|
Post by alcyone on Jul 27, 2012 11:36:21 GMT -6
Once I have Delving Deeper in my possession, I intend to set up a play by post game. Given the availability of my normal group; they won't be able to take on one more face to face game. There are a few things that will probably need tweaking. Given that OD&D has no real combat sequence, at least in the 3 LBBs, it's a good opportunity to tailor it to the nature of PbP. I like predeclaring spells and withdrawals, but any kind of multi-stage initiative routine tends to stall out in PbP. I did a game of Dark Dungeons with BtB initiative, and while I liked the system a lot (Declare for an initiative bonus, or hold to find out what monsters are doing for normal initiative), it couldn't survive the length between posts. If a combat sequence is given in Delving Deeper, perhaps it's already suitable out of the box? Another is the Elf, and I am curious how it is written up in Delving Deeper. The Elf can choose "for each adventure" how to advance. In real life, that might be the length of that day's session. Or it could be the duration of a published module, or maybe the time from leaving town to coming back. In my game, I plan to run a sandbox with both random ruins/caves/dungeons/towns and published adventures that dot the landscape. Since the experience is online and continuous, I wonder how to define "adventure", or if it would be better to come up with another way of handling xp for elves. I've been looking at Makofan's and Ways of the Earth's PbP for ideas. By the way, Ways, you run a detailed, active, interesting PbP game with lots of players. Stop it! Finish Delving Deeper instead .
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 27, 2012 11:54:24 GMT -6
" . . . can change class between adventures as often as desired."
An exact quote from the most recent version I have on my computer. Keep in mind I'm not doing the final editing so there may be changes in the text of which I am not aware.
On a personal note, I've always run it so the elf can change class between adventures or after a good night of rest in a secure location. I usually include a few safe, easily defensible positions in dungeons with more than one or two levels, but secure usually means outside the dungeon in a well-guarded camp (edit to add:) or a human or demi-human settlement.
Another variant I've seen a few times is allowing change at a certain time, such as midnight or noon ... though my favorite iteration has been allowing change at moonrise.
|
|
|
Post by waysoftheearth on Jul 27, 2012 16:57:59 GMT -6
By the way, Ways, you run a detailed, active, interesting PbP game with lots of players. Stop it! Finish Delving Deeper instead . Don't worry Aergraith; aside from helping John out here and there, most of my DD effort has been done (more or less) for some time now. There's one more task for me, but that can't be done until something else is done first. Regarding Elves, the snippet Dubeers posted was the lastest as far as I am aware. The referee is free to define "between adventures" however he likes. XP is earned in only the one class at a time. As soon as the Elf has two classes, he must maintain two XP totals -- one for each class. Regarding initiative and turn sequence in DD, it is pretty much as written up in my Alternative Combat System post, which is as per the 3LBBs + FAQ + a couple of points that carry over from Chainmail. FWIW -- in my experience, game pace is king in a PBP. You need to be quite loose, not hold the game up for players who rarely post, and allow players to interject their intentions whenever they do post. I have often considered resolving several rounds, or even an entire combat, with only one set of intentions from the players. I haven't done that yet... but perhaps I will in my next game
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 10, 2012 8:27:03 GMT -6
I've read most of Makofan's PbP game and it is incredibly fun to read so I can't imagine playing it. I haven't started on yours, waysoftheearth, yet but I'm sure it'll be awesome.
I'm starting a new PbP (on my own ProBoards forum) right now and I decided to go with Labyrinth Lord. I wished the PDF of DD would have been available, that could have been a tempting choice.
About that, when is it coming out?
|
|
|
Post by waysoftheearth on Aug 10, 2012 18:46:04 GMT -6
I've read most of Makofan's PbP game and it is incredibly fun to read so I can't imagine playing it. I haven't started on yours, waysoftheearth, yet but I'm sure it'll be awesome. I'm starting a new PbP (on my own ProBoards forum) right now and I decided to go with Labyrinth Lord. I wished the PDF of DD would have been available, that could have been a tempting choice. About that, when is it coming out? Thanks Greykat, and good luck with your PBP game. As for when DD will be available, I think we'd all dearly like to know that ! Truth is I don't know. But I do know a few things which may or may not be useful to you... (Most of this stuff will probably appear in a more formal update soonish, but it's been a while since the last one so I'll just tell you what I know -- which isn't everything John knows of course). One thing is, all the proof reading has been done, including the three Vols of DD and also three introductory adventures to go with it. Another thing is, all corrections were applied to DD Vols 1 and 2 quite a while back. I'm expecting to finish applying the corrections to DD Vol 3 this very weekend. In the meanwhile, John has moved (or is moving) house, which I'm sure has been a big interruption to everything he's up to, including DD. Which I'm guessing is why we haven't heard much from the Brave Halfling Himself recently So to sum up, PDFs of Vols 1 and 2 (players and refs booklets, since the monster and treasure reference is in DD Vol 3) could in theory appear at "any moment". In practice, there may still be a few loose ends to tie up, and they will appear whenever John says they will. Personally, I can't wait to see DD in the wild and being downloaded by hundreds of eager players... but I guess I'll just have to wait like everyone else
|
|
|
Post by Otto Harkaman on Aug 10, 2012 20:18:37 GMT -6
Regarding initiative and turn sequence in DD, it is pretty much as written up in my Alternative Combat System post, which is as per the 3LBBs + FAQ + a couple of points that carry over from Chainmail. Oh I am glad I saw this.
|
|
|
Post by alcyone on Aug 11, 2012 15:38:58 GMT -6
So to sum up, PDFs of Vols 1 and 2 (players and refs booklets, since the monster and treasure reference is in DD Vol 3) could in theory appear at "any moment". In practice, there may still be a few loose ends to tie up, and they will appear whenever John says they will. Thanks for the news. I reluctantly admit I am pathetic enough to check for any progress reports approximately 100 times a day.
|
|
|
Post by waysoftheearth on Aug 11, 2012 19:41:13 GMT -6
Thanks for the news. I reluctantly admit I am pathetic enough to check for any progress reports approximately 100 times a day. I too find myself checking the DD development forum (restricted to the DD team only, sorry) multiple times a day, so you're not the only one! The latest news as of the wee hours this morning is that Vol 3 is now all corrected and ready for pre-prod. Woohoo!
|
|
|
Post by Haldo Bramwise on Aug 12, 2012 15:02:22 GMT -6
We finally got moved yesterday, but my only internet access is my iphone until the cable internet is installed in the morning. I will be checking with Simon, but I beleive the Delving Deeper pdfs will be available before the end of the month. We will make them available to this Pbp game asap too.
|
|
|
Post by alcyone on Aug 12, 2012 17:57:59 GMT -6
We finally got moved yesterday, but my only internet access is my iphone until the cable internet is installed in the morning. I will be checking with Simon, but I beleive the Delving Deeper pdfs will be available before the end of the month. That's great news! We will make them available to this Pbp game asap too. Oh, well, don't worry about my game, I'll have lots of work to do even getting my players together for it.
|
|