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Post by Morandir on May 6, 2012 22:57:19 GMT -6
...some of them, anyway.
While exploring my megadungeon they encountered a series of portals, one of which leads to Carcosa. Two of the PCs decided to go through while the other waited behind with the hirelings.
The problem is, that particular portal is one-way; the matching portal Carcosa-side is broken. For the time being, those two PCs can't return home.
As it was getting late anyway I explained the situation to the players and presented them with a choice: give the two PCs on Carcosa up for dead and roll new ones, or the remaining PC could go through the portal and they could adventure there (I told them it was another planet but nothing else).
They decided to leave it up to the PC who left behind, played by my wife. She's supposed to tell me what she's decided tomorrow.
I'll be using The Fungoid Gardens of the Bone Sorcerer (the version in Fight On!) if they do head to Carcosa. The two PCs there are currently in sub-hex 1611.
So, does anyone have any tips/advice for running this particular module? I'm really excited about it, and want to make sure my players really get the full Carcosa experience. Purple guys with laser rifles riding dinosaurs should just about do it, I think...
Thanks for any help!
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Post by needles on May 9, 2012 17:40:13 GMT -6
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Post by Morandir on May 9, 2012 20:27:45 GMT -6
Those are pretty cool, thanks for posting that! Having some access to Clerical magic (as there's one Cleric in the group) will help things along.
The module includes a group that can serve as friendlies if the PCs run across them, which they probably will. IIRC at least one of the Elves still has a spell prepared, so it will be interesting to see how the Carcosans react to Vancian magic...
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