Mostly with using the 1:20 rules after years of Man to Man.
A bit off topic, but I'm sure interested in those years of Man-to-Man combat...
How big were the fights?--how many figures were typically involved per side?
Did you mostly use the MOVE/COUNTER-MOVE system, or the SIMULTANEOUS MOVEMENT system?
If/when you used SIMULTANEOUS MOVEMENT did you really write down orders on paper?--or did you voice orders aloud to a referee?
Were there ever heroes and/or wizards involved?
Were there ever fantasy creatures involved?--and did you ever use the FCT during MtM battles?
Ways, this would be an awesome thread in the "Gaming with Gronan" section.
In the other thread I said I'd start up a discussion here. Here it is...
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
A lot of our CHAINMAIL battles were "choose your own." 200 to 300 points regular, 100 points fantasy. Put together your army and go to it.
So,yes, we used the fantasy combat tables during these battles. I never played with fantastic creatures and the 1:20 system.
We always used Move/Countermove.
Either a Wizard, or a Superhero with magic sword, magic armor, and magic arrow, or a Dragon, was a very popular choice on how to spend those 100 points of fantasy.
Magic arrows in the hands of Superheros were hilarious; it's always a laugh to watch your enemy's dragon get shot out of the sky. Also, if the enemy wizard conjures an Elemental, poot a magic arrow at him; not only might you kill him, but even if you miss, he loses control of the elemental, which then wants to discuss certain issues with the wizard.
Just so my early morning befuddled brain has the facts straight, you played these battles with the man to to man rules and the fantasy rules? If so were critters like orcs just given an armor class based on their actual armor worn? I'm guessing this is how it was done, as it makes the most sense. You paid the points per figure as in the Fantasy supplement, as well as the standard troop costs for normal men.
Yes. Also CHAINMAIL lists equivalences and point values for fantasy "footsoldier" types. The fantasy combat table shows the troop equivalence, and the troop description gives the point value. Orcs, for instance, are 2 1/2 points each, and fight as Heavy Foot. Heavy Foot were usually considered to be chainmail, plus whatever weapon and shield the figure had.
Heavy Foot were usually considered to be chainmail, plus whatever weapon and shield the figure had.
Does this imply that a player with mainly shield/flail/morningstar/mace figures was genuinely advantaged over a player with mainly spear/sword figures? Or did you try to "even things out" by fielding equivalent figures?
Also, were normal types from the fantasy supplement (e.g., orcs, elves, etc.) paid for out of the "standard" or "fantasy" point pools?
If it were in the fantasy supplement, it cost fantasy points. So we didn't see a lot of orcs et al in pickup games.
We also had a lot of referee built scenarios, which would be a lot more varied.
And all the figures were on shelves next to the sand table, what we had was what we had. Elastolins had a pretty balanced selection, mostly spears, swords, and hand axes with a sprinkling of other weapons, so you didn't get 20 guys in heavy mail all with flails or something like that.