Post by vargr1105 on May 18, 2012 14:38:46 GMT -6
Here is the consolidated equipment price list for Humanspace Empires in alphabetical order, including items from the "New Equipment" thread and a few new ones.
Armor
Ablatcape (Mk I) 170 CR
Ablatcape (Mk II) 350 CR
Ablatcape, disguised (Mk I) 170 CR
Ablatcape, disguised (Mk II) 450 CR
Anti-prole riot gear 100 CR
Bio-booster latexium armor (Mk I) 400 CR
Bio-booster latexium armor (Mk II) 550 CR
Duranite sheet-bands 4000 CR
Duranite sheet-bands, stealth 5000 CR
Duranium Shield (MK I) 450 CR
Duranium Shield (MK II) 750 CR
Duraplastic shield, transparent 50 CR
Gladiator face-plate 1d100+100 CR
Gladiator great helm 2d100+200 CR
Glittercloak 100 CR
Glittercloak, ceremonial 150 CR
Heavy clothing 30 CR
House ceremonial armor 1d6+3 x 100 CR
Latexium suit 60 CR
Latexium suit, chromamimetic 100 CR
Primitive armor 3d8 CR
Primitive shield 1 CR
Reinforced latexium armor* 200 CR
Skin suit 500 CR
Skin Suit, RP 2000 CR
Space armor (light)* 1000 CR
Space armor (medium)* 3000 CR
Space armor (heavy)* 8000 CR
Space suit* 500 CR
Space suit, hostile environment* 800 CR
Shield belt (Mk I) 550 CR
Shield belt (Mk II) 1000 CR
Still suit 300 CR
Synthleather Hunter's Garb 200 CR
* DEX AC modifiers are not applied when wearing
this armor.
Drugs (per dose)
Anti-Tox 50 CR
Boon 600 CR
Flask 60 CR
PSY drug 800 CR
Skin Spray 120 CR
Vax 40 CR
Gear
Air Tablets 10 CR
Backpack 40 CR
Canteen 10 CR
Climbing gear 200 CR
Cold weather clothing 150 CR
Communicator (Micro-set) 50 CR
Contra-grav belt 2000 CR
Data holocrystal 15 CR
Diving suit 55 CR
Eye spy 1500 CR
Graphook pistol 90 CR
Laser flashlight 50 CR
Lockpick 100 CR
Magnetic Clamps 200 CR
Med-kit 500 CR
Med-Scan 300 CR
Perimetric orbs 100
Rope 10 CR per 50 feet
Sensor orb 1500 CR
Scan goggles 200 CR
Scan scope 200 CR
Survival rations 50 CR per week
Telescopic pole 75 CR
Translator orb 100 CR per programmed language
Utility belt 200 CR
Water skin 30 CR
Wristbands 15 CR per
Grenades & Explosives
Diambrite 5000 CR
Fire bomb 2000 CR
Flash grenade 100 CR
Nerve gas grenade 150 CR
Pulse Grenade 150 CR
Shock bomb 1000 CR
Shock grenade 150 CR
Smoke grenade 1 CR
Stun bomb 50 CR
Stun grenade 100 CR
Tangle grenade 100 CR
Wavium bomb 3000 CR
Wavium grenade 500 CR
Melee Weapons
Boarding Poleaxe* 450 CR
Chainblade Sword 150 CR
Chainblade Gladius 100 CR
Chainblade Dagger 75 CR
Diambrite Poignard 280/250* CR
Hidall blade** 400 CR
Lightning Whip 300 CR
Megahammer* 300 CR
Megamace* 250 CR
Monowire Garrote 30 CR
Power Fist 50 CR each
Primitive weapon 1d2 CR
Psy-knife 1000 CR
Psy-sword 2000 CR
Scourger 120 CR
Shockstunner 20 CR
