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Post by Finarvyn on Sept 2, 2012 9:31:47 GMT -6
I've been reading my Amazing Adventures PDF and I really like it. Of course, I'm already sold on the SIEGE mechanic and Castles & Crusades, so it's not a huge jump to go from fantasy to pulp rules. I've been thinking of doing a detective campaign or maybe trying to bring in elements of Sin City, perhaps with a hint of the arcane, and these rules seem to run smoothly and it's like I already know how to play the game. I'm kind of bummed that in doing some web surfing I'm not finding much chatter about this game.
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Post by Sean Michael Kelly on Sept 3, 2012 15:33:20 GMT -6
I LOVE pulp, but never seem to be able to get anyone to actually PLAY it. I have a small shelf full of pulp genre Savage Worlds stuff that I've really enjoyed reading, but alas.... Ne'er a player can be found. Amazing Adventures looks good too, but I'm afraid it'll be another means to frustration! (a chance I'll still likely take. ;D )
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Post by Finarvyn on Sept 27, 2012 13:46:39 GMT -6
Do we know when print copies are supposed to hit our mailboxes? I did the kickstarter and am expecting a whole pile of goodies one of these days... probably whatever day it rains since the stuff probably won't fit in my mailbox.
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Post by kesher on Sept 27, 2012 14:20:11 GMT -6
Sheesh... Negative Nellie...
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Deleted
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Post by Deleted on Sept 27, 2012 14:44:57 GMT -6
Yeah ... he's a Debbie Downer! LOL!
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mythos
Level 3 Conjurer
Posts: 96
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Post by mythos on Sept 30, 2012 22:37:47 GMT -6
Fin, care to give us a rundown on the setting and the system? I love Pulp related games and would like to hear your opinion of this one.
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Post by Finarvyn on Oct 1, 2012 4:42:37 GMT -6
The system is pretty much Castles & Crusades, but modern, so if you like C&C you'll love AA. C&C is (to me) sort of a blend of AD&D and 3E -- the feel of AD&D but some of the newer stuff (like spell lists) from the SRD. In Amazing Adventures the character classes are: Arcanist, Gadgeteer, Gumshoe, Hooligan, Mentalist, Pugilist, Raider, and Socialite. Like in C&C, each class has certain class abilities they can do. Sort of like a limited skill system, but without the option of cross-class selection. There are sanity rules for the Call of Cthulhu fans, as well as psychic powers and some magic.
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mythos
Level 3 Conjurer
Posts: 96
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Post by mythos on Oct 1, 2012 7:37:45 GMT -6
Thanks for the information. I don't own C&C but have played in a few games. I think I'm going to have to pick AA. One additional question. How tied is the setting with the system? I've been thinking about running a Pulp game in a variation of the 1980's. One where history took a different turn in the past. So I'm curious if it would be possible to create thias setting without having to make alterations to the system.
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Post by Finarvyn on Oct 1, 2012 12:26:35 GMT -6
I don't recall any real setting stuff in the rulebook, or at least if there is any it's not canon. I'm planning on running some non-pulp campaigns with AA. Maybe a Dresden Files thing or a detective game with some Cthulhu elements. It's advertised as "pulp" but doesn't need to be that at all.
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mythos
Level 3 Conjurer
Posts: 96
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Post by mythos on Oct 1, 2012 13:02:39 GMT -6
Thank you for the information. i have a setting in mind, taken from an old pulp based issue of Dungeon magazine. From the way you describe AA it should be no problem to adapt the game to the setting I have in mind.
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Post by kesher on Oct 1, 2012 13:42:29 GMT -6
The burning question for me is, can I play a Hooligan Pugilist...
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Post by thorswulf on Oct 1, 2012 17:13:46 GMT -6
Do yourselves the favor of going to Bob Murch's Pulp Figures website! www.pulpfigures.com/If you don't find some kind of inspiration there, you ain't tryin'! Oh yeah, buy some figs from Bob if you want to. He's a good egg, and a real down to earth gamer like us! Even if you don't do miniatures there is bound to be something there that will delight, inform, titillate, or just make your inner pulp gamer very happy!
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mythos
Level 3 Conjurer
Posts: 96
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Post by mythos on Oct 2, 2012 17:05:52 GMT -6
Just downloaded the pdf. I have to say that I love what i am reading! I'll have to get something done with it as soon as possible. Which means I may be running two games by the end of the month. Also, for those looking for help in creating adventures, you might want to give Lester Dent's Master Plot Formula a read through.
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Post by Finarvyn on Oct 2, 2012 18:22:51 GMT -6
Awesome link, Mythos! Thanks! (And glad you're loving AA. I'm loving it, too, and I can't wait for the print version to come out!)
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mythos
Level 3 Conjurer
Posts: 96
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Post by mythos on Oct 2, 2012 21:15:55 GMT -6
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Post by thegreyelf on Oct 18, 2012 9:32:33 GMT -6
Hey, all, sorry I'm late to the party on this--been out of the loop for awhile. I've also posted downloads and errata for AA online. The errata apply to the early PDFs and Gen Con (black cover) hardcopies. The eventual retailer hardcopies with the lighter-tone cover art SHOULD have errata incorporated. The character sheet is my homebrew, not the one in the book. The firearms table supplements the one in AA, adding more guns for your game. First Printing Errata Character SheetAdditional Firearms Table!There is no setting--AA is an open game designed to handle any sort of pulp you want (swords and sorcery notwithstanding), from 1920's Weird Tales through 50's movie serials, through modern takes on it like Indiana Jones and Sky Captain and the World of Tomorrow. I am told that the game should be shipping to distributors within a week or so, so it should hit mailboxes soon!
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