Post by greentongue on Jan 17, 2008 20:49:59 GMT -6
A torch will burn for one hour. At which time a party is expected to rest and light a new torch. An oil lamp will last 6 times as long on a flask of oil (and can be adjusted to half light to double it length.) =
I understand that there's no mechanical advantage to more torches. I lit the extra torch in hope of creating the impression of a larger group of people. However, having done so, I can't think of a way for us to extinguish superfluous torches in such a way that they might be lit again. So I figure we might as well keep them lit for now, they can be dropped in the sewage if we need to extinguish them. Mechanics of illumination aside, they might be useful for other things.
But Epengar, by merely handling a torch you are dishonouring yourself. Torch carrying is a task for menials! A true gentleman does not lower himself to such tasks and will rather stumble in the dark than carry out such a function (casting Light spells is another matter).
True, but the slave in question is new, and his steadiness uncertain. Hrunal took the torch from him in anticipation of an encounter with a large creature. He did not wish all the torches to be dropped in the mire, should the slave have panicked or been devoured. This would have inconvenienced the warriors. Also, as a sorcerer, Hrunal has no light spell available to him, that is priestly magic. Finally, Hrunal is not a gentleman, not yet anyway.
I would prefer not to carry the "rod of authority." As a player, I'm pretty sure I have less experience in this kind of play than the other players. Also the ideas I have for Hrunal don't fit well with him being de facto leader (e.g. carrying a torch, buying bottles of wine the night before we set out), and we've already established that the warrior's lineage has more status than Hrunal's.
I think maybe the only reason the flow of postings has suggested this is that I'm a little more compulsive about checking the site, and so have posted a little more often. I'll post a decision for Hrunal to keep things moving in this case, but in the future, I'd rather that someone else was "Caller."
Post by greentongue on Jan 27, 2008 13:28:39 GMT -6
Kevuk, do you continue looting the mushrooms when the alarm sounds?
Please describe how you cross over the row of "worm" teeth. * step over carefully one foot at a time * hop over with both feet at the same time * pole vault over using a spear * other more creative method
Does everyone want to make their own rolls for Secret Doors & Traps (1d6), or do you want me to do it for you?
If so, please post your rolls (and for what) in advance. =
I don't want to be a jerk about this, and I know Zharkan posted before me, but the old marching order had Kevuk in back and the other two warriors in front, so I suppose it's my lineage-brothers who probably need to tell you what they're doing first. Unless they're deliberately holding back, in which case...um...do we have a caller? You nominated epengar but then he declined...
I think we need someone to volunteer to go through first or you to give someone else the authority to 'volunteer' someone!