Post by Aplus on Dec 30, 2011 14:19:39 GMT -6
Greetings! Marv was nice enough to set up a board for us to use for my Adventures in Outland game. (Thanks Marv!)
Outland is my home-brewed kitchen sink setting that aims to accomplish a few very specific goals:
1. Keep me from getting gamer ADD and wanting to do something else (very specific or focused settings get stale after a while).
2. Offer something to groups of players with a broad range of preferences.
3. Be awesome FUN!
Here is a bit more info about the game...
The Technical Stuff
The rules system used is OD&D (the Little Brown Books) & Chainmail. Very little is used from the supplements. I also have a few house rules that have been added in, and I fully expect the rules of the game to evolve along with the campaign.
That being said, rules mastery is not a part of the game. Players are not expected to know the rules, or even think about the rules much. Just show up with dice, pencil, and paper, and you are good to go. I encourage players to take up the role of their characters, and decide what actions they want to take without filtering their decisions through rules. If you need to roll some dice, I'll let you know.
If you really like rules, you can find all the basic stuff here: Adventures in Outland OD&D Game
The Setting
Outland is a newly-discovered region in the far northwest reaches of a boring, stereotypical Tolkienesque world. A recent earthquake has opened up a pass in the mountains, and an outpost has been built just on the other side. People wishing to leave their boring lives behind come to the outpost seeking adventure. It is assumed you are one of these people.
A second sun hangs constantly on the western horizon. This sun is bloated and dying, and is a deep red color. It does not travel across the sky like the regular sun, but can always be seen to the west once you're through the mountains. At night, everything is bathed in a soft crimson light. Some say this second sun is the eye of a dormant demon-god, but no one really knows what the heck it is.
The landscape is full of strange plants and beasts, and littered with the ruins of ancient unknown peoples. That is why you are here. To get rich!
The Game
The game is about exploration and treasure-hunting. If these things, in and of themselves, do not interest you, then this may not be the game for you. Further, there is a strong emphasis on fun, and "realism" is pretty low on my list of priorities. You can expect dinosaurs, space aliens, and laser guns to exist right alongside dragons, fairies, and unicorns. A glance at the default player race list should give you some sense about what this game might be like.
Anyways, I think that's enough rambling for now. Hopefully something looks interesting to you and you will come have some fun with us!
Outland is my home-brewed kitchen sink setting that aims to accomplish a few very specific goals:
1. Keep me from getting gamer ADD and wanting to do something else (very specific or focused settings get stale after a while).
2. Offer something to groups of players with a broad range of preferences.
3. Be awesome FUN!
Here is a bit more info about the game...
The Technical Stuff
The rules system used is OD&D (the Little Brown Books) & Chainmail. Very little is used from the supplements. I also have a few house rules that have been added in, and I fully expect the rules of the game to evolve along with the campaign.
That being said, rules mastery is not a part of the game. Players are not expected to know the rules, or even think about the rules much. Just show up with dice, pencil, and paper, and you are good to go. I encourage players to take up the role of their characters, and decide what actions they want to take without filtering their decisions through rules. If you need to roll some dice, I'll let you know.
If you really like rules, you can find all the basic stuff here: Adventures in Outland OD&D Game
The Setting
Outland is a newly-discovered region in the far northwest reaches of a boring, stereotypical Tolkienesque world. A recent earthquake has opened up a pass in the mountains, and an outpost has been built just on the other side. People wishing to leave their boring lives behind come to the outpost seeking adventure. It is assumed you are one of these people.
A second sun hangs constantly on the western horizon. This sun is bloated and dying, and is a deep red color. It does not travel across the sky like the regular sun, but can always be seen to the west once you're through the mountains. At night, everything is bathed in a soft crimson light. Some say this second sun is the eye of a dormant demon-god, but no one really knows what the heck it is.
The landscape is full of strange plants and beasts, and littered with the ruins of ancient unknown peoples. That is why you are here. To get rich!
The Game
The game is about exploration and treasure-hunting. If these things, in and of themselves, do not interest you, then this may not be the game for you. Further, there is a strong emphasis on fun, and "realism" is pretty low on my list of priorities. You can expect dinosaurs, space aliens, and laser guns to exist right alongside dragons, fairies, and unicorns. A glance at the default player race list should give you some sense about what this game might be like.
Anyways, I think that's enough rambling for now. Hopefully something looks interesting to you and you will come have some fun with us!