vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 6, 2012 22:02:08 GMT -6
Prospective players of the Humanspace Empires PBP game can use this thread to generate/place their Player Characters pending final approval by the GM.
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 8, 2012 22:30:30 GMT -6
Here's where we are with Atomic Ray's mutant PC... one class 3 beneficial mutation
Regenerative Capability, heal +1 per level two class 2 beneficial mutations Unique Sense..."hear" radiation Empathy...push emotions on touch plus 1' per level three class 1 beneficial mutations
Dwarfism...3' Ultraviolet Vision...see radiation 300' Aberrant Form...xeno...antennas...lie detection? Or just for looks one class 3 mutation drawback
Pain Insensitivity one class 1 mutation drawbackAlbino...-2 vision in daylight Inspirational PC image: digital-art-gallery.com/oid/27/64....igital_art.jpgOk, with Aberrant Form the character's mutant nature is Evident. I don't like lie detection as an ability, it can derail games and is similar to what Empathy already grants. With it you can still detect someone is nervous when being asked something. Any other ideas for what them antennas could give?
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Deleted
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Post by Deleted on May 8, 2012 22:54:30 GMT -6
(we posted at same time lol) I am playing around with the idea of a mutant human...origins unknown as he was left at an orphanage, so I leave this up to the GM The first run at the character has resulted as this (GM noted and in process of approving/changing) (stats roller) www.roll-dice-online.com/Number of sides: 6 Number of dice to roll: 3 Number of rolls: 6 Result 4 - 6 - 1 (Avg: 3.66666666667) 11 6 - 4 - 5 (Avg: 5.0) 15 5 - 4 - 6 (Avg: 5.0) 16 1 - 6 - 6 (Avg: 4.33333333333) 13 5 - 6 - 5 (Avg: 5.33333333333) 16 6 - 3 - 1 (Avg: 3.33333333333) 10 (Total avg: 4.4444444444) ***** Name: Loosuluato "Lil Sulu" Class: Mutie Adventurer Level: 1st Race: Human Mutant/Evident (Hybrid Progeny) Height/Weight: 4' 80 lbs Sex: Male Homeworld: (mixed tech background) Social Class: Shadow-Born Age: 30 Experience Points: 1700 / 1,876 XP Bonus: 0% STR: 11 DEX: 15 (-1AC +1toHit +1saveEB) CON: 16 (+2HP +2savePoison) INT: 13 (+1Lang +1Skill) PSY: 16 (+2Psi +1PsiPwr) CHA: 10 Hit Points: 13 (1D6+6 +2) AC: 6 (-1 from Dex and -1 from Antennas) ***** Armor:heavy work clothes Weapons: long knives (2) tangler pistol stun grenade Gear:2 air tabs communicator rations multi-tool kit Treasure: (800cr)...275cr -175cr tangler pistol -100cr stun grenade -30cr heavy work clothes -20cr air tabs -50cr communicator -50cr rations -50cr multi-tool kit -25cr long knife -25cr long knife ***** Languages: Sunuz and ? Background Skills:(mixed) cook brawler mechanic robot tech electrician thief +1 assassin +1 Class Skills: (adventurer) knives +1 projectile pistol +1 energy pistol +1 ***** PSY Powers: Psi Luck...once per day for 3 rounds...+2 to hit and save...-3 incoming damage MutationsClass 1: Dwarfism (4ft tall, +1 To Hit in melee against larger foe) Ultraviolet Vision...see radiation 300' Aberrant Form...xeno...antennas...sense vibration 360*...-1 AC Class 2: Unique Sense..."hear" radiation Empathy...push emotions within 90', but honestly I prefer something more personal, so touch and up to 1' per level? Class 3: Regenerative Capability, heal +1 HP per level Drawbacks Pain Insensitivity Albino...-2 vision in daylight ***** As for Empathy derailing anything...I was thinking raw and strong single word emotions...not some complex sentence..."calm" "fear" happy" "hungry" etc. I am up for toning any of the mutations down that you see fit to...looking mutated is enough lol. ***** Modifications: The character gains a +1 on Skill Success rolls for two skills that can be used for subterfuge. He also has fair knowledge of the Underworld scene on his region of space. He is fully familiar with the Society of the Shadows can interact with other shadows effortlessly and can identify other shadow-born easily if they are not actively trying to conceal their true nature.
