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Post by sulldawga on Nov 22, 2011 11:53:55 GMT -6
Largo's limbs are already dull with exhaustion, and the adrenaline in his blood is all that keeps him from collapse and certain death. He scurries around at the feet of the mad Orc rush, dodging and parrying where he can.
As it raises its sword arm for the kill, the Orc in front of him gets his blade tangled in a tree branch. The hobbit is quick to sink his dagger deep into the exposed gap in its armor. Another kill for the lad from the Shire, yet he's in no position to celebrate.
Largo will continue to skulk around the battlefield, engaging any nearby Orc, from behind if possible.
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Deleted
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Post by Deleted on Nov 22, 2011 21:21:00 GMT -6
Legandir tilts his head to one side and watches the orc corpse slide slowly to the ground, blood gushing from its rent throat. The enemy corpses pile up, but Morfil glows brightly still beneath a thick coating of black blood.
He brings the elven blade to bear on those remaining, his grin faded and face impassive.
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Post by mgtremaine on Nov 25, 2011 15:48:47 GMT -6
"Mind your tea and biscuits Mr. Harfoot, these Orcs seem a little foul tempered! I think we deserve a midnight snack when this is all done." Baraglin shouts across the din to his fellow hobbit, hoping his new friend will survive the battle.
-Mike
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Post by waysoftheearth on Nov 28, 2011 4:11:28 GMT -6
Round six will wait no longer!
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Post by waysoftheearth on Nov 28, 2011 5:27:32 GMT -6
In the mouth of the mines Nat strikes a spark to the fuel, and a great gout of oily flames gush up as Arbenbard roars out something terrible in the Black Speech, the flames rising behind him.
Morale dice tumble for first two prongs of the Orcish invasion, which have each suffered great losses [1d6=3] and [1d6=1!]. All that remain of the first ranks of Orcish soldiery cast aside their arms and flee in abject panic as the second rank of Orcs crush into the line. Their beaten brethren and camp looters create chaos among their own line and it is into this maelstrom of Orc flesh that the company drive home their desperate attacks.
Simultaneous attacks are rolled.
One dozen Orcs do attack [randomise targets; 1=Largo, 2=Balain, 3=Baraglin, 4=Dernfara, 5=Elindir, 6=Glorban, 7=Legandir, 8=Hallam, 9=Hrok, 10=Lomeluin, 11=Eremin, 12=Soval, 13=Sili, 14=Telthalion, 15=Sutherland, 16-20=mounts. 12d20=5, 4, 5, 20, 14, 12, 17, 15, 11, 11, 6, 6].
Dernfara [1d20=1], Soval=[1d20=3], Sutherland [1d20=1] and Elindir [2d20=14,4] fend off malign blows with skilful manoeuvres, but alas poor Glorban [2d20=17,14] is struck twice more for [2dd=6,3 and 6,4] 6 and 6 hit points and brutally cut down. Glorban is hacked apart!
Eremin [2d20=18,10] and Telthalion [1d20=15] also are unable to evade every spear thrust, and each suffer stabbing wounds for [2dd=1,5 and 3,5] 5 hit points apiece. Eremin is down to 1 hit point, but great woe! The life of Telthalion is ended upon an Orcish spear!
Two mounts [2d20=20,18] are hit [randomise which; 1=Rohemnet (Lomeluin's Rouncy), 2=Frosti, 3=Snod, 4=Tug (Sili's mules), 5=Ned (Soval's mule), 6=Gleowine (Eohild's Rouncy), 7=Deor (Dernfara's Courser), 8=Piglet (Eremin Sulk's Courser), 9=Ladybird (Baraglin Banks' mule), 10=Doloris the old Nag (Largo Harfoot's pony); 2d10=6,10]. Alas, Gleowine and Doloris are struck for [2dd=1,3 and 4,3] 3 and 4 hit points, respectively. Eohild's rouncy Gleowine is struck dead by a ferocious mace blow to the skull.
It is a churning melee under the black curtain of night. The shouting, screaming, and clanging of arms upon shield and mail is deafening, and it is no surprise that Largo [1d20=4], Balain [1d20=1], Baraglin [1d20=3], Glorban [1d20=5], Hrok [1d20=3], Eremin [1d20=7] nor Elindir [1d20=8] can find any foe in the melee.
Dernfara [d20=15,12] however is in the eye of the storm, dashing at Orcs with both of his great swords [2dd=4,4 and 5,5] for 11 and 13 hit points slaying two of the fleeing monsters in quick succession. Legandir [1d20=14], Hallam=[1d20=15], Lomeluin=[1d20=18], Telthalion=[1d20=12], and Sutherland=[1d20=17] all likewise teach the enemy a lesson in respect, dealing [2dd=1,3 and 5,5 and 3,5 and 5,6 and 4,6] 5, 10, 6, 6 and 6 hit points respectively. Hallam and Sutherland have smitten enemy unto the earth, and Telthalion, grasping the spear thrust through him, spends his last strength to drive the shining blade of Lorien through the Orc's throat and neck and dies glaring at it fiercely.
