added: can be used only once per day (to avoid PCs becoming drunkards )
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amityvillemike Level 3 Conjurer
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Joined: Oct 2008 Gender: Male  Posts: 97 Karma: 12 |  | Re: Hit Point regeneration? « Reply #7 on Oct 28, 2008, 7:55pm » | |
Jun 25, 2008, 3:35pm, geoffrey wrote: Jun 25, 2008, 2:53pm, rabindranath72 wrote:| In my games I have used the "A flagon of wine" rule from Conan memory: drinking a pint of strong liquor restores 1d6 hit points. |
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Neat idea! |
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I agree. I've been looking for a stop-gap solution for a low-level party in need of healing and I think this might just do the trick. I might drop the heal rate to 1d4, but I like the premise of it.
I probably would have missed this thread completely if the spam hadn't dragged it out of necro-land. Perhaps the only time spam has worked in my favor.
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calithena Moderator
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Joined: Jul 2007 Posts: 1,751 Karma: 58 |  | Re: Hit Point regeneration? « Reply #8 on Oct 28, 2008, 8:48pm » | |
dwayanu got it. I wonder if I exalted him for beating me to it twice.
I actually like playing with a medium number of healing potions (booze is an OK substitute) and NO CLERICS. This gives the players some options for healing but still takes hp seriously as a resource to be spent wisely.
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Lord Cias Level 1 Medium
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Joined: Dec 2008 Gender: Male  Posts: 10 Karma: 2 |  | Re: Hit Point regeneration? « Reply #9 on Dec 11, 2008, 8:36am » | |
Jun 25, 2008, 4:06pm, rabindranath72 wrote: Or better yet, the character has to keep drinking until he gets completely plastered before getting 1d6 hit points. This ensures that PCs will be drunkards!!!
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