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 9, 2012 0:51:03 GMT -6
Side-note: You only need 1,876 XP for 2nd level. Mutants in HE have their own xp table.
We got Loosuluato's Nature which is Evident so now we need to know his Origin. Roll below:
MUTANT ORIGIN TABLE (roll 1d8) 1 - Defective Sultyat Clone 2 - Dormant Clonemaster Genes 3 - Hybrid Progeny 4 - Natural Mutant 5 - Noble Clone - (if mutant's Nature is Evident roll again) 6 - Stable Genome 7 - Vat-Grown 8 - Player's Choice
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Deleted
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Post by Deleted on May 9, 2012 7:37:14 GMT -6
3 - Hybrid Progeny
As for background...coming from an orphanage I suspect he owed a debt for his early care...so he became an indentured type (bondsman) to cover these debts.
I suspect 1 for 1 yr is what would be expected, so 9-10yrs...so he has been out of that situation for 9-10yrs or so...not sure what social status that and his mutations place him at though.
As far as funds, equipment, weapons, armor, etc...GM can fill in the blanks or let me know where to go next...either way I am easy.
Maybe cleaned up, with the right clothes/make-up, he could pull off the "lost little kid scam"?
Mutie has gotta do for himself, not like anyone is going to give a freak a break after all.
Maybe use the radiation and vibration sensing as a technical/mechanical troubleshooter, walking the lines as it were looking for problems for repair teams to act on?
Grease monkey and wrench slinger sounds about right.
A side note...I am not looking for extra powers or any such...just asking, the 16 in PSY, it does made sense to me with his smaller stature and mutated body/brain that he might be a tough nut to psionically crack as it were.
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 9, 2012 9:12:09 GMT -6
For your current Social Class roll here but ignore a result over 68: odd74.proboards.com/index.cgi?board=humanspace&action=display&thread=7163If you get Slave/Bondsman, Loosuluato begin the game as one. He will be the property of a PC or NPC. If you get anything else he might have been a slave at one point in his life but has gained his freedom. Then you have to open a copy of H.E. and roll your Background Tech Level (pg. 15), roll for and select Background Skills (Pg. 14-16). Then pick a Character Class: Adventurer, Astronaut or Warrior. Scientist is out because Loosuluato being a mutie can't be fitted with a Plastic Actualizer or Lens.
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on May 9, 2012 10:15:14 GMT -6
O.K. - it's finals week here so I've been a little slow. Here is my start so far; background will be some sort of ex-space marine (Warrior). Not sure on the story as to why he is no longer a marine; whether he's washed out, in trouble, or just moving on from the service.
Name: Class: Warrior Level: 2 Race: Human Sex: Male Homeworld: Planet To Be Named Later (Advanced Tech Level (4)) Social Class: Imperial Citizen Age: 27 Experience Points: 1400 XP Bonus: +10%
STR: 15 DEX: 13 CON: 15 INT: 11 PSY: 12 CHA: 11
HP: 2d8+8 = 15 AC:
Armor:
Weapons:
Languages: Sunuz
Background Skills (14 - 3 of each level; for 2nd level 1d4=2, taking 1 basic (driver)): brawler (2) hunter air pilot (3) soldier (2) spacer driver
Class Skills ((roll 13) = 9 from first 11, plus 2 in first 5 from Soldier, plus 1 level of space swordsman from Spacer; added space axeman at level2):
Primitive weapon (Cutlass) (2) Space swordsman (2) Space axeman energy pistol (2) energy rifle (2) space armor projectile pistol projectile rifle
Take 1 of (TBD - will select after figuring out what equipment I can afford): grenades demolitions
Psy Powers: None.
Credits 3400
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 10, 2012 11:55:37 GMT -6
rleduc, awesome! A space marine, and with a cutlass no less. Someone likes Traveller. Your character most likely attained citizenship trough his military service and might have just mustered out once the mandatory term of service was complete. Who did he work for? The Imperial legions are all Sultyat clones so our marine must have served in the army of a noble house, system governor or perhaps even a corporation. The "XP Bonus" is +10%, you count both Ability Scores Don't forget, since the PC is 2nd level he gets 1d4 + INT modifier points to spend on Class Skills with the least advanced skill or lowest available on the list, mandatorily chosen first. I will allow the purchase of one (1) new Basic Background Skill from these points if you wish.
