Post by bestialwarlust on Mar 19, 2014 9:15:44 GMT -6
So with the thread discussion in the M&M section here I thought I'd post the current version of the ranger. I didn't create a separate xp table as I just have them use the HD and xp of the fighter. I only use this if someone wants a class for this. As really a ranger is just a fighter that's a skilled woodsman:
The Ranger
Any Lawful or Neutral Fighter can choose to become a Ranger. Rangers can use all melee and missile weapons as a Fighter, and can wear any armor, though they usually prefer leather for ease of mobility. Rangers prefer to travel light for ease of wilderness survival most will only keep enough money for when they visit local towns and villages
Tracking and Wilderness Lore At 1st level and thereafter all rangers gain an almost supernatural ability to track. Whether going down a normal passage or in the wilderness the ranger can follow signs left behind on a 4 in 6 chance (3+), with tracks that are over a week old the chance drops to 2 in 6 (5+). Rangers also have exceptional wilderness survival and can survive on 1/2 the rations of other classes for up to 14 days without threatening consequences. For each ranger level gained, the character can last an additional day without harm.
Advanced Bow Combat and Wilderness Combat Starting at 3rd level a ranger can split move and fire with a bow (as the elf). They can also fire into melee without no chance of hitting random target on a miss. Using camouflage a ranger can become invisible in natural surroundings and remain so until he attacks.
Spell Like Abilities starting at 6th level rangers have developed abilities that appear magical at times.
1. A ranger can neutralize poison as long as the ranger is in a familiar wilderness area the ranger can gather plants to remove the effects of any poison.
2. When moving alone or with other rangers in a wilderness setting they can pass without trace. Leaving no sign of their presence.
3.They cannot be surprised by others in the wilderness. In dungeons, they can only be surprised on a roll of 1.
Alignment Because of the rangers almost mystical-like tie to nature. Should a ranger ever become Chaotic, the ranger will loose his abilities. Moving from Lawful to Neutral or the reverse does not affect their abilities.
I tried to keep it streamlined and as concise as possible.
The Ranger
Any Lawful or Neutral Fighter can choose to become a Ranger. Rangers can use all melee and missile weapons as a Fighter, and can wear any armor, though they usually prefer leather for ease of mobility. Rangers prefer to travel light for ease of wilderness survival most will only keep enough money for when they visit local towns and villages
Tracking and Wilderness Lore At 1st level and thereafter all rangers gain an almost supernatural ability to track. Whether going down a normal passage or in the wilderness the ranger can follow signs left behind on a 4 in 6 chance (3+), with tracks that are over a week old the chance drops to 2 in 6 (5+). Rangers also have exceptional wilderness survival and can survive on 1/2 the rations of other classes for up to 14 days without threatening consequences. For each ranger level gained, the character can last an additional day without harm.
Advanced Bow Combat and Wilderness Combat Starting at 3rd level a ranger can split move and fire with a bow (as the elf). They can also fire into melee without no chance of hitting random target on a miss. Using camouflage a ranger can become invisible in natural surroundings and remain so until he attacks.
Spell Like Abilities starting at 6th level rangers have developed abilities that appear magical at times.
1. A ranger can neutralize poison as long as the ranger is in a familiar wilderness area the ranger can gather plants to remove the effects of any poison.
2. When moving alone or with other rangers in a wilderness setting they can pass without trace. Leaving no sign of their presence.
3.They cannot be surprised by others in the wilderness. In dungeons, they can only be surprised on a roll of 1.
Alignment Because of the rangers almost mystical-like tie to nature. Should a ranger ever become Chaotic, the ranger will loose his abilities. Moving from Lawful to Neutral or the reverse does not affect their abilities.
I tried to keep it streamlined and as concise as possible.