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Post by kesher on Aug 13, 2010 12:28:03 GMT -6
Okay, so, I just got ahold of an electronic copy of this game, and while there are parts that seem cool, there are some parts I'm struggling to understand. Who has actually read or played this game? Right now I can't figure out: - whether or not there are levels.
- how experience works.
- how damage is determined.
There's more, but that seems like a good start...
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Post by Finarvyn on Aug 13, 2010 18:44:58 GMT -6
I have a copy and have skimmed it, but never played. I'll dust it off and see if I can help you plow through it....
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Post by kesher on Aug 13, 2010 19:03:49 GMT -6
Excellent---thanks, Fin!
I've since figure out the damage part, but I'll be hanged if I can figure out calculating experience for warriors, how experience relates to levels in general, and, even though char levels are clearly mentioned in several spots, how they're determined.
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Post by aldarron on Aug 16, 2010 10:21:52 GMT -6
Heh. In typical Arsonian fashion, levels are not a straightforward affair, but require several calculations. It is "explained" in a fairly cryptic fashion on pages 54-56 of book I. "How to gain experience"
Its not about collecting points toward a target number. Basically, for warriors, every time you defeat an equal or greater level opponent, you gain level(s) according to a formula. For every level (or HD) difference between opponents, 1% is added to the higher levels combat chances, and 1% subtracted from the lower level combatant.
Magicians have their own calculation which involves gaining decimal amounts (like .2) for various things. Presumably when the decimmals add up to a whole number, then that number of level(s) is gained.
I've never tried to work out a progression for AiF characters but I imagine an experienced warrior would have really high level.
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Post by kesher on Aug 17, 2010 9:40:04 GMT -6
Okay, that's pretty much the same conclusion I finally reached yesterday. I haven't worked out a progression yet, either, but I'll do a couple and post them here.
My guess is that what prevents warriors from racing forward in levels is that, using the formula, the results are typically fractions of a whole level, especially if several characters are involved in the coup de grace.
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