The heroes Soval [1d20=15,8] and Sili [1d20=7,9] each deliver blows to unfortunate Orcs [2dd=6,1 and 4,1] for 9 and 7 hit points respectively, each destroying an enemy with crunching force.
The Orcs are in disarray! Less than a dozen stand fighting, and their courage dangles by a thread as they stumble and stagger upon the bodies of their fallen and a dozen of their fellows scatter and flee!
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Post by waysoftheearth on Nov 28, 2011 5:32:52 GMT -6
In quick review; Glorban the Dwarf, Telthalion the Elf and Eohild's rouncy Gleowine were slain, and Eremin reduced to 1 hit point as the tide of battle turned. Seven Orcs were cut down and more than a dozen Orcs fled the melee. Fewer than a dozen remain fighting... but will they fight on next round?
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Post by waysoftheearth on Nov 28, 2011 5:35:10 GMT -6
What now, brave fighters?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 28, 2011 6:10:26 GMT -6
Legandir skips after the retreating foe, flanking the remaining creatures and coming to the rescue of the beset Soval and Sili.
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Nov 28, 2011 6:46:16 GMT -6
Hrok curses his luck to be so far from the thick of battle. His axe blade's taste for Orc flesh is far from quenched!
He again tries to move to where his comrades are most heavily pressed to take pressure off the wounded, taking any strikes of opportunity on fleeing Orcs that may present themselves, but concentrating on those that stand and fight!
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Post by mgtremaine on Nov 28, 2011 8:47:51 GMT -6
"I can hear the piping of the kettle already, let's show these villains they picked the wrong camp to attack tonight! Baraglin will stick to using his sling, assuming that is what he was able to do last round, again looking to pick off any Orc that is near Soval.
-Mike
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Post by doctorx on Nov 28, 2011 11:15:23 GMT -6
If any Orcs remain standing behind the line Lómëluin presses his attack against them hungrily.
If he is confident the rear is secure he hurls himself into the shield wall as close to Soval as he can get, hoping to take some of the pressure off the badly-wounded hero.
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Post by sulldawga on Nov 28, 2011 12:36:27 GMT -6
Largo will stand and fight on (!) as needs be. Should the Orcish retreat grant him room to operate, he'll slide his dagger under his belt and switch back to his sling, loosing a stone at some fleeing Orc's backside.
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Post by Mushgnome on Nov 28, 2011 13:26:28 GMT -6
"Ha ha! That's more like it!" yells Sili. "Run, piggies, run!"
He will finish off any straggling orcs with his flail.
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Post by coffee on Nov 28, 2011 13:48:52 GMT -6
Eremin backpedals quickly, hoping to get away from that nasty orcish spear.
If pressed, he'll fight, but he'd much prefer a fully defensive posture that takes him away from the orcs.
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Post by calithena on Nov 29, 2011 6:53:40 GMT -6
"I am glad for your aid, friend Elf," says Soval to Lomeluin. But though he is sorely injured, he does not stop giving battle, though given his state neither will he run out of position nor put himself into more danger than strategy warrants unless he sees someone about to fall or be taken. The warrior permits himself an inward smile: this night they have been tested, and stood.
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Post by waysoftheearth on Dec 4, 2011 0:27:04 GMT -6
Round 7 comes.
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Post by waysoftheearth on Dec 4, 2011 1:45:50 GMT -6
The remaining Orcs make a morale roll [1d6=6] and their courage holds! Not every black servant is without courage, and these suspect that the day-creatures are on the brink of calamity.
Eremin attempts to withdraw from the fighting, and the mounts that remain are scattering in panic to the far ends of the valley amid flee enemy. Baraglin hasn't had a moment to ready his sling and fights on with his blade -- firing into the melee would be madness in any case. Celgin, Ardenbard and Nat are relatively safe in the mouth of Hollin Gate, where Arbenbard's ranting in the Black Speech seems to have done its work.
Only ten of the boldest Orcs remain to give battle.
Attack are resolved simultaneously; [randomise Orc targets; 1=Largo, 2=Eremin, 3=Baraglin, 4=Dernfara, 5=Elindir, 6=Legandir, 7=Hallam, 8=Hrok, 9=Lomeluin, 10=Soval, 11=Sili, 12=Sutherland. 10d12=6, 1, 12, 3, 8, 8, 9, 5, 11, 2].
