Greg owns the trademark to Runequest and he licensed it to Mongoose and then when Mongoose dropped the license he licensed it to the authors who wrote for Mongoose who started a new company. I started playing once Mongoose got the license, but from what I've read on the web, people who played Chaosium's Runequest 2 and AH's Runequest 3 seemed to be impressed with Mongoose's Runequest 2 (MRQ2). Runequest 6 is a clarified and expanded version of MRQ2. Legend is MRQ2 with IP elements stripped (since Mongoose retained "text" rights but not IP rights).
Post by vladtolenkov on Jul 9, 2012 9:48:03 GMT -6
I've been waiting for Runequest 6 for a few months now, and I'm pretty excited.
What I like is that this edition is setting neutral (although it was tailor made to be used for gaming in Glorantha). The price is a little steep, but knowing that I'm getting everything in one book does make a difference. So Instead of having to buy three books to be able to run the game I can just buy the massive Runequest 6 tome and be able to game with it for the next thirty years if I want.
They have said there won't be any other additions to the core rules, but that they are going to focus now on various setting implementations which can be used with the Runequest rules. This apparently includes Glorantha.
Anyone got an opinion now that they've purchased this?
Running: two 1st ed AD&D games -- one in Tekumel, the other running the Classic Dragonlance modules. Also running Classic Traveller. Playing: 1st ed Warhammer Fantasy RP The Enemy Within. FASA Star Trek. FGU's Lands of Adventure, run by the author, Lee Gold.
Post by Vile Traveller on Nov 24, 2012 19:06:14 GMT -6
I like it a lot for itself, as well as the physical production (except that weird font, even though I'm now used to it). The artwork is my kind of thing, I only wish there was more of it. However, I do feel it is just a little too big for comfortable use - I would have preferred to concentrate more on the rules and less on the publishing background, GM's advice, etc. I hanker for the days of <200 page rulebooks.
In terms of actual rules, I do have to say I still prefer the direction of the RQ1-RQ2-RQ3-RQ4 (unpublished)-BRP progression. I haven't had a chance to try out the rules in play but, although I can't see anything wrong with them, there are still many areas where I prefer the BRP approach. I think it's probably a personal thing, and a lot of gamers who haven't grown up with RQ/BRP may prefer RQ6.