### Post by derv on Nov 24, 2013 15:46:55 GMT -6

Has anyone fiddled with this? I just read an article written by Jack Scruby called,

It boils down to:

1. After casualties have been removed, each player counts survivors.

2. Each player rolls one die and multiplies it by the number of survivors.

3. Highest total wins and holds his ground. Lowest total must retreat a calvary move back.

This is a plain and simple approach, but it lacks any affect on the outcome due to troop quality.

I was thinking of a mix of this approach with Chainmails Post Melee Morale.

1. After casualties have been removed, each player counts survivors.

2. Add the morale rating for the troop type.

3. Roll one die and multiply by total from 1 & 2.

*double results if less then 20 troops involved on both sides.

4. Compare the difference and apply this number to results of page 15.

This will not necessarily give the same results as Chainmail's Post Melee Morale method, but it is fairly straight forward like Scruby's example.

Example as in the rulebook:

Step 1 & 2: 10 HH attack 20 HF, killing 8 and losing 2. Survivors are 8 HH and 12 HF. Adding morale ratings of 9 for HH and 5 for HF= 17 HH and 17 HF.

Step 3: a roll of d6 for each results in 3 for HH and 2 for HF. Multiply both by 17= 51 HH and 34 HF.

* Since this involved troops of 20 or fewer figures, these numbers are doubled. 102 HH and 68 HF.

Step 4: The difference is 34 and applied to the HF troops. Referencing page 15, this results in a

Anyone else try simplifying these rules to keep the game moving (compared to not using them at all)?

__All About War Games,__where he presents the most basic of After Combat Morale checks.It boils down to:

1. After casualties have been removed, each player counts survivors.

2. Each player rolls one die and multiplies it by the number of survivors.

3. Highest total wins and holds his ground. Lowest total must retreat a calvary move back.

This is a plain and simple approach, but it lacks any affect on the outcome due to troop quality.

I was thinking of a mix of this approach with Chainmails Post Melee Morale.

1. After casualties have been removed, each player counts survivors.

2. Add the morale rating for the troop type.

3. Roll one die and multiply by total from 1 & 2.

*double results if less then 20 troops involved on both sides.

4. Compare the difference and apply this number to results of page 15.

This will not necessarily give the same results as Chainmail's Post Melee Morale method, but it is fairly straight forward like Scruby's example.

Example as in the rulebook:

Step 1 & 2: 10 HH attack 20 HF, killing 8 and losing 2. Survivors are 8 HH and 12 HF. Adding morale ratings of 9 for HH and 5 for HF= 17 HH and 17 HF.

Step 3: a roll of d6 for each results in 3 for HH and 2 for HF. Multiply both by 17= 51 HH and 34 HF.

* Since this involved troops of 20 or fewer figures, these numbers are doubled. 102 HH and 68 HF.

Step 4: The difference is 34 and applied to the HF troops. Referencing page 15, this results in a

__retreat 1 move__.Anyone else try simplifying these rules to keep the game moving (compared to not using them at all)?