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Post by geoffrey on Jul 12, 2008 20:43:58 GMT -6
Quoted from Jeff's gameblog:
Here's how alignment worked the last couple times I ran OD&D, Basic/Expert D&D, etc. Answer the quiz below to determine your alignment.
1) Ragnarok just started. Aligned on one side are the Kirby versions of Thor, Odin, etc. On the other side are Cthulhu and Shub-Niggurath. Where does your PC stand?
A) I fight with Thor! B) I fight with Cthulhu! C) Where do I stand? Are you crazy? I get the hell out of there and find a place to hide!
If you answered A your character is Lawful. If you answered B then your character is Chaotic. If you chose C then you're Neutral. It's that simple.
No other behavior matters for alignment purposes. You can sleep with your best friend's spouse and steal your grandma's last gold piece. If when the chips are down you fight alongside the inexplicable vikings with bad English accents or their proxies, then you're on the side of Law. You can fund orphanages and pay for Aunt Tilly's spleendectomy, but if you pal up with Yog-Sothoth it just doesn't count for anything alignment-wise.
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Post by geoffrey on Jul 12, 2008 20:45:11 GMT -6
Jeff's alignment system will be my own in my OD&D games from now on. How did he get that smart?
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Post by Zulgyan on Jul 12, 2008 20:56:29 GMT -6
The problem I see is that PCs of different alignments will likely kill each other as soon as they can.
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Post by dwayanu on Jul 12, 2008 21:04:43 GMT -6
That's how I've treated it most of the time. At other times, lines are already drawn and only non-adventurous types are Neutral. Alignment tends to be most significant in the Underworld.
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Post by geoffrey on Jul 12, 2008 22:36:18 GMT -6
The problem I see is that PCs of different alignments will likely kill each other as soon as they can. I think that Jeff's system really avoids that. Since (for example) a lawful character can be a scum, and a chaotic character can be a sweetie, there is no reason that the different alignments will necessarily be at each other's throats. Alignment is primarily eschatological. That is, alignments don't really come into play until Ragnarok. Until then, a lawful fighter and a chaotic fighter could be the best of friends. They could laugh, drink together, guard each other's back on adventures, etc. On top of all that, they could with good humor say to each other, "On the last day, I'm going to do you in! Until then, let's kill some monsters so we can steal their treasure so we will have money to buy wine and women!"
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Post by dwayanu on Jul 12, 2008 22:55:46 GMT -6
I think it's either more than eschatological, or irrelevant. Yog-Sothoth's minions are afoot, so choosing which side you're on can come up sooner than the Final Battle.
That said, one might wish to avoid the issue as much as possible. When the chips are not down that way, Conan is for Conan.
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Jul 13, 2008 6:20:20 GMT -6
The problem I see is that PCs of different alignments will likely kill each other as soon as they can. That has not happened in actual use. I don't define beating up orcs for beer money as an example of an alignment-driven conflict. A quest with cosmic ramifications could lead to such intra-party conflict, but I usually run games involving scoundrels and miscreants adventuring for personal gratification.
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Post by calithena on Jul 13, 2008 7:06:53 GMT -6
I note for useful comparison purposes that
(a) Tetsujin28, RIP, thought of OD&D alignment as merely a device for choosing sides in miniatures battles, and while a case can be made that there was something more than that going on even from the get-go, that does seem to have been its primary game function at the outset.
(b) Villains and Vigilantes' alignment stat was called "Side".
Sometimes you have to unlearn to learn.
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Post by James Maliszewski on Jul 13, 2008 10:46:38 GMT -6
Jeff's approach works fine if you prefer alignment to relate only to "cosmic" matters and there's plenty of precedent for treating it that way. On the other hand, if you prefer to treat alignment as having a stronger "ethical" significance, then you need something more finely grained than that. Clearly, the "Gygaxian" strain of OD&D considers ethics as important as "us" vs. "them" in a cosmic battle royale.
Both approaches have lots of support in OD&D (even in the 3 LBBs), so I don't think there's a single "right" approach.
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Post by dwayanu on Jul 13, 2008 11:13:48 GMT -6
I reckon "scoundrels and miscreants adventuring for personal gratification" in the Neutral camp. IIRC, that's how most of Gygax's PCs shake out. That doesn't mean they can't have Lawful or Chaotic leanings that manifest in numinous situations.
