Deleted
Deleted Member
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Post by Deleted on Aug 15, 2012 7:12:36 GMT -6
Dramorian is Lawful.
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Post by waysoftheearth on Aug 15, 2012 7:21:29 GMT -6
Yep, it's fine to assume Firas has already mastered his scroll.
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Post by mgtremaine on Aug 15, 2012 7:24:23 GMT -6
From your descriptions, above, I'm assuming that Tirandir the Elf is starting out as a fighter, while Firas the Elf is starting out as a magic-user? Correct on my part... Tirandir will start as a Fighter, I hope to flex some magic-user muscle eventually but not now. Hopefully there will be a nice in-game point to make a shift. No idea what I should do about the Spellbook but perhaps that will be the in-game cause/effect. -Mike
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Post by waysoftheearth on Aug 15, 2012 7:36:57 GMT -6
Okay, thanks guys. We almost have a full company...
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Post by alcyone on Aug 15, 2012 14:01:21 GMT -6
Yipe, I'd better buy a waterskin too!
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Post by Zenopus on Aug 15, 2012 20:24:14 GMT -6
And "Mot" is a simply superb name ;D Thanks. I thought something short would make it easy on the typing. (Plus I like Mott the Hoople) Character Record revised to include alignment & starting spell.
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Post by waysoftheearth on Aug 16, 2012 16:54:58 GMT -6
riftstone, your rolls are: 1: 1 + 6 + 1 = 8 2: 6 + 6 + 2 = 14 3: 1 + 4 + 3 = 6 4: 5 + 5 + 4 = 15 5: 6 + 3 + 3 = 12 6: 3 + 6 + 2 = 11 7: 1 + 3 + 4 = 8
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Post by waysoftheearth on Aug 16, 2012 19:14:20 GMT -6
trebormills, your rolls are: 1: 1 + 2 + 3 = 6 2: 1 + 6 + 4 = 11 3: 3 + 4 + 2 = 9 4: 5 + 5 + 3 = 13 5: 6 + 2 + 4 = 12 6: 5 + 4 + 6 = 15 7: 5 + 4 + 5 = 14
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Post by waysoftheearth on Aug 16, 2012 20:24:13 GMT -6
@greykat, your rolls are:
1: 6 + 5 + 6 = 17 2: 6 + 3 + 1 = 10 3: 5 + 1 + 1 = 7 4: 6 + 3 + 5 = 14 5: 4 + 3 + 3 = 10 6: 6 + 2 + 1 = 9 7: 6 + 3 + 3 = 12
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riftstone
Level 1 Medium
Professional Lurker
Posts: 18
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Post by riftstone on Aug 16, 2012 21:29:47 GMT -6
Ok, I am looking at the optional Thief class. When it states "man-type", does that mean human only?
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Deleted
Deleted Member
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Post by Deleted on Aug 16, 2012 21:43:10 GMT -6
Basically, man-type indicates humans, demi-humans, and humanoids (with some few others added into the mix such as fairies).
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Post by waysoftheearth on Aug 16, 2012 21:50:28 GMT -6
Dubeers has already explained, but I'd also add that "man-type" is the terminology that preceded "demi-human" and "humanoid", so we use it in DD for a little bit of authenticity, if you want to call it that.