Shockstunner baton 75 CR
Shockstunner palm 40 CR
Space ax 300 CR
Space hammer 140 CR
Space mace 100 CR
Space sword 200 CR
Terminus sword* 300 CR
Vibro blade 100 CR
* These are two-handed weapons
** This weapon can be used one-handed or two-handed
Ranged Weapons
Disruptor pistol 300 CR
Disruptor rifle 500 CR
Heat ray pistol 175 CR
Heat ray rifle 300 CR
Laser pistol 75 CR
Laser rifle 150 CR
Lightning pistol 550 CR
Lightning rifle 400 CR
Molecular Acid Handgun 250/50* CR
N-Shouldermount 675/15* CR
Needle pistol 100/5* CR
Needle pistol, compact 100/5* CR
Needle gun 150/10* CR
Plasflamer 1,000/500*
Primitive weapon 1d4/1* CR
Radilaz Pistol 375 x 1d10 CR
Radilaz Rifle 650 x 1d10 CR
Spiker 300/20* CR
Tangle gun 175/10* CR
W-Shouldermount 800/4* CR
Wavium pistol 300/3*
Wavium rifle 500/5* CR
X-ray pistol 200 CR
X-ray rifle 350 CR
Z-ray pistol 300 CR
Z-ray rifle 500 CR
* Projectile weapons require ammunition, available at the cost shown per shell or clip.
Special Projectile Ammunition
Morphic needles, disc x2 CR
Morphic needles, shredder x2 CR
Morphic needles, unarmorer x2 CR
Transportation & Animals
Aircar, civilian 7000 CR
A.T.V 2500 CR
A.T.V. (hostile environment) 5000 CR
Beast, burden 35 CR
Beast, riding 75 CR
Beast, riding (battle-trained) 250 CR
City ground car (2 seats) 160 CR
City ground car (4 seats) 260 CR
City ground car, sport model (2 seats) 350 CR
City ground car, sports model (4 seats) 450 CR
Hydroboat 3000 CR
Kuni-bird, trained 800 CR
Rényu, untrained 400 CR
Rényu, trained 3000 CR
Tlékku 3 CR
Tlékku, guard 25 CR
Tiúni 1 CR
Armor
Ablatcape (Mk I) 170 CR
Ablatcape (Mk II) 350 CR
Ablatcape, disguised (Mk I) 170 CR
Ablatcape, disguised (Mk II) 450 CR
Anti-prole riot gear 100 CR
Bio-booster latexium armor (Mk I) 400 CR
Bio-booster latexium armor (Mk II) 550 CR
Duranite sheet-bands 4000 CR
Duranite sheet-bands, stealth 5000 CR
Duranium Shield (MK I) 450 CR
Duranium Shield (MK II) 750 CR
Duraplastic shield, transparent 50 CR
Gladiator face-plate 1d100+100 CR
Gladiator great helm 2d100+200 CR
Glittercloak 100 CR
Glittercloak, ceremonial 150 CR
Heavy clothing 30 CR
House ceremonial armor 1d6+3 x 100 CR
Latexium suit 60 CR
Latexium suit, chromamimetic 100 CR
Primitive armor 3d8 CR
Primitive shield 1 CR
Reinforced latexium armor* 200 CR
Skin suit 500 CR
Skin Suit, RP 2000 CR
Space armor (light)* 1000 CR
Space armor (medium)* 3000 CR
Space armor (heavy)* 8000 CR
Space suit* 500 CR
Space suit, hostile environment* 800 CR
Shield belt (Mk I) 550 CR
Shield belt (Mk II) 1000 CR
Still suit 300 CR
Synthleather Hunter's Garb 200 CR
* DEX AC modifiers are not applied when wearing
this armor.