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Deleted
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Post by Deleted on May 10, 2012 18:51:13 GMT -6
Do we all start as 2nd level? Agreed his character does read Traveller
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 11, 2012 1:09:19 GMT -6
Do we all start as 2nd level? No. Darn, the info is all over the place I must write this on the house rules thread and put a link on 1st entry of the recruiting thread. Once the chargen is complete you roll 1d20 x 100 and get that much experience. It might make a PC start at 2nd level.
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on May 11, 2012 10:58:01 GMT -6
Agreed his character does read Traveller It's a fair cop! If it's too Traveller, I can modify it. Don't want to distract anyone with mixed metaphors. I've done a bit of modification to the original post. I rolled 1D4=2 for second level skills, and took the basic skill "driver" and the required space axe, which I had skipped at level 1. I'll get to equipment hopefully tonight and then pick between grenades and demolition. It depends on what is realistically available at my level. Then a name, and I should be good to go.
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 11, 2012 16:56:02 GMT -6
It's a fair cop! If it's too Traveller, I can modify it. Don't want to distract anyone with mixed metaphors. Rleduc, there is no such thing as "too Traveller" . There are grav plates, Vargr, grav belts, gauss guns, PGMPs, highports, psionics, vacc suits and battledresses in HE...they just have different names.
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Deleted
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Post by Deleted on May 11, 2012 19:31:25 GMT -6
Do we all start as 2nd level? No. Darn, the info is all over the place I must write this on the house rules thread and put a link on 1st entry of the recruiting thread. Once the chargen is complete you roll 1d20 x 100 and get that much experience. It might make a PC start at 2nd level. Yay! Online die roller www.roll-dice-online.com/Number of sides: 20 Number of dice to roll: 01 Number of rolls: 01 Result 17 (Avg: 17.0) (Total avg: 17.0) So 17 x 100 = 1700 exp Do I stay with the MF mutie exp or use HE class exp? Whichever you prefer works for me
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 12, 2012 0:32:21 GMT -6
Do I stay with the MF mutie exp or use HE class exp? Neither, mutants have their own XP table: Mutant HumanRequirements: None Prime Requisite: STR (regardless of Class) Hit Dice: 1d6 (see experience table) Attack Table: per HE Class Maximum Level: None Saving Throws: Use the Saving Throw table found on Pg. 50 of Mutant Future rules book regardless of Class chosen and rename the type of save thusly: Energy Attacks ---> Energy Blast Poison or Death ---> Poison and Disease Stun Attacks ---> PSY Effects Radiation ---> Death MUTANT LEVEL PROGRESSIONLevel - XP Needed - Hit dice (d6)1 - 0,000 - 1+6hp 2 - 1,876 - 2+6hp 3 - 3,751 - 3+6hp 4 - 7,501 - 4+6hp 5 - 15,001 - 5+6hp 6 - 30,001 - 6+6hp 7 - 60,001 - 7+6hp 8 - 120,001 - 8+6hp 9 - 240,001 - 9+6hp 10 - 340,001 - +1 hp only 11 - 440,001 - +1 hp only 12 - 540,001 - +1 hp only 13 - 640,001 - +1 hp only 14 - 760,001 - +1 hp only 15 - 880,001 - +1 hp only 16 - 1,000,001 - +1 hp only 17 - 1,120,001 - +1 hp only 18 - 1,240,001 - +1 hp only 19 - 1,360,001 - +1 hp only 20 - 1,480,001 - +1 hp only Note: Hit point modifiers from constitution are ignored at level 10 and above So Lil Sulu is just short of 2nd Level. You will also notice your XP bonus is 0%, not 10% as it is calculated from STR.
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Deleted
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Post by Deleted on May 12, 2012 12:11:19 GMT -6
Thanks!
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 12, 2012 13:14:53 GMT -6
Atomic Ray, what do you think?
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Deleted
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Post by Deleted on May 12, 2012 13:20:21 GMT -6
Makes him look like snoop dog or coolio lol...not the direction I was going for I was thinking the antenna come out just above ears and below temples. What did you use to adjust the pic?