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Post by waysoftheearth on Aug 17, 2012 7:03:20 GMT -6
Mike, your rolls have arrived: 1: 5 + 4 + 4 = 13 2: 1 + 2 + 2 = 5 3: 5 + 5 + 1 = 11 4: 3 + 6 + 5 = 14 5: 3 + 2 + 2 = 7 6: 5 + 2 + 1 = 8 7: 6 + 6 + 1 = 13
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Post by trebormills on Aug 17, 2012 19:20:01 GMT -6
Ta Im thinking elf with those rolls. Must re view char gen section edit> doh was going to go backwards with rolls so str 14, int 15 etc...thought it looked to good to be true...still thinking elf mind as I dont feel we need yet another cleric. I wouldnt mind being a cleric however ps if i go elf i assume i could start as a fighter to get hp(hd1+2) then sneakily become a mu to get spells and scrolls?? or do i need to be mu for scroll and spells then switch to F? the joy of minmaxing old skool style For spells im torn - comprehend languages may be needed for an int 9 elf. Sleep is a solid choice and read magic i assume needed for spell book understanding. I think i spotted good ol magic missle so a ranged attack may be a good choice....dear o dear i remember why i always played a thief now see first draft below
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Post by trebormills on Aug 17, 2012 20:03:57 GMT -6
Alevarsa the Elf lvl 1 f/mu Neutral
STR 11 INT 9 WIS 13 DEX 12 CON 15 CHA 14 doors 5+ 75ilbs carry, 2 lang, +1 hp, 6 dudes +1 loyalty
languages: elvish, common MU spells- read magic, sleep
equipment- daggerx4, torch x12, flint and steel, waterskin, backpack Leather armour , iron rations and std rations + GP change so thats 66 ilbs and 8 gp left over...i think (its late and i didn't spreadsheet my stuff)
fluff if passes inspection to follow
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Post by waysoftheearth on Aug 17, 2012 20:30:30 GMT -6
Looks good Trebormills. Presumably you have double rations so that you can feed the monsters?
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Post by sulldawga on Aug 17, 2012 20:31:39 GMT -6
Looks good Trebormills. Presumably you have double rations so that you can feed the monsters? It always works with guard dogs in the movies... why not with displacer beasts, too?
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Post by trebormills on Aug 17, 2012 20:35:19 GMT -6
you dont get as charming as me without feeding them up first you know...i guess i need to type it up and do some fluff then
edit> done, an eye for the ladies and a tendency to favor knives marks this elf as always able to find trouble. You find food can go a long way with mortals whom seem obsessed with the stuff- all good elves like berries and wine (made from berries) ps what monsters?
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Aug 23, 2012 10:15:37 GMT -6
Sorry to be such a flake. Here is a draft of my first attempt:
Malaveque the Mage Elvish MU - Level 1 Chaotic
Taking Roll 7 (10) as my initial gold pieces (10x10=100gp)
Str: 5 (open doors 6, Weight limit 50 lb) Int: 15 (7 languages, PR +5% Exp) Wis: 13 Dex: 11 Con: 13 Chr: 5 (Does not win friends or influence people)
Equipment: 2 daggers, staff, backpack, cloak, Iron rations (1wk), Sack (small), Sack (large), Tinderbox, Waterskin, Torches (12), Rope 50', Spell Book, Scroll of Sleep, Scroll of Charm Person
I make it 12 gp remaining and encumbrance of 41.5 lb out of 50 allowed. I did not count weight for the backpack, sacks, or scrolls. The tinderbox weight is listed as (-).
Languages: (for Elf) Elvish, Gnoll, Hobgoblin, orc, Chaotic alignment, Common, (and 7 more?)
Elf Skills: +1 damage with magic weapons, near invisible, move almost silently, locate secret doors (3-6), discern noises when listening (5-6), immune to paralysis by ghouls
Spell Book: Charm person, Comprehend Languages, Detect Magic, Sleep, Hold Portal, Read Magic, Light
Spells memorized: Sleep
Malaveque is an outcast Elf, in part due to his brooding and sarcastic nature and also his deformed appearance, the result of an ambitious alchemy experiment gone wrong as an adolescent. His skin is marred by acid burns from the right half of his face across his chest and down his right arm. His right hand is functional, but badly scarred, leaving him somewhat weak. He has lost his hair on the right side where only scars remain, while on the left it grows unkempt due to inattention. Driven out by his own people, he has sought various employment in order to fund continued magical studies. He has been with the mercenary band for about a year, and has been considering leaving as the rewards have been lacking.
[Edited: PS. Assumed rope was sold by the foot and weight works proportionally.
If this is good, I'll repost to the active character thread.]
[Edited again. Does the referee wish to roll for the starting hit points?]
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Aug 23, 2012 12:03:44 GMT -6
I also didn't count weight for the spell book.