The fighting has reached its grand finale, and the Orc blows fall thus; Largo [1d20=6], Lomeluin [1d20=2], Sili [1d20=13], and Sutherland [1d20=10] all dodge blows aimed at them, as does Hrok [2d20=2] fend off a first attacker. But a second monster [1d20=16] delivers a smarting blow while his defenses are elsewhere, and Hrok is forced to sacrifice his shield or else perish (would otherwise have been a fatal 6 hit point blow).
Alas Eremin (finghting defensively as he withdraws) cannot escape soon enough and an Orcish mace is aimed to smash his face [1d20=16] and strikes a cruel blow for [2dd=1,5] 5 hit points. Poor Eremin Sulk of Bree is struck down!
Baraglin the Hobbit is also gashed by an Orc blade [1d20=18] most fiercely, and feels the hot cut burning upon his chest for [2dd=1,3] 3 hit points.
Elindir [1d20=15] and Legandir [1d20=19] the half Elves are also stabbed and cut by crude implements for [2dd=6,1 and 2,4] 6 and 4 hit points respectively. Alas, Elindir Half Elven is run through and falls!
But not before the company replies in kind. The storm of hacking, slewing, chopping and hewing blades, spears and axes rages on!
[14d20; Largo=17, Baraglin=16, Dernfara=9,7, Elindir=15, Legandir=6, Hallam=1, Hrok=19, Lomeluin=4, Soval=20,1, Sili=4,20, Sutherland=7].
Legandir, Hallam, Lomeluin and Sutherland are defeated by canny and agile Orcs; their blows deflecting off toughen hide or grimy blades.
Largo finds better success, plunging his dagger into an Orc groin to produce a squeal and [1dd=2] 2 hit points of damage. But with its existing wounds, this is enough to incapacitate the monster. Baraglin too, punctures an Orc through the belly with his short sword for [2dd=6,3] 6 hit points, dropping it. For all his talk of kettles amid the battle, morning tea still seems a long way off.
Dernfara is horribly tired now, but even so he catches one Orc unaware in the flashing arcs of his deadly two swords [2dd=4,3] for 7 hit points, seriously wounding it but not ending it.
Elindir's final flourish with his blade of Rivendell is as masterful as one might expect of any Elf; [2dd=5,5] a graceful flash that neatly severs an Orcish head just before one of its fellows spears him.
Hrok at last find a foe that will stand toe-to-toe with him, and deals it a crushing blow to the chest with his axe [2dd=3,6] for 7 hit points, but he can scarce believe that even this is not enough to slay the foul thing!
The great heroes Soval and Sili toil on with blade and flail (both rolled 20s!). Soval paces down the greatest standing Orc and [2dd=2,4] and deals it a grim blow of 7 hit points, but the great Orc is not finished. Sili likewise meets the black lieutenant [2dd=4,3] and deals him 7 hit points of damage. He too is staggered, but fights on!
The Orcs are all but vanquished! But at what cost?
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Post by waysoftheearth on Dec 4, 2011 1:48:33 GMT -6
In quick summary, the remains of the third company of Orcs found their courage, and against the odds continued to fight on!
In the unraveling melee three of them were slain, and four more wounded. Only half a dozen ragged and wounded Orcs oppose you now!
But alas that Eremin Sulk and Elindir of Rivendell were dashed to the Earth.
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Post by waysoftheearth on Dec 4, 2011 1:49:09 GMT -6
What now brazen heroes?
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rleduc
Level 3 Conjurer
Posts: 75
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Post by rleduc on Dec 4, 2011 3:33:02 GMT -6
With no armor to speak of, and no shield, facing two foe, Hrok begins his death chant, that, should he leave this world, his spirit may be well received in the halls of his ancestors.
With renewed fury, he hurls himself again at the foul and wounded creature before him, the names and deeds of his forebears cascading from his lips in a wild rhythm, driving his blows onward.
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Post by calithena on Dec 4, 2011 8:41:42 GMT -6
"Let not a monster among them flee, lest they bring more of their kind in train!" Soval yells, continuing to take the battle to the foe. He hopes that some of the faster and quicker warriors will cut off any stragglers, so that not one more orc survive this engagement than must.
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Post by mgtremaine on Dec 4, 2011 10:54:50 GMT -6
OOC: We got to mop this up quickly so we can check the fallen for signs of life.
Baraglin touches the wound in his chest and looks at the Orc he killed and feels indignant. He doesn't say a word and looks around quickly for the remaining Orcs. If there is an opportunity to backstab an Orc he will take it, otherwise he will try to aid the closest "Warrior" in double teaming a target. [Safety in numbers, especially when you are small.]
-Mike
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Post by doctorx on Dec 4, 2011 13:44:47 GMT -6
"Let not a monster among them flee, lest they bring more of their kind in train!" Soval yells, continuing to take the battle to the foe. He hopes that some of the faster and quicker warriors will cut off any stragglers, so that not one more orc survive this engagement than must. Lómëluin gives a nod of his head and sets about hunting down the fleeing Orcs with sword or bow as circumstances dictate. He has fallen comrades to avenge and sets about it with a vengeance.
