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Post by Finarvyn on Dec 26, 2011 9:08:21 GMT -6
I'm not sure how many folks here have been following the progress of the DCC RPG by Goodman Games, but I thought I'd post an update on what's been happening. - The core rulebook is going through final edits and layout now and hopefully will be ready for it's February release date.
- I've seen playtest docs that expand the game above the levels from the free Beta download rules and they look great.
- Goodman Games has at least eight modules in the works with release dates set for around the time the core rulebook gets released. That's pretty decent support.
- There are at least a half-dozen Third Party Publisher groups planning on releasing DCC-compatible products this spring. (Brave Halfling has even checked in to say that John has something simmering as well.)
- There are several art threads on the Goodman boards that show samples of the pictures in the rulebook. This game is going to really look nice!

I haven't been this excited about a old-school RPG release since C&C back in 2004. (Well, I was pretty thrilled about the WB rules in 2009 but they had my name on it so shouldn't count and also the Dresden Files RPG in 2010, but it wasn't very old-school.)
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Post by pessimisthalfling on Dec 26, 2011 14:48:19 GMT -6
I'm also looking forward to the DCC RPG! Everything about the game oozes coolness.
I'll be very honest with you guys: I can't quite figure out what is it about DCC RPG that I find so cool. It kind of looks like a great bridge between tournament AD&D and 3.X D&D, but I've never ran or played it, so I may be mistaken. Just like Carcosa, part of the fun for me will be seeing how other gamers play the DCCRPG!
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Post by Finarvyn on Dec 26, 2011 19:34:16 GMT -6
I'll be very honest with you guys: I can't quite figure out what is it about DCC RPG that I find so cool. In part, I think it's the whole attitude thing. (And I agree that Carcosa has much the same atmosphere in it.) Something about going back to the old literature for inspiration, trying to scale back the rules, and making magic less predictable makes it cool to me.
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Post by pessimisthalfling on Dec 26, 2011 21:03:53 GMT -6
In part, I think it's the whole attitude thing. (And I agree that Carcosa has much the same atmosphere in it.) Something about going back to the old literature for inspiration, trying to scale back the rules, and making magic less predictable makes it cool to me. I totally agree with you there Finarvyn. I also think that the vestiges of the D20 also draw me to this game. I began my gaming career the day the Players Handbook 3.0 was published. I played D20 D&D for a long, long time. I eventually got tired of it and gaming for a while, and then I returned to gaming when I discovered this forum and oD&D. If DCC is what it seems to be, then it will be kind of a coming full circle for me. It captures some of the essence of the game that got me into this hobby as well as the games (or games) that I love now. There is some D20 there, as well as some of the simplistic grit of the Holmes Basic Set. At least that's what it looks like to me! I can't wait to play the game. Btw, Is the DCCRPG as lethal as it looks or is it all just hype?
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Post by Finarvyn on Dec 27, 2011 6:41:27 GMT -6
Btw, Is the DCCRPG as lethal as it looks or is it all just hype? It is exceptionally lethal at low levels, then less so as you progress. You start with 3-4 0-level dudes who die off like crazy. Anyone who survives that first adventure probably gets to advance to 1st level. In one of my playtests, we took in 12 characters (3 players) and lost 10 of them before we reached a stopping point. They recruited more guys and went on, and lost everyone in a big battle at the end. TPK. I don't get those much any more. 
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Aplus
Level 6 Magician
 
Posts: 353
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Post by Aplus on Dec 27, 2011 15:02:33 GMT -6
Btw, Is the DCCRPG as lethal as it looks or is it all just hype? I think this can vary wildly from group to group. Some players will go in knowing that losing some PCs is kind of expected, and they will play recklessly or carelessly. However, I had a group a week ago that was extremely cautious and avoided all potential combat with some very clever and cautious play. There were 24 PCs (6 players), and only one was lost because he got sucked into a magic mirror with a failed save. That being said, I would say that this particular group was unique. It was the only 0-level session I've run, (and I've run about a half dozen) where less than half the group was lost.
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Post by Finarvyn on Dec 27, 2011 21:06:12 GMT -6
In our very first playtest, not more than a minute or so into the game, the players encountered an odd plant growing out of the middle of the road.
One player decided to inspect it up close. (I roll dice.) The plant is alive and surprises the PC. (I roll again.) It hits! (Yet another roll.) It does three hit points. The character was dead. The room was kind of quiet. I hardly ever kill characters and this one happened so suddenly and needlessly. Then one of the other players said, "Cool. I avoid the plant and we keep going." The group was fine after that, but the early kill helped to set the tone for the game.
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Post by Sean Michael Kelly on Dec 27, 2011 21:15:44 GMT -6
In our very first playtest, not more than a minute or so into the game, the players encountered an odd plant growing out of the middle of the road. One player decided to inspect it up close. (I roll dice.) The plant is alive and surprises the PC. (I roll again.) It hits! (Yet another roll.) It does three hit points. The character was dead. The room was kind of quiet. I hardly ever kill characters and this one happened so suddenly and needlessly. Then one of the other players said, "Cool. I avoid the plant and we keep going." The group was fine after that, but the early kill helped to set the tone for the game. Nothing like a fresh kill to set the tone! ;D
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