Post by Mushgnome on Oct 9, 2012 14:45:04 GMT -6
April 27, a cold and foggy night
Fated to Die, Breath of New Moon, Shade of the Evermore, Minion of the Unholy Fragnog, A Gunnery Veiled, and Sgt. Cannibal are all deep in sleep and unavailable for this episode, as are the dinosaurs. Any XP earned will be split between the players to allocate among your henchmen and hirelings as you choose.
crusssdaddy controls 5 ulfire men (1HD light foot), Gunnery's 3 orange men (1HD light foot), and Buck Quarry (1HD armored green man)
ehiker controls a Deep One (1+1HD heavy foot), 8 brown men (2HD armored pike), and Lance Quarry (1HD armored green man)
kipper controls 4 bone women (2 fighters + 2 specialists), Minion's 4 bone men (1+1HD armored foot), and Rod Quarry (1HD armored green man)
[additionally everyone except the brown men has a howdah pistol, and spare pikes are available for all if desired, just say so]
There's lots of brontosaurus burgers for all! What is your sleep schedule and accommodations? How do you organize patrol/guard duty? Do the different colored men camp separately and keep their own company, or do they fraternize? Do your men have unique customs or quirky habits that distinguish them from the other men? What is the general mood in camp after the day's events (cannibal attack, death of one of the dinosaurs, nearing the Haunted Swamp)?
The idea here is that the hero-tier characters never have to worry about stuff like keeping night watch or putting food on the table; there is a whole support network of henchmen and NPCs behind the scenes running the camp, and once every few episodes we'll check in and see how they're getting on with things, set up some mildly-entertaining recurring subplots. Also this sets up a pool of somewhat-fleshed-out minor characters from which we can potentially recruit replacement PC's in the event of untimely character death.
Fated to Die, Breath of New Moon, Shade of the Evermore, Minion of the Unholy Fragnog, A Gunnery Veiled, and Sgt. Cannibal are all deep in sleep and unavailable for this episode, as are the dinosaurs. Any XP earned will be split between the players to allocate among your henchmen and hirelings as you choose.
crusssdaddy controls 5 ulfire men (1HD light foot), Gunnery's 3 orange men (1HD light foot), and Buck Quarry (1HD armored green man)
ehiker controls a Deep One (1+1HD heavy foot), 8 brown men (2HD armored pike), and Lance Quarry (1HD armored green man)
kipper controls 4 bone women (2 fighters + 2 specialists), Minion's 4 bone men (1+1HD armored foot), and Rod Quarry (1HD armored green man)
[additionally everyone except the brown men has a howdah pistol, and spare pikes are available for all if desired, just say so]
There's lots of brontosaurus burgers for all! What is your sleep schedule and accommodations? How do you organize patrol/guard duty? Do the different colored men camp separately and keep their own company, or do they fraternize? Do your men have unique customs or quirky habits that distinguish them from the other men? What is the general mood in camp after the day's events (cannibal attack, death of one of the dinosaurs, nearing the Haunted Swamp)?
The idea here is that the hero-tier characters never have to worry about stuff like keeping night watch or putting food on the table; there is a whole support network of henchmen and NPCs behind the scenes running the camp, and once every few episodes we'll check in and see how they're getting on with things, set up some mildly-entertaining recurring subplots. Also this sets up a pool of somewhat-fleshed-out minor characters from which we can potentially recruit replacement PC's in the event of untimely character death.