A Chaotic doesn't necessarily go about screaming, "Blood and Souls for Lord Arioch!" Nor is it impossible for him to appear an upstanding pillar of righteousness, on superficial examination. His choice of side, though, is not likely to be completely at odds with his conduct.
V&V is a good example. Villains can have noble aspects, and heroes deplorable ones -- but they still have defined roles.
It might be handy to make alignment a matter of formal allegiance. That seems likely to be the case already with high-level Clerics. Until one makes a pact with a Power, one is Neutral (even if one knows where one stands in the eschatological scheme).
In other words, rather than reducing Law and Chaos to practical insignificance, make them distinctive. Accept that Neutrality covers a wide range of ethoi, and that most characters are so aligned.
The only way I can see the choice of sides as not divisive is if it's trivial. The Aesir versus Old Ones example does not strike me so. In actual Ragnarok, with the Giants in place of Cthulhu, it might indeed be as trivial as national loyalty in an apocalypse that means the end of all nations.
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Post by geoffrey on Jul 13, 2008 15:03:00 GMT -6
I'm kind of thinking of World War I (amongst others), in which officers of opposite sides would have genuine regard and affection for each other. Yet some had an alignment of "Allies" and others had an alignment of "Central Powers".
Men of sterling character and nobility were to be found amongst the Allies and amongst the Central Powers.
Men of the blackest character were to be found amongst the Allies and amongst the Central Powers.
Thus, good men and bad men fought on the same side against the other side that also contained both good men and bad men. An Allied good man would help Allied bad men kill a Central Powers good man. Why? Because of differing alignments (Allies vs Central Powers).
That's kind of how I see Jeff's Kirby Norse gods vs. Cthulhoid gods alignment system. Good and evil are almost completely different things. I doubt that a worshipper of Yog-Sothoth would say, "Yes, I am evil. I fight against good." Rather, the worshipper of Cthulhu would think that he was in the right against those insufferably dictatorial Norse gods:
"That cult would never die till the stars came right again, and the secret priests would take great Cthulhu from His tomb to revive His subjects and resume His rule of earth. The time would be easy to know, for then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom." ("The Call of Cthulhu")
That's how the Cthulhoid worshippers would see themselves. They would probably see the Norse deities as arrogant task-masters who would do little else than enslave mankind and order him about.
In game terms, about the only time alignment would cause conflict would be if a group of Cthulhu cultists and a group of Thor cultists wanted to rumble a bit early.
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Post by Zulgyan on Jul 13, 2008 17:08:04 GMT -6
That is exactly the problem I saw. If the party has people of different alignments, no mattering if all are "good men", they are in duty to face each other.
Am I getting it correctly?
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Jul 13, 2008 17:45:09 GMT -6
That is exactly the problem I saw. If the party has people of different alignments, no mattering if all are "good men", they are in duty to face each other. Am I getting it correctly? Only if you assume that World War I is the only possible state of affairs in the campaign.
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Post by calithena on Jul 13, 2008 18:08:56 GMT -6
Aren't there a couple Norse myths where e.g. Thor and Loki adventure together out of a temporary common cause? If they can do it, surely a Lawful and Chaotic PC can.
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Post by Zulgyan on Jul 13, 2008 20:55:42 GMT -6
I don't recall too well the Northern Myths but I would say that Thor and Loki are of the same alignment. They are both under he same sphere of influence of Odin. They would be "law" for example, and the Giants would be chaos.
Here you see how alignment is just which "side" you are in a very very broad sense.
One interpretation of alignment I liked a lot is one that Melan mentioned, based on the Wild West.
Law would be Civilization.
Chaos the Indians.
You got good men and bastards on both sides, but the are clearly enemy groups.
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Post by Zulgyan on Jul 13, 2008 20:59:56 GMT -6
Hmmm.... this seems to have the same problem...
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Post by geoffrey on Jul 13, 2008 21:04:42 GMT -6
If the party has people of different alignments, no mattering if all are "good men", they are in duty to face each other. Am I getting it correctly? In my WWI analogy, WWI = Ragnarok. The campaign would take place before Ragnarok started. It would be like Europe pre-1914. There might be a certain rivalry between (for example) Frenchmen and Germans, but they weren't at war with each other. Frenchmen and Germans mixed freely. Thus in the campaign Lawfuls and Chaotics would mix freely. I like the idea that a rude, crude Conan-type barbarian could be Lawful solely because he'd side with Odin, while a highly-civilized aesthete who loved small children and fuzzy animals could be Chaotic solely because he'd side with Cthulhu.
