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Post by tkdco2 on Jun 30, 2024 0:37:40 GMT -6
I was trying Castle Falkenstein's duelling system, simulating a Highlander-style duel. I added rules for regenerating damage. It took forever since neither side was able to land a killing blow. I'm modifying some of the rules to make the system play a bit faster.
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Post by stevemitchell on Jun 30, 2024 15:25:05 GMT -6
Some American Revolution battles from GMT, with the Americans losing, respectively, at Rhode Island, Newport, and White Plains. Then on, or backward, to the English Civil War in the form of Power and Resolution from Compass. I played the full four-player campaign, 1642-1651. The Scots were the surprise winners, followed by Parliament, the Royalists, and the Irish. A rough time for the House of Stuart: both Prince Rupert (the King's nephew) and Prince Charles (the King's son) died in battle, and King Charles I was captured by Parliament toward the end of the game and was being carted off to the Tower.
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Post by stevemitchell on Jun 30, 2024 15:39:00 GMT -6
Forgot another good one I played recently. Legion has released a game called Invasion: Malta, which allows you to play out one of the various invasion plans the Axis devised for the island of Malta--one each for 1940, 1941, and 1942. These plans were never tried in history, but as what-ifs, they make for great gaming situations. I tried the 1940 scenario, with the Italians only (no Germans) landing by sea, supported by a small paradrop operation. The Italians built out a substantial lodgment but were unable to take enough victory hexes to claim a victory. The game also includes a bonus game on the historical German invasion of Leros in 1943, another seaborne/airborne operation, with the Germans winning this time.
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Post by Malchor on Jul 31, 2024 7:30:39 GMT -6
The British Way, campaign game round 2 and campaign of Star Wars: Imperial Assault
Recents are: Arcs, Space Corp., Gest of Robin Hood.
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Post by stevemitchell on Jul 31, 2024 9:12:15 GMT -6
I thought GMT did a great job with The British Way.
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Post by stevemitchell on Aug 10, 2024 11:14:29 GMT -6
Some Civil War battles:
I played Franklin from Worthington. This actually includes two battles, Spring Hill and Franklin, with an option to play the two games as a campaign with linking rules. I played the campaign, ending in a Union victory. Then I played Battle of Wyse Creek from Blue Panther Games, on a fairly obscure (at least to me) clash in North Carolina toward the end of the war. Another Union victory.
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Parzival
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Post by Parzival on Aug 10, 2024 13:25:38 GMT -6
Some Civil War battles: I played Franklin from Worthington. This actually includes two battles, Spring Hill and Franklin, with an option to play the two games as a campaign with linking rules. I played the campaign, ending in a Union victory. Then I played Battle of Wyse Creek from Blue Panther Games, on a fairly obscure (at least to me) clash in North Carolina toward the end of the war. Another Union victory. Ah, my home digs (Franklin, that is). Not familiar with that game. I have worked up a scenario in Battle Cry, although really it focuses on the main area and less so on Fort Granger, which is probably something I should correct.
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Post by stevemitchell on Aug 10, 2024 22:23:42 GMT -6
My wife has visited the Franklin battlefield, but I have not. The Worthington game is part of their brigade-level series on Civil War battles, with previous entries covering Antietam, Shiloh, the Seven Days, and Gettysburg. l like the system, but I would say that Franklin is my least-favorite title in the series so far. Reflecting the historical situation, the Confederates don't have much chance of winning. Not much replay value, I'm afraid. It looks like the Wilderness will be the next game in the series, and I'm very much looking forward to that (not many games on the Wilderness out there).
And continuing my Civil War roll, I'm fighting at Culp's Hill right now (via Flanks of Gettysburg from Compass).
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Parzival
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Post by Parzival on Aug 12, 2024 12:32:50 GMT -6
My wife has visited the Franklin battlefield, but I have not. The Worthington game is part of their brigade-level series on Civil War battles, with previous entries covering Antietam, Shiloh, the Seven Days, and Gettysburg. l like the system, but I would say that Franklin is my least-favorite title in the series so far. Reflecting the historical situation, the Confederates don't have much chance of winning. Not much replay value, I'm afraid. It looks like the Wilderness will be the next game in the series, and I'm very much looking forward to that (not many games on the Wilderness out there). And continuing my Civil War roll, I'm fighting at Culp's Hill right now (via Flanks of Gettysburg from Compass). The Confederates’ best chance of winning most likely would have been to follow Forrest’s recommendation for a flanking maneuver over the Harpeth River much earlier on. Hood also needed better reconnaissance; despite his command post on Winstead Hill, he couldn’t see over the center rise (roughly at the site of the Carter House) to Upd**e’s* Brigade in reserve— he probably thought he was facing less resistance in the center than was actually there. Would better intelligence have changed Hood’s mind? Would Forrest’s suggestion have worked? (It didn’t when finally tried, but that may have been a case of “done too late.”) Possibly not in reality, but a game should at least allow for it (ain’t fun playing a battle you can’t win, even if it’s historically valid). All battles can be questioned and “what if-ed.” But a game should probably lean towards the “what if” side of things. ——— (* or Opd**e— spellings vary. EDIT: Oh for Pete’s sake. The name contains another word for dam, particularly one that might surround the Netherlands, in this case spelled with a “y”— the autocensor is set a bit high, y’all. C:P )
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Post by stevemitchell on Aug 17, 2024 21:27:17 GMT -6
More from the Civil War:
Flanks of Gettysburg, from Compass Games, has two complete battles at company level, both from the second day at Gettysburg: Culp's Hill, with the Confederates attempting to storm the north end of the Union line, and Little Round Top, with the Rebs trying to go around the southern end of the line. I played Culp's Hill, which ended in a Union victory.
Then it was on to the Chancellorsville campaign, in the form of Sedgwick Attacks from Revolution Games. This is part of their regimental-level Blind Swords series. It focuses on the Battle of Salem Church. The Union won again.
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yesmar
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Post by yesmar on Aug 18, 2024 19:24:03 GMT -6
I currently find myself torn between The Awful Green Things From Outer Space and Tractics.
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Parzival
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Post by Parzival on Aug 19, 2024 9:54:50 GMT -6
I currently find myself torn between The Awful Green Things From Outer Space and Tractics. TAGTFOS is Tom Wham at his best. What a great game. Somewhere out there on the “interwebs” are pictures of a set with homemade figures for the crew, Awful Green Things, and the various objects/weapons. I envy that set!
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Parzival
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Post by Parzival on Aug 21, 2024 17:36:57 GMT -6
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Post by stevemitchell on Aug 29, 2024 14:32:00 GMT -6
Still in the Civl War: I played Revolution's Grand Havoc, covering the clash at Perryville at regimental scale. A Union victory, but only after a hard-fought battle. Another fine entry in Revolution's Blind Swords series.
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