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 12, 2012 13:29:55 GMT -6
I simply used Windows Paint, I don't have any other image-altering software.
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Deleted
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Post by Deleted on May 12, 2012 13:55:55 GMT -6
Pic modified
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Deleted
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Post by Deleted on May 14, 2012 14:54:24 GMT -6
Second character, to beef up the PCs dicelog.com/diceRolling "3d6R" 6 times 1: 1 (-1) (+1) + 3 + 5 = 9 2: 6 + 6 + 6 = 18 3: 1 (-1) (+6) + 1 (-1) (+6) + 3 = 15 4: 5 + 1 (-1) (+4) + 6 = 15 5: 3 + 6 + 1 (-1) (+6) = 15 6: 1 (-1) (+6) + 2 + 6 = 14 sum: 86, average: 14.33 Name: Razeal Ahk Class: adventurer Level: 2nd Species: human Sex: neuter Homeworld: (and tech level) Social Class: shadow born Age: 20yrs XP: 1300 /2501 Bonus: 0% Str: 9 Dex: 18 (-3AC +2toHit +3saveRays) Con: 15 (+1HP +1savePoison) Int: 15 (+1Lan +1Skill) Psy: 15 (+1savePsi) Cha: 14 (-1react) AC: (list armor(s) worn) HP: 15 (2D6 +6 +2) Movement Rate: Weapons in Hand: (list attack modifiers, range and damage) Languages Known: Sunuz and Scientific Sunuz Background Skills: brawler urbanite scavenger survivalist hunter mechanic tubeway tech smuggler spy assassin Class Skills: Sword projectile pistol projectile rifle energy pistol Racial Abilities: PSY Powers: (for those who have them, list multiple daily uses as x2, 3, etc) Psi Luck Super-Scientific Powers: Saving Throws: Death (list any modifiers) Energy Blast (ditto) +3 Poison (ditto) +1 Disease (ditto) PSY Effects (ditto) +1 Credits: Gear: (including credits not on person) Background: Connections:
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 18, 2012 5:34:35 GMT -6
Atomic Ray if you please, cease posting Moebius art all over the forums. You are cutting into my HE image folder. That neuter you made uses the pic I had selected for a NPC in the adventure.
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Deleted
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Post by Deleted on May 18, 2012 6:21:49 GMT -6
Atomic Ray if you please, cease posting Moebius art all over the forums. You are cutting into my HE image folder. That neuter you made uses the pic I had selected for a NPC in the adventure. k... If you approve of Lil Sulu then let me know and I will transfer to the correct PC thread
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 18, 2012 6:39:06 GMT -6
Sulu has been approved for awhile now. Name his Homeworld, give him "Low Sunuz" as his second language and write something about his background.
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Deleted
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Post by Deleted on May 18, 2012 18:53:06 GMT -6
I will leave the planet to you...and will transfer the data to the finished character thread.
;D
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 18, 2012 20:27:57 GMT -6
I will leave the planet to you...and will transfer the data to the finished character thread. ;D From his background and skills he doesn't seem like the sort of guy that has wandered the space lanes yet. Why not make him a native of Xiraltá? From one of the secondary towns somewhere in 1st continent. Boy has now come to the big Capital City to seek his fortune and fame. Just another note about something I hadn't noticed. His antennas mutation give him sense vibration 360' and -1 AC? How does that work? Edit: I've placed someone in the Hall of Exalted Persons to keep Sulu company. By the way, he's missing his Saving Throws, Movement Rate and weapon stats
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Deleted
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Post by Deleted on May 19, 2012 13:50:45 GMT -6
I will leave the planet to you...and will transfer the data to the finished character thread. ;D From his background and skills he doesn't seem like the sort of guy that has wandered the space lanes yet. Why not make him a native of Xiraltá? From one of the secondary towns somewhere in 1st continent. Boy has now come to the big Capital City to seek his fortune and fame. Just another note about something I hadn't noticed. His antennas mutation give him sense vibration 360' and -1 AC? How does that work? Edit: I've placed someone in the Hall of Exalted Persons to keep Sulu company. By the way, he's missing his Saving Throws, Movement Rate and weapon stats Looking up the other data...the antennas, minor danger sense...but rather mutation that changes game play I just figured something minor like -1 AC would be ok
