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Original D&D Discussion :: Online Games :: Inactive Online Games :: Jamesm's Dwimmermount Campaign :: [GROUP 2] Strange Noises
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arokh
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 Re: [GROUP 2] Strange Noises
« Reply #75 on Dec 8, 2009, 2:44pm »


Dec 8, 2009, 2:23pm, carlnash wrote:
Kirsa addresses Locfir -

"Perhaps the stars you speak of have been guiding me along this path from the moment of my birth. The cramped and fetid warrens and the boisterous play of my fellow goblins never seemed like the destiny I was born to follow. I have been an outcast between worlds, not quite goblin in spirit, and constantly reminded of my sub-human appearance in the flesh. Begging your forgiveness, but I am overjoyed to the point of tears that a group of noble adventurers such as yourself have allowed wretched little me to accompany them."

Wiping away a tear of joy and snorting back a string of snot that had dangled from her nose during her over eagre soliloquy, Kirsa turns to face the group at large.

"After we remove these bodies, let us gird ourselves for battle and open the doorway to the north. With such armored strength in front and bows and darts ready behind, even the terror that slew three men will not stand a chance!"


Looking slightly uncomfortable, Eindri studiously avoids getting involved in the touching moment between Kirsa and Locfir.

"I am happy to help move the bodies outside once our friend the priest completes his mournful benediction. I wonder what we will find in the small room, though I am especially curious to see if this 'key' fits the door the skeleton-things were guarding." Once the corpse-lifting task is accomplished, Eindri will position himself to stand beside the door to the north, ready to strike at anything that may lurch out of the room. (As before, he will do his best to get out of the way of the archers, who will presumably be ready to fire their missiles into the room at the first sign of trouble.)
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carlnash
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 Re: [GROUP 2] Strange Noises
« Reply #76 on Dec 9, 2009, 7:42pm »

Kirsa readies her bow and stands behind and to the side of the door, ready to shoot if there are any signs of danger when the door is opened.
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barkman
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 Re: [GROUP 2] Strange Noises
« Reply #77 on Dec 9, 2009, 10:04pm »

Issa is somewhat distracted from where he's standing, looking to see what all has been found upfront, but continues his lonely work at the back of the party. He relights the torch he tossed into the rat room, if it's still functional.
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flightcommander
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 Re: [GROUP 2] Strange Noises
« Reply #78 on Dec 10, 2009, 10:29pm »

Bosco Hrusp

After examining with wonder the object Kirsa has found, Bosco is certain it is a mechanism for opening the metal double doors in the hallway beyond the party's current location. "A fortuitous find, little one!" he exclaims, pulling a handkerchief from somewhere and offering it to the goblin. "Tyche favors you!"

Bosco agrees with the general plan of checking the room to the immediate north, and then perhaps returning to the concealed door to investigate before attempting to unlock the double doors with the "key".

With that in mind, he raises his lantern and prepares to open the door ...
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carlnash
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Kirsa Duerr, Goblin Thief


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 Re: [GROUP 2] Strange Noises
« Reply #79 on Dec 11, 2009, 12:56pm »

To keep things moving along -

It sounds like everyone is ready to open the door to the north of the room that Kirsa found the bodies in.

Bosco and Eindri both said they were ready, and Kirsa has bow in hand, arrow drawn.

So lets do this thing!

- Bosco or Eindri opens the door and they form a crouching shield wall to allow missile fire over them-

Can Kirsa see anything beyond with her goblin dark vision?
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 Re: [GROUP 2] Strange Noises
« Reply #80 on Dec 22, 2009, 2:30am »

Brother Reynauld takes his position in the rear rank, ready for any attackers from behind, or ready to take the place of any wounded comrades in the front line.
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 Re: [GROUP 2] Strange Noises
« Reply #81 on Dec 23, 2009, 1:56am »

Bosco Hrusp

Bosco sloooooooooooooooooooooooooooooooooooooooooooooooowly opens the door, spear at the ready ...
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crusssdaddy
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 Re: [GROUP 2] Strange Noises
« Reply #82 on Jan 23, 2010, 1:25pm »

"Group 2? This is Puggy Two-Cups! From Group 1... remember me? I think we might have crossed paths in Adamas. Wow... what are you guys doing here?

"Me? Oh, I've just been wandering around for like a month... this place is huge!!! What have you been up to? Oh I know, right!?!

"Alright, cool. Anyhoo, I gotta get back to my group. See you around?

"Oh, you guys got any booze left? I got a bunch of drunks in my group, we've been dry since our first rest stop..."
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carlnash
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 Re: [GROUP 2] Strange Noises
« Reply #83 on Jan 25, 2010, 2:25pm »

Kirsa jumps up. "I wasn't asleep! What... who... Puggy? Wha Happened?"

Kirsa looks around with confusion at the dust covering her comrades.
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 Re: [GROUP 2] Strange Noises
« Reply #84 on Feb 4, 2010, 9:09am »

Brom takes a sip from his hip flask and offers it to Kirsa.
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carlnash
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Kirsa Duerr, Goblin Thief


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 Re: [GROUP 2] Strange Noises
« Reply #85 on Feb 5, 2010, 4:11pm »

Kirsa takes a swig and thanks Brom.

"That reminds me of the stuff my mama used to brew when I was just a little knee-stabber."
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arokh
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 Re: [GROUP 2] Strange Noises
« Reply #86 on Feb 5, 2010, 7:10pm »

Eindri asks, "How about a little sip of that, Brom and Kirsa?"
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Currently playing Eindri Crowguard in Group 2 of the Dwimmermount campaign
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