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Post by waysoftheearth on Aug 23, 2012 15:58:22 GMT -6
Looks good Rleduc. Your spell book weight 5 lbs. I will roll your hit points... You can go ahead a post in the PC sheets thread
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Post by ehiker133 on Aug 23, 2012 21:59:12 GMT -6
I kan haz some neeew rolls?
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Post by waysoftheearth on Aug 23, 2012 23:31:09 GMT -6
I kan haz some neeew rolls? You most certainly can ! 1: 6 + 1 + 6 = 13 2: 2 + 5 + 2 = 9 3: 6 + 3 + 1 = 10 4: 6 + 5 + 5 = 16 5: 5 + 4 + 3 = 12 6: 2 + 3 + 3 = 8 7: 3 + 4 + 1 = 8 [Hmm, looks like a ranger type to me... ;D]
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Post by waysoftheearth on Aug 28, 2012 20:45:03 GMT -6
Mushgnome, your new rolls, Sir!
1: 4 + 4 + 3 = 11 2: 5 + 1 + 6 = 12 3: 3 + 1 + 4 = 8 4: 4 + 4 + 6 = 14 5: 3 + 5 + 5 = 13 6: 6 + 1 + 3 = 10 7: 1 + 6 + 2 = 9
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Post by Mushgnome on Sept 1, 2012 21:16:42 GMT -6
Dishmaeve Ushatlolor level 1 chaotic dwarf female STR: 11 INT: 12 WIS: 8 DEX: 14 CON: 13 CHA: 10 starting gold: 90gp, current 0gp
Equipment: leather armor, helmet, shield, hand axe, sling, backpack, 1 week iron rations, 1 flask wine, waterskin, lantern, 4 flasks oil, tinderbox, rope, sack, crowbar
Dwarf abilities: half damage from giant-types; save as 4 levels higher; detect stone; listen 5-6 Languages: Dwarf, common, goblin, gnome, kobold
Backstory: Dishmab's dark sister.
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Deleted
Deleted Member
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Post by Deleted on Sept 2, 2012 15:13:18 GMT -6
Eldric, Fighter
STR: 17 (Damage +1, Open Doors 5-6, 100lbs, +10% XP) INT: 10 (2 languages) WIS: 7 DEX: 14 CON: 10 (Shock 70%) CHA: 9 (Max retainers 4)
Hit Points (current/max): ?/?
Alignment: Neutral
AC: ?
Weapons: - Sword - Spear - Dagger
Armor: - Mail - Shield - Helmet
Misc Equipment: - Backpack - Traveling cloak - Torch (6) - Small Sack - Oil flash (2) - Tinderbox - Waterskin - Ration (7 days) - Hammer - Iron spikes (6) - Crowbar
Money: 7gp
Languages: Common and Goblinoid
Backstory: [incoming...]
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Post by waysoftheearth on Sept 2, 2012 16:29:56 GMT -6
Very good Mushgnome and Greykat... your PCs await their respective opportunities
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Post by ehiker133 on Sept 5, 2012 7:29:09 GMT -6
For your approval, WOTE:
Pimpernell Shortwick level 1 neutral halfling male STR: 13 (open doors 5-6, weight allowed 75lb) INT: 9 (n/a) WIS: 10 (1 additional known language) DEX: 16 (+1 Init, +1 To Hit Missile Weapons) CON: 12 (90% Survive Shock) CHA: 8 (n/a)
gp: 1 Equipment: chainmail short bow 20 arrows hand axe backpack torches (6) waterskin flask of oil (2)
Languages: common, goblin
Halfling Abilities: +1 To Hit with Missile Weapons Hear Noise at Door on 5-6
Notes: +2 To Hit with Missile Weapons (total bonus)
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Post by waysoftheearth on Sept 5, 2012 17:30:50 GMT -6
Looks good Ehiker... you do seem to have an affinity for the little people
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Post by ehiker133 on Sept 6, 2012 0:14:02 GMT -6
Weird, innit?
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