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Post by thorswulf on Oct 31, 2013 13:41:11 GMT -6
I love that model of the moathouse! I gotta build one, some day.... *sigh*
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Post by cooper on Oct 31, 2013 21:44:12 GMT -6
I was wrong. It's FFC that says 1/3 of lost troops return after 1 month.
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Post by Finarvyn on Nov 1, 2013 4:48:51 GMT -6
I was wrong. It's FFC that says 1/3 of lost troops return after 1 month. I knew I'd seen that reference somewhere. Glad to know where.
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Post by rsdean on Nov 1, 2013 6:14:16 GMT -6
I was wrong. It's FFC that says 1/3 of lost troops return after 1 month. Ah! I haven't seen a copy of FFC in decades; my brother used to own one. I'd note that D&D doesn't really have a post-battle recovery rule either, but mercenaries were pretty cheap by the time you were nearing name level, so I'm sorry to report that my players were pretty cavalier about losing them...
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Post by Deleted on Nov 1, 2013 19:09:24 GMT -6
I was wrong. It's FFC that says 1/3 of lost troops return after 1 month. Ah! I haven't seen a copy of FFC in decades; my brother used to own one. I'd note that D&D doesn't really have a post-battle recovery rule either, but mercenaries were pretty cheap by the time you were nearing name level, so I'm sorry to report that my players were pretty cavalier about losing them... Historically, generals have ALWAYS been cavalier about losing mercenaries. That's what mercenaries are FOR. You throw them in first to spare your own troops.
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Post by stormberg on Nov 13, 2013 22:56:37 GMT -6
I remember years ago a Chainmail battle was posted on Dragonsfoot. The post was by Paul J. Stormberg who had taken a lot of the pictures at the event and along with these posted a running commentary. They had gotten Gary to play and it was fun reading and looking at the pictures. BATTLE REPORT: The Battle for the Moathouse Dragonsfoot url to thread www.dragonsfoot.org/forums/viewtopic.php?f=11&t=18764&hilit=chainmail+moat+houseSadly the picture links are broken, I am trying to see if I can find them elsewhere. I fixed up those links for you! All pictures are displaying now. Futures Bright, Paul
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Post by grodog on Nov 14, 2013 0:09:12 GMT -6
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Post by Otto Harkaman on Nov 15, 2013 16:13:37 GMT -6
I fixed up those links for you! All pictures are displaying now. Futures Bright, Paul Thanks Paul! Fun looking over those pictures again!
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Post by derv on Nov 15, 2013 17:06:09 GMT -6
Yes, thanks Paul. Also, thankyou Otto for bringing it up.
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Post by Stormcrow on Nov 15, 2013 19:34:55 GMT -6
The Stragetic Review #1 has a frustrating note in it:
"It is also hoped that we will be able to release at least one -- and possibly two -- companion booklets to CHAINMAIL, one to deal with the Crusades and the other with mythical English Medieval times (you guess which of the two possibilities we plan!) Both will use the CHAINMAIL system with modifications to fit the particular case."
I wonder if any work was ever done on either of these.
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Post by derv on Apr 27, 2014 19:14:47 GMT -6
I had purchased a copy of John Curry's reprint of Tony Bath's Ancient Wargaming. I have yet to read it, having other books on my "to read" list ahead of it and not being a particularly quick reader to boot. But, I did flip through it's pages and at the very back of the book is a short article that caught my eye titled, "A Simple Map Campaign". In the article Tony presents a stripped down quick approach to running a basic campaign that creates objectives and continuity to your individual battles. It also involves very little record keeping.
The basic include: 1. A map that includes numerous towns and a network of roads that connect them. He used a historical map of Palestine. 2. Every town contains an army. 3. Where roads ran off the edge of the map were considered entry points. -Each player was allotted 2 armies per entry point assigned to them. 4. Each player moves in turns. -A turn allows 3 attack moves and 1 march move. a. Attack move= moving from an entry point to next town on road. b. March move= distance from entry point or occupied town to next town on map regardless of the physical distance. 5. Battles performed a. If attacking army wins conflict, the town was occupied. If attacking army loses, his army was eliminated. b. Another attack move could then be made by moving the victorious army forward to next town or moving on a different route. 6. When turn was completed, player draws a fresh army for each victory he had achieved. -This army appeared at one of his entry points and the march move used to advance it ahead one stage along the route.
Tony goes on to comment that sooner or later, your lines of advance will intersect with one of the other players, creating interesting choices of strategy.
Armies and terrain were randomly selected, but a point system was used for creating the armies.
He also added 8 random situations that might occur before a battle to add a little more diversity. These involved positioning and timing of troops.
That's it in a nut shell. A pretty tidy framework to start a campaign. Clearly, it can be built upon to add more complexity, but this simple approach has a lot of appeal, I think.
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Post by Deleted on Apr 27, 2014 20:05:33 GMT -6
Try Tony Bath's "Setting Up a Wargames Campaign."
Not only is it great about the topic, but you'll see how porous the wall between wargame campaigns and D&D was in the beginning.
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Post by jmccann on Apr 27, 2014 22:43:08 GMT -6
Try Tony Bath's "Setting Up a Wargames Campaign." Not only is it great about the topic, but you'll see how porous the wall between wargame campaigns and D&D was in the beginning. Seconded. This is fascinating stuff. Tony Bath describes many proto-RPG elements in his campaigns. Similarly a lot of the Diplomacy zines from the late 60s till the time of D&D describe games with a lot of proto-RPG elements.
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Post by derv on Apr 28, 2014 17:08:49 GMT -6
Try Tony Bath's "Setting Up a Wargames Campaign." Not only is it great about the topic, but you'll see how porous the wall between wargame campaigns and D&D was in the beginning. "Setting Up a Wargames Campaign" is actually part of the John Curry's reprint I mentioned. Based on you and jmccann's recommendations, I may have to move it ahead on my "to read" list.
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