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Post by kabuki on May 9, 2014 11:58:59 GMT -6
Some say the gods expelled the grotesque and the weak from their ranks at the beginning of time, denying them entrance to the lofty heavens. Demons all of them, they fled to remote places where they had palaces built in which they could dwell and prosper in the glittering shadows, and that among these places, the 1001 Pagodas of Doom of the Yellow Springs Island are supreme, sheltering countless horrors and ghosts.
AN ORIENTAL ADVENTURES COMPANION, A MONSTER MANUAL, A TOME OF WONDROUS MAGIC, AN ASIAN-THEMED CITY, A SOLO CAMPAIGN AND A DM'S AID — ALL IN ONE BOOKLET
Are you looking for an Oriental Adventures Companion? A Chinese-style monster manual with a twist? A tome collecting a hundred brand new mundane magic items? An Asian-themed urban setting? A game aid to help you fill in the gaps when improvising? An endless campaign that you can play solo or with your family and friends without a DM? Good, because you'll find all this gathered together in one nifty package right here.
IN A NUTSHELL
In a nutshell, Mad Monks of Kwantoom features a wondrous Asian setting with new character races and classes, crazy unique creatures inspired by matchbox pictures coming straight from ancient China, alternative petty magic items, tables for random dungeon generation and simple house rules for all of this to run smoothly. In addition, you'll find campaign rules to help you flesh your characters out and embed them in the setting, which they can change and mold according to their whims as they proceed to glory, prosperity and — who knows? — immortality.
WHAT ELSE?
Ninjas, tengu player characters, the revised monk character class, the City of Innocent Deaths, the Lucky Charm of Many Ghastly Friends, the Style of the Righteous and Harmonious Fists, Pa'kua kobolds, the Monkey King himself, a game that your partner can play and enjoy with you — and you alone, the 1001 pagodas of doom and actual rules for becoming the Noble Jade Empress or the head of the Shrine of the Purple Lady of the Latrines if that's your thing.
COMPATIBILITY
This book is officially compatible with Labyrinth Lord and the Labyrinth Lord Advanced Edition Companion. Since these systems emulate the Basic and Advanced editions of the original Old School rules, you can play it with them or with any Old School Renaissance gaming system instead.
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Post by kabuki on May 10, 2014 9:24:58 GMT -6
I can't resist to post in here a few pics of the WAH TUNG MONSTER MANUAL — That's included in Mad Monks of Kwantoom. All these weird fiends are described herein with their powers and a rough Gygaxian "ecology".
More pictures of the WAH TUNG MONSTERS on Tumblr
Enjoy!
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Post by geoffrey on May 10, 2014 19:34:20 GMT -6
That looks like a lot of fun!
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Torreny
Level 4 Theurgist
Is this thing on?
Posts: 171
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Post by Torreny on May 11, 2014 0:03:24 GMT -6
It‘s like those old print serials, haha. Oh, how I love them, ink errors and all.
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Post by kabuki on May 11, 2014 5:01:42 GMT -6
Ah, Geoffrey, these buggers make the monsters from Isle of the Unknown look like teddy bears indeed. I'll give you the long version here (and just here):
What I wanted to achieve is a truly exotic feel. You know, when people from a standard medieval background thought about Asia: something very remote, very alien, very different. Ninjas of Lakshmi fighting monsters from China in the Hong King streets, something like that. So it's not a generic Oriental Adventures kit, it has a flavor of its own, it's a different vision of mythical Asia turning it all head over heels. I also wanted to keep it useful at the game's table and condensed. There's no detailed background, no history section, no geography whatnot — it's all about playing in it right from scratch.
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Post by kabuki on May 12, 2014 15:35:03 GMT -6
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Post by geoffrey on May 12, 2014 17:02:12 GMT -6
Ah, Geoffrey, these buggers make the monsters from Isle of the Unknown look like teddy bears indeed. I'll give you the long version here (and just here): What I wanted to achieve is a truly exotic feel. You know, when people from a standard medieval background thought about Asia: something very remote, very alien, very different. Ninjas of Lakshmi fighting monsters from China in the Hong King streets, something like that. So it's not a generic Oriental Adventures kit, it has a flavor of its own, it's a different vision of mythical Asia turning it all head over heels. I also wanted to keep it useful at the game's table and condensed. There's no detailed background, no history section, no geography whatnot — it's all about playing in it right from scratch. So you gave D&D stats to guys such as these? www.flickr.com/photos/mutantskeleton/sets/72157625052157472/#Could you share a sample monster?
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Post by kabuki on May 13, 2014 6:34:56 GMT -6
Sure thing!TANWO Alignment: C Movement: 120' Armor Class: 4 (like chain mail & shield) Hit Dice: 3 Attacks: 1 broadsword, chaotic Damage: 2d4 or 4d4 versus Lawful-aligned characters Save: F4 Morale: 9 Hoard class: XXI XP: 110
Tanwos are grotesquely distorted undead minions of primordial Chaos. They hold their eyeballs into tiny hands sprouting out of their eyes socket and move them to see around themselves in all directions while fighting. The gaze of these eyeballs causes a short paralysis for d4 rounds (save negates). Once a victim is paralyzed, the tanwo forfeits its sword attack and begins to chew on them in order to feed itself, causing d4 damage per round of such treatment. When a victim dies because of these bite wounds, it rises from the dead as a tanwo itself d4 rounds later. Since they can see around themselves, the tanwos are surprised only on a 1 in d6. They are immune to mind-affecting magic and powers. Tanwos usually serve as sergeants in the armies of Chaos, spawning new recruits as they fight along.
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Post by stevemitchell on May 13, 2014 8:13:41 GMT -6
"Ah, Geoffrey, these buggers make the monsters from Isle of the Unknown look like teddy bears indeed."
Opening my copy of Isle of the Unknown at random, I find the six-limbed albino gorilla. My money's on the gorilla, unless the tanwo succeeds with its paralysis attack.
Still, a pretty freaky monster!
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Post by The Semi-Retired Gamer on Jun 5, 2014 19:42:26 GMT -6
That looks and sounds great!
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Post by kabuki on Jul 7, 2014 14:44:08 GMT -6
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Post by kesher on Jun 30, 2015 10:36:51 GMT -6
This is a GREAT book! All. Sorts. Of. Awesome.
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Post by capitalbill on Jun 30, 2015 17:53:57 GMT -6
This is a GREAT book! All. Sorts. Of. Awesome. Absolutely! Ruins of the Undercity is awesome as well. I've been looking forward to whichever release comes next: the D&D theme park/wilderness sandbox or the dungeon crawl through a giant sized abode.
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