Drugs (per dose)
Anti-Tox 50 CR
Boon 600 CR
Flask 60 CR
PSY drug 800 CR
Skin Spray 120 CR
Vax 40 CR
Gear
Air Tablets 10 CR
Backpack 40 CR
Canteen 10 CR
Climbing gear 200 CR
Cold weather clothing 150 CR
Communicator (Micro-set) 50 CR
Contra-grav belt 2000 CR
Data holocrystal 15 CR
Diving suit 55 CR
Eye spy 1500 CR
Graphook pistol 90 CR
Laser flashlight 50 CR
Lockpick 100 CR
Magnetic Clamps 200 CR
Med-kit 500 CR
Med-Scan 300 CR
Perimetric orbs 100
Rope 10 CR per 50 feet
Sensor orb 1500 CR
Scan goggles 200 CR
Scan scope 200 CR
Survival rations 50 CR per week
Telescopic pole 75 CR
Translator orb 100 CR per programmed language
Utility belt 200 CR
Water skin 30 CR
Wristbands 15 CR per
Grenades & Explosives
Diambrite 5000 CR
Fire bomb 2000 CR
Flash grenade 100 CR
Nerve gas grenade 150 CR
Pulse Grenade 150 CR
Shock bomb 1000 CR
Shock grenade 150 CR
Smoke grenade 1 CR
Stun bomb 50 CR
Stun grenade 100 CR
Tangle grenade 100 CR
Wavium bomb 3000 CR
Wavium grenade 500 CR
Melee Weapons
Boarding Poleaxe* 450 CR
Chainblade Sword 150 CR
Chainblade Gladius 100 CR
Chainblade Dagger 75 CR
Diambrite Poignard 280/250* CR
Hidall blade** 400 CR
Lightning Whip 300 CR
Megahammer* 300 CR
Megamace* 250 CR
Monowire Garrote 30 CR
Power Fist 50 CR each
Primitive weapon 1d2 CR
Psy-knife 1000 CR
Psy-sword 2000 CR
Scourger 120 CR
Shockstunner 20 CR
Shockstunner baton 75 CR
Shockstunner palm 40 CR
Space ax 300 CR
Space hammer 140 CR
Space mace 100 CR
Space sword 200 CR
Terminus sword* 300 CR
Vibro blade 100 CR
* These are two-handed weapons
** This weapon can be used one-handed or two-handed
Ranged Weapons
Disruptor pistol 300 CR
Disruptor rifle 500 CR
Heat ray pistol 175 CR
Heat ray rifle 300 CR
Laser pistol 75 CR
Laser rifle 150 CR
Lightning pistol 550 CR
Lightning rifle 400 CR
Molecular Acid Handgun 250/50* CR
N-Shouldermount 675/15* CR
Needle pistol 100/5* CR
Needle pistol, compact 100/5* CR
Needle gun 150/10* CR
Plasflamer 1,000/500*
Primitive weapon 1d4/1* CR
Radilaz Pistol 375 x 1d10 CR
Radilaz Rifle 650 x 1d10 CR
Spiker 300/20* CR
Tangle gun 175/10* CR
W-Shouldermount 800/4* CR
Wavium pistol 300/3*
Wavium rifle 500/5* CR
X-ray pistol 200 CR
X-ray rifle 350 CR
Z-ray pistol 300 CR
Z-ray rifle 500 CR
* Projectile weapons require ammunition, available at the cost shown per shell or clip.
Special Projectile Ammunition
Morphic needles, disc x2 CR
Morphic needles, shredder x2 CR
Morphic needles, unarmorer x2 CR
Transportation & Animals
Aircar, civilian 7000 CR
A.T.V 2500 CR
A.T.V. (hostile environment) 5000 CR
Beast, burden 35 CR
Beast, riding 75 CR
Beast, riding (battle-trained) 250 CR
City ground car (2 seats) 160 CR
City ground car (4 seats) 260 CR
City ground car, sport model (2 seats) 350 CR
City ground car, sports model (4 seats) 450 CR
Hydroboat 3000 CR
Kuni-bird, trained 800 CR
Rényu, untrained 400 CR
Rényu, trained 3000 CR
Tlékku 3 CR
Tlékku, guard 25 CR
Tiúni 1 CR