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Post by Zulgyan on Jul 13, 2008 21:08:59 GMT -6
May alignment could be: you where born in...
Law: you where born in the Empire, you are sympathetic to it. You see it as necessary for the stability of the world.
Chaos: you where born in what is called savage lands. You view civilization as corrupt and wicked.
Neutral: you belong to a nation no part of the empire. You defend you independence and you are not against or either in favor of the Empire.
another way:
Law: technology is best.
Chaos: magic is best.
Neutral: both got their goods and evils.
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Post by Zulgyan on Jul 13, 2008 21:14:52 GMT -6
If you further differentiate alignments:
Law: in favor of the Empire. You think the Empire should rule the world.
Evil and Good could be inner struggle bewteen groups that think the Empire should rule, but have different views on how they should do it.
Chaos: the savages. None like the empire. Good and Evil are different ways of being a savage, but both think the Empire should not rule.
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korgoth
Level 5 Thaumaturgist
Posts: 323
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Post by korgoth on Jul 13, 2008 23:11:58 GMT -6
If you further differentiate alignments: Law: in favor of the Empire. You think the Empire should rule the world. Evil and Good could be inner struggle bewteen groups that think the Empire should rule, but have different views on how they should do it. Chaos: the savages. None like the empire. Good and Evil are different ways of being a savage, but both think the Empire should not rule. I don't know, Zulg. What if the Empire is corrupt and decadent? I'm still thinking about jrient's original position... it has its merits. The only thing I'm not sure about is the fact that, all other things being equal, you could reasonably expect a person who believes in moral decency to side with Law, and a radical narcissist to side with Chaos.
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Post by Zulgyan on Jul 13, 2008 23:17:54 GMT -6
If the Empire is corrupt and decadent, maby the Lawful Good after fighting to "restore" it.
I'm not saying jeff's sytem is not good. It's very cool. I was just trying to debate.
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Post by Melan on Jul 14, 2008 1:50:49 GMT -6
In any case, I like this system. It has the bonus of getting protracted alignment debates out of the game and letting us focus on what matters.
Also, I need to find my pickelhaube.
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Post by codeman123 on Jul 14, 2008 19:00:19 GMT -6
i have used a system similar to this in previous games but with more series of questions mostly inspired from Ultima: Quest of the avatar... i have even used this kind of system for creating characters that gets real interesting...
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Post by dekelia on Jul 29, 2008 13:12:09 GMT -6
I like alignment as:
Law: on the side of civilization Chaos: out to bring down civilization Neutral: don't really care either way
I agree it is a side issue.
You can be a real SOB, but if the **** hits the fan and the hoard is coming to level the town, you get out and help fight them off. = Law
Scheming wizard who wants to show everyone what happens when you make fun of him by leveling the town of collapsing the government = Chaos
Elves who just want to live in the woods and don't really care what happens as long as everyone leaves them alone = Neutral
Corrupt power hungry warlord who invade a very nice lawful kingdom so he can rule with an iron fist and extract all the money he can out of the place = still Law.
All those monsters streaming out of the hole in the ground devouring everything they can = clearly Chaos
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wulfgar
Level 4 Theurgist
Posts: 126
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Post by wulfgar on Jul 29, 2008 13:30:53 GMT -6
I think "Dark Knight" summed up alignment pretty well. Batman and the Joker are both violent, criminals, but Batman has a code. He goes beyond the law to protect the greater good and maintain order. The Joker has no code. He does whatever he feels like at the moment.
Batman is lawful The Joker is chaotic
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Post by boomer on Aug 7, 2008 23:44:52 GMT -6
Couldn't Law also be defined as a "static state" where all things are ordered and preserved for all time. Odin will always rule, Thor will always be staunch defender Heimdall has his place on the bridge etc. Which is why Loki (who is half-giant) is always a problem in Asgard. For though adopted by Odin he is a "child of Chaos" and a true wild card in the midst of rigid order.
Chaos is the dominance of abstraction where change is the only constant. There is no firm foundation of tradition, or eternal immutable laws that orders every thought. Only the randomness of "freedom".
I know some comic book geeks who hold that Superman is lawful and Batman is chaotic, so maybe there are degrees to each side as well? My 2 copper anyway.
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