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Post by tetramorph on Aug 22, 2014 15:51:56 GMT -6
The house rules for the campaign I play in, Austinjimm's Planet Eris (google and you'll find the free PDF) has modified this ever so slightly, bringing in more numbers, for example. Looks like Jimm borrowed from B/X or LL.
I like it. Thanks for the thread, Fin.
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Post by Vile Traveller on Aug 22, 2014 21:05:45 GMT -6
I have used the expanded progression (adding 3+ and 5+ to the table), but in practice I'm finding that it doesn't add much to the game. The relatively high turn chance in the standard table means that lower-HD monsters don't have to be "waded through", a process that can get a bit tedious. If the 4th level cleric fails to turn a bunch of skeletons, the party might have to fight them but the outcome is pretty much a foregone conclusion so it might be seen as just a waste of time by some players. Of course that depends on your style of play, e.g. I still like to throw mooks at characters to slow them down or encourage them to waste resources.
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Post by geoffrey on Aug 22, 2014 23:14:28 GMT -6
Not a comment on revising the numbers in the table so much, but I wrote a post that seems relevant to this discussion my blogcomments welcome Fascinating post. That would really limit the effectiveness of clerical turning. I like what Gary wrote in his Necropolis module: 'Priests and Priestesses have no extraordinary ability to affect the Netherrealms creatures and beings, spirits, Unliving, Undead, and Unalive in this game system. There will be no mumbled prayer followed by a "Vaporize!" or "Shoo!" removing dangers such as these foes in this tomb! Naturally, clerical personas wield many instruments which are amongst the Susceptibilities of these sorts of creatures and beings, but there are no givens ("gimmes") here. Be sure to keep this in mind--and to gently remind players of this too, if they are veterans of game systems which make this sort of fell minions of Evil light-weights to be brushed aside with the wave of a sacred object.'
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Post by coffee on Aug 23, 2014 8:04:10 GMT -6
Not a comment on revising the numbers in the table so much, but I wrote a post that seems relevant to this discussion my blogcomments welcome Good post, thanks for sharing! You know, for years I thought I could remember some other reference to holy symbols affecting vampires from somewhere in OD&D. It took me ages, but I finally found it a couple of years ago, in Blackmoor, page 23: And besides the cross, I think that is the only OD&D reference to what became AD&D's 'holy symbol'. And, again, by Dave Arneson. I think you might be onto something.
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Post by geoffrey on Aug 23, 2014 13:21:24 GMT -6
Steve Marsh has confirmed what Gary wrote in the preface of the AD&D Monster Manual: "Steve Marsh for devising the creatures for undersea encounters which originally appeared in BLACKMOOR..."
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Post by aldarron on Aug 23, 2014 14:22:20 GMT -6
Steve Marsh has confirmed what Gary wrote in the preface of the AD&D Monster Manual: "Steve Marsh for devising the creatures for undersea encounters which originally appeared in BLACKMOOR..." Thanks gentlemen, and great find coffee. Yeah Geoffrey's right about that. The Ixitxachitl is a Steve Marsh creation, as are the bulk of the undersea monsters of Supp II., though I think not quite all of them. Had some thoughts about who likely wrote what here link
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jeff
Level 4 Theurgist
Posts: 108
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Post by jeff on Sept 30, 2014 12:34:11 GMT -6
I would much rather see Turn Undead as a spell instead of being built into the Cleric class.
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