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Post by Mushgnome on Dec 4, 2011 14:33:06 GMT -6
Síli son of Víli squares off against the Orc Lieutenant in the shadow of Lonely Mountain. Win or lose, he will be long-remembered as a Hero of his race who fought bravely alongside Elf, Halfling, and Man. He wipes a fleck of blood from his long nose and grunts a wordless challenge to the alpha-Uruk.
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Post by sulldawga on Dec 4, 2011 21:07:51 GMT -6
Largo is settling into a rhythm of dodging and countering. With his second Orcish kill, a bit of confidence creeps into his brain.
"For the Shire!" he shouts, and the Hobbit will look for another Orc to (back?)stab.
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Post by crusssdaddy on Dec 4, 2011 21:45:44 GMT -6
Arbenbard: "Nat, provide what aid you can to the camp - destroy the stragglers as you see fit."
Arbenbard remains in the cave mouth.
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Deleted
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Post by Deleted on Dec 5, 2011 17:48:15 GMT -6
Legandir swears at himself for his pathetic effort in missing his enemy (speakers of Sindarin are taken aback at weight of the term despite the heat of battle). He presses on, a bloody grin on his face.
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heartless
Level 1 Medium
Kill monsters, take the treasure
Posts: 12
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Post by heartless on Dec 8, 2011 5:51:11 GMT -6
Éohild draws all her strength to hold her shield (spare) up to protect herself from death from any approching orc. And dreams of holding her weapon to fight back this day, instead of been helpless and weak. She prayers to her god for strength to live an other day. She calls out to her groom Deorwyn to protect her. Hoping the armor and weapons she gave her would be enough. The crush and noise of the melee is unbearable! ... Éohild too is targeted as she crawls away [1d20=16], but at the last moment Lomeluin interposes himself between the stricken lady of Rohan and her would be assailant, taking the threat [1d20=16] upon himself. The brunt of the fell mace blow [2dd=3,6] that might have ended Eohild's life crashing upon his shield of Lorien, and its white timbers dashed apart! ... Utter carnage! "Thanks Lorien ", says Éohild giving thanks to Lorien and God for her life, spared yet again while unable to do anything but lay helpless. Éohild will try to defend herself with her spare shield and get under cover as best she can.
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Post by doctorx on Dec 8, 2011 16:11:01 GMT -6
Just to clarify, Lómëluin is only dashing off Orc-hunting if he is satisfied no Orc is in a position to sneak up and do anything nasty to the stricken Éohild and Norin.
If not, he stands guard over the wounded pair as before, lashing out at any Orc that comes within range.
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Post by waysoftheearth on Dec 9, 2011 23:32:55 GMT -6
Round 8
The remaining Orcs make a morale check [1d6=3] and at last their will is broken. With most of their craven fellows already in flight, and more than half their own number cut down, all bar the massive Black Lieutenant and a single defiant body guard turn and flee!
Nat Pickthorn rushes out from Hollin Gate to join those still able among the company to rally a short pursuit; just enough to deal a parting blow to the enemy that he won't forget, while Sili and Soval converge upon the Chief Orc and his body guard.
Simultaneous attacks are rolled [14d20; Nat=4, Largo=12, Baraglin=2, Dernfara=14,2, Legandir=15, Hallam=10, Hrok=19, Lomeluin=1, Soval=5,17, Sili=17,3, Sutherland=17].
Nat, Lomeluin and Baraglin find themselves out of position, and fall back to guard the fallen, breathless and soaked in sweat. Poor Hallam's eyes are not good enough in the dark to find his target, but all the others pay bitter dividends to the enemy as they fly.
Repayment is dealt among the fleeing Orcs. Largo stabs with his bloody dagger [1dd=5] for 5 hit points, Dernfara slashes with his sword [2dd=1,6] for 9 hit points, Legandir likewise with Morfil [2dd=3,1] for 5 hit points, and Hrok and Sutherland cut down the last of them with axe and sword, respectively, for [2dd=5,5] 11 and 4 hit points. Each slays a fleeing Orc.
Meanwhile, Sili smashes the injured bodyguard's skull with his flail for [2dd=2,1] 5 hit points, opening the way for Soval to eviscerate the Lieutenant with a mighty sword slash for [2dd=6,6] 15 hit points!
But not before the dastardly Orcs strike in return! The bodyguard versus Sili [1d20=14] hits with his jagged sword [2dd=2,2] for 4 hit points, reducing Sili to a mere 2. And the Lieutenant versus Soval [1d20=14] cannot penetrate our hero's armour (missed by 1 pip when a hit would surely have been fatal!).
Every Orc within reach has been cut down fiercely, and the remainder of them have already scattered into the darkness and surrounding mountains and valleys.
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