|
Post by sepulchre on Feb 3, 2014 17:14:51 GMT -6
I considered a hill giant (8 armored foot) for this example, as that has been cited as the equivalent of Tolkien's cave troll, but for the sake of clarity I chose a creature that btb can be engaged in normal combat. Thought I would post a full example of a MTM encounter, though my initial question lies with the number of attacks allotted to each combatant.
Follow-up Question: If 8 heavy footmen accompany the commander, can the ogre (if the number of attacks are determined by hit die) use the additional 2d6s to attack the other men-at-arms instead of just the commander?
|
|
|
Post by derv on Feb 3, 2014 19:05:10 GMT -6
Assuming you're playing a game at 1:1 and that you purposefully used the term "commander" instead of Hero, it seems you are doing it correctly. When it comes to # of attacks for the Ogre, you will consider both it's weapon class and the equivalent number of men it attacks as. So, 2d6,2d6,2d6,2d6,2d6,2d6. The number of blows in a round could be even greater if the Ogre was armed with a mace (class 3) and the commander was armed with a spear (class 8)for example. In that case the Ogre would recieve 6x2=12 attacks per round (see page 26 Melee Table).
In the case of your follow up question, yes the Ogre can attack multiple targets. But, the rule for commanders being the last figure killed in a unit would apply (page 21). Also, multiple footmen in contact with the Ogre can strike a blow in the same round too.
|
|
|
Post by sepulchre on Feb 3, 2014 20:38:39 GMT -6
Derv wrote: Yes, wanted to limit the example to normal combat and normal combatants and the like. The term 'commander' is from Chainmail (21 Chnml).
Thanks Derv, I didn't have time to deepen the example as you have, but I was thinking along the same lines, e.g. Mace vs. spear gives the ogre 12 rolls of 2d6.
Right,forgot about that, good point!
Indeed, the leader of this band is counting on them.
|
|