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Post by burningtorso on Aug 29, 2015 4:52:36 GMT -6
Carcosa Hex: 1903 "Pojamar Mountains"
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Post by burningtorso on Aug 30, 2015 0:11:12 GMT -6
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Post by tkdco2 on Aug 30, 2015 0:27:00 GMT -6
Nice map! Thanks for sharing.
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Post by burningtorso on Aug 30, 2015 5:15:33 GMT -6
One more map before I call it a night.
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Post by geoffrey on Aug 30, 2015 21:04:39 GMT -6
I'm very impressed with these latest maps. Even though I like your earlier ones, I like these more.
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Post by burningtorso on Sept 1, 2015 15:54:17 GMT -6
Thanks
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Post by burningtorso on Sept 6, 2015 5:42:31 GMT -6
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Post by burningtorso on Sept 12, 2015 5:45:13 GMT -6
Updated version of Hex 2005 with more specific names for encounter areas and some extras. Update of Hex 2005 with some name updates and additional features. Sub-Hex 0805 (Unlisted on map, but skeleton icon exists.) Sub-Hex 1503 Fungoid Gardens (same) Sub-Hex 2004 People of the Consumed God (same) Sub-Hex 2401 Shrine of Yog-Sothoth, same but one subhex higher. Sub-Hex 0714 Space Alien Scientific Outpost is now listed as "Alien Outpost 8X-Y4P7S [Monitor]" Sub-Hex 0921 Oasis now the "Shaded Sanctum" Sub-Hex 1220 Dinosaur Riders now "Camp of the Xiolatus Dictate" (Dino Riders) Sub-Hex 1506 18 naked cannibals now "Cannibal Caves of Zha'hagn" Sub-Hex 1611 [unlisted] Sub-Hex 2016 Broken Statue now "Monument to the Faceless Herald of the Irreligious Authority of Man" Sub-Hex 2608 black rectangular monument now "The Black Monument" Sub-Hex 3114 low lying crypt now "Tomb of the Tetramerous Initiators of Nyarlathotep" Sub-Hex 1224 brown fighter (unlisted) Sub-Hex 2325 ruined keep now "Ruins of Hoxamet Keep" New Map Features: The Singing Graveyard: Monument to the Encoiler of the Sand Drifts: Monument to the Culling Silence of the Night: Monument to the Voracious Prowler of the Sands: Cave of the Ubiquitious Aberration of Serenity: (New God) Monument to the Transcendent Trepidation of the Mhornacian Desert: Monument to the Infested Defiler of all Flesh: Monument to the Carnality fo the Canyons: The Hanging Forest: (Victims compelled to hang themselves in dead fossilized forest) Tombs of the Afflicted Ones: (Disease Guardians?) Ruins of Tik'kata Fortress The Thrasher in the Sands (Shub Spawn or God, you decide) Obsidian Tower (Inspired by background tower in art for the Fight On #4 version of "The Fungoid Gardens'. Monument to the Devouring Mirage Monuments are usually, but not always carved out of mesas, hills, cliff faces, etc... The entities represented may be dead gods, existing gods or alternate names for existing gods. Plus other new maps:
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Post by burningtorso on Sept 25, 2015 8:07:03 GMT -6
Carcosa Hex: 2013 "Dominion of She of the Lake" As I had been writing some stuff up about this area in my gaming notes, I decided to skip to this area of the map and at least do this hex as a map.
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Post by burningtorso on Oct 16, 2015 17:05:39 GMT -6
Second part of Lake Yagshe, now with black font and white borders. Hex 1012:
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Post by tkdco2 on Oct 17, 2015 23:58:34 GMT -6
Awesome work, as always!
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Deleted Member
Posts: 0
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Post by Deleted on Oct 30, 2015 4:12:57 GMT -6
When all of these hexes are complete, I am going to have them printed, pieced together into a single map and plaster it onto my ceiling. Or make a big Carcosan quilt of some kind.
Either way, that's how great these are.
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Post by burningtorso on Oct 31, 2015 7:01:40 GMT -6
LOL, if I ever finish all these and you print them full size based on their resolution you might need a really big room!