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Deleted
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Post by Deleted on May 30, 2012 14:24:20 GMT -6
Ssan -before the incident Name: Ssanmiren "Ssan" Mors Class: Warrior Level: 1 Species:Human Sex: Male Homeworld: Æonem Prime (tech level: Mixed) Social Class: Imperial citizen Age: 22 XP: 700/1251 Bonus:+15% Str: 16 +2 Hit Melee/+2 Dam Melee/ +2 Force Dex: 14 [AC-1]/+1 Hit & Dam Melee & Missile/+1 Init /+1 SavT (energy blast) Con: 16 +2 HP Mod/+2 SavT (poison/disease) Int: 8 -1 Skill/Pow Select Psy: 12 +0 SavT (Psy) Cha: 7 +1 Rxn Adj. AC: 3 (Skin suit/ Mk II belt/ Dex) HP: 11 Movement Rate: Weapons in Hand: (list attack modifiers, range and damage) Z-ray pistol: +3 Hit / 300' Range/ 2d6+1 Dam/ 1#/ 300 CR Space sword: +3 Hit / 2d6+3 Dam/ 3#/ 200 CR Languages Known: Standard Sunuz Background Skills: Brawler(+1 Hit/Dam) Mechanic Soldier(Energy pistol*) Class Skills: space swordsman energy pistol +2* energy rifle space armor projectile pistol projectile rifle grenade heavy weapons demolitions combat medic Saving Throws Death (+0) 13 Energy Blast (+1) 15 Poison (+2) 12 Disease (+2) 12 PSY Effects (+0) 14 Credits: 200/2200Gear: Skin suit AC6/ 10#/ 500 CR Shield belt (Mk II) AC-2/ 2#/ 1000 CR Background: Connections:
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 30, 2012 16:09:48 GMT -6
Right kjc lets get started. First step is selecting your species. If you are not familiar with Empire of the Petal Throne or Tekumel I would recommend opting for a Human or a N'luss which is just a large human. But here are your available Alien PC options with those stats anyway: Ahoggya - must lower PSY to 9 Heglethyal (swamp folk) - must lower PSY to 8 Nininyal (pigmy folk) - must lower STR and CON to 12 Pachi Lei - no changes to ability scores Pe Choi - must lower CON to 12 Shen - must lower PSY to 10 After choosing the character's species (and noting down any special racial abilities) you roll on the Background Tech Level table on Pg. 15 of the Humanspace Empires PDF. After that, if your character is a Human (not a N'luss or Alien) roll for his Social Class here: odd74.proboards.com/index.cgi?board=humanspace&action=display&thread=7163Note down the effects and money credits gained. Once this stage is reached I'll get back to you.
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Deleted
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Post by Deleted on May 30, 2012 20:29:00 GMT -6
Sheet updated ;D
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vargr1105
Level 3 Conjurer
Cymek Lord filled with hatred for Mankind
Posts: 68
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Post by vargr1105 on May 30, 2012 21:16:17 GMT -6
Righto, Now head ye to page 14 of HE and roll on the Background Skill Selection table. You will be rolling a 1d20-1 as your PC's INT is 8. Then go to pg. 15 and choose the number and type of Background Skills indicated from the table there. All skills are available. You should check the descriptions as some of those skills grant you Professional Skills. The same Background Skill may be selected multiple times, a second choosing gives a +1 bonus, a third a +2, etc. After that it is time to choose your Class. You cannot be a Scientist as your INT is too low. For the other available classes your XP Bonus from ability scores would be: Adventurer: n/a Astronaut: +5% Traveller: +5% Warrior: +15% You mentioned before you wanted a character with psy powers, if that is the case you should opt for the Astronaut which is the psychic master par excelence , but the Adventurer can get some PSY and Super-Scientific powers too. The Traveller is a class I made on my own which gets its Professional Skills, and maybe PSY/SS powers, from the other Class lists in a fully random fashion. It has not been tested yet. You can find it here as the last entry: odd74.proboards.com/index.cgi?board=ept&action=display&thread=7087&page=4After Class is selected go to its appropriate SKILLS/POWERS SELECTION table and roll 1d20-1. Get back to be with the roll result and we will continue.
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