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Post by tkdco2 on Nov 5, 2015 14:17:54 GMT -6
I've been thinking of doing this for Hex 0904 since I started my campaign there, but I never got around to it.
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Post by burningtorso on Dec 21, 2017 22:12:35 GMT -6
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Post by burningtorso on Dec 21, 2017 22:23:12 GMT -6
How the four newest maps fit. Since making this pic, I have fixed the trade route errors on the Hex 0201.
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Post by foxroe on Dec 22, 2017 1:06:29 GMT -6
Hmmm. I don't see the images. I turned my ad blocker off thinking that was it, but still no images.
The google link works though. Great maps (as always)!
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Post by tkdco2 on Dec 22, 2017 2:54:28 GMT -6
I don't see the images either.
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Post by owlorbs on Dec 22, 2017 7:00:03 GMT -6
Thanks for re-sharing the maps here.
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Post by burningtorso on Dec 22, 2017 21:24:55 GMT -6
Weird, they were working for me last night without issue, now even I can't see them.
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Post by burningtorso on Dec 22, 2017 21:31:51 GMT -6
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Post by tkdco2 on Dec 23, 2017 4:13:16 GMT -6
I can see those images. Thanks for reposting them.
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Post by foxroe on Dec 23, 2017 19:09:23 GMT -6
VERY much in the Carcosa spirit! I love reading the names of all of the locations and imagining what could be there. One quick question/observation: In the Orchard of the D*mned (<- censorship seems silly in a Carcosa thread ), in hex 1401, the path leading north appears to dead-end at the hex edge and not carry over into the Lakes of the Fetid Fungus - was this intentional?
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Post by burningtorso on Dec 27, 2017 0:48:39 GMT -6
If you are referring to the combo map, that was put together before I fixed the paths. On that individual maps that should be showing as fixed. The ones that I see show it as fixed (other than the one showing how they connect.) Link me the date and time stamps for the map you are referring to so I can fix. (Just in case you can see an old map link that is not showing up for me.)
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Post by foxroe on Dec 27, 2017 20:07:49 GMT -6
If you are referring to the combo map, that was put together before I fixed the paths. On that individual maps that should be showing as fixed. The ones that I see show it as fixed (other than the one showing how they connect.) Link me the date and time stamps for the map you are referring to so I can fix. (Just in case you can see an old map link that is not showing up for me.) Ah yes, I see it now. I was looking only at the composite map, and not the individual maps.
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Post by burningtorso on Dec 28, 2017 1:30:44 GMT -6
Ah ok. I have come across times when a pic would load for others but not me, usually due to some security setup I had going at the time.
So was wondering if there was a hex map I had not yet done yet that anyone wanted detailed and had some suggestions for locations/settlements/monuments/etc...?
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Post by tkdco2 on Dec 31, 2017 5:16:49 GMT -6
How about Hex 9004? I used that hex as a home base for my characters. The rulebook has a Green Man village there; I named it "Chel" in my game. It was near the river somewhat close to the northern end of the hex.
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Post by burningtorso on Jan 1, 2018 16:02:16 GMT -6
I am guessing you mean 0904. That would be a great place to start and gives me a reason to track down all the layouts for The Bottomless Loch maps that I prepped years ago and never did anything with, since they are just north of there. Let me know what other landmarks, settlements and such you had there. Anyone else have suggestions for that map? I have today and the next two days off, so I can do some work on it. tkdco2, If I remember right, you run the Carcosa board at G+ right? If so, could you forward this to that page to increase the input for the project?
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Post by tkdco2 on Jan 2, 2018 1:33:26 GMT -6
Yes, I meant Hex 0904. I didn't add too much to the hex, except that to the north of the village were plains where dinosaurs roamed. The villagers hunt them when food is scarce. The northwest has a forest where carnivorous apes dwell.
No, I'm not running the Carcosa board on G+.
I haven't run a Carcosa game in a long time. The last game ended in a TPK. Maybe I'll get into it sometime in the future.
Thanks for your consideration.
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Post by burningtorso on Jan 10, 2018 21:47:23 GMT -6
tkdco2.... Didn't get any other input, but decided to do the map anyways!
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