Éohild draws all her strength to hold her shield (spare) up to protect herself from death from any approching orc. And dreams of holding her weapon to fight back this day, instead of been helpless and weak. She prayers to her god for strength to live an other day.
She calls out to her groom Deorwyn to protect her. Hoping the armor and weapons she gave her would be enough.
Last Edit: Nov 14, 2011 6:18:55 GMT -6 by heartless
[Hinterlands] Rufus Brandystoe (the quick), Halfling, (Locksmith extraordinaire), Thief 1 [Moria] Lady Éohild (Noble of Rohan), Women, Fighter 3
Post by waysoftheearth on Nov 15, 2011 6:53:49 GMT -6
Now the fighting is hard, close and loud. Of the Orcs rampant in the camp [2d6+2=6] only six attack this round, but those that do [6d20=16, 19, 3, 17, 12, 14] do so fiercely. The remainder are already looting and despoiling the supplies!
Hallam dodges a deadly blow, while Glorban and Sutherland both sacrifice their shields for their lives. Burmon the Dwarf is not so fortunate [2dd=1,4] and is run through by an Orc blade, suffering a further 4 hit points (his third wound). Woe is you! Burmon the Dwarf is slain!
Alf the guard dog savages the wounded enemy defiantly, but [2dd=6,6] is smote from behind by a foul Orc axe, and the brave dog's spine is crushed.
[Randomise which mount is hit; 1=Rohemnet (Lomeluin's Rouncy), 2=Frosti, 3=Snod, 4=Fumbul, 5=Tug (Sili's mules), 6=Ned (Soval's mule), 7=Gleowine (Eohild's Rouncy), 8=Deor (Dernfara's Courser), 9=Piglet (Eremin Sulk's Courser), 10=Ladybird (Baraglin Banks' mule), 11=Doloris the old Nag (Largo Harfoot's pony), 12=reroll; 1d12=4]. Fumbul the mule is hacked by an Orc axe for [3dd=6,6 again!] 12 hit points, and slain instantly.
Meanwhile, the remaining tide of Orcs throw themselves violently against the shaky wall of fighting-Men as Ardenbard, flanked by Nat Pickthorn, makes for the pitch darkness of Moria...
2d4+4=8 and 3d4+3=12 of the screaming, howling monsters attack! 20 fell maces, axes and swords do hew and hack in the grueling melee. Who shall be where the hammer doth fall? [1=Legandir, 2=Balain, 3=Telthalion, 4=Hepti, 5=Sili, 6=Hallam, 7=Eremin, 8=Soval, 9=Nat, 10=Arbenbard, 11=Hrok, 12=Oin, 13=Baraglin, 14=Yori, 15=Ymir, 16=Lomeluin, 17=Elindir, 18=Largo, 19=Dernfara, 20=Glorban; 20d20=20, 15, 18, 5, 13, 4, 17, 19, 5, 11, 6, 17, 3, 8, 19, 17, 15, 15, 18, 7].
Elindir Half Elven (3d20=9,4,16) suffers the brunt as he weaves through the battlefield, fending off blow after blow with graceful sword skills, but finally is slashed by a black blade for [2dd=3,5] 5 hit points.
Largo (2d20=6,11) scurries away from pounding Orc maces, thankful that he slept in his mail of mithril! Soval (1d20=10), Eremin (1d20=4), Glorban (d20=7) and Baraglin (1d20=7) all dodge cruel swings aimed at them, and by grit, mastery at arms, or pure luck avoid injury.
Hepti (1d20=17), Hrok (1d20=18) and Hallam (1d20=19) fare worse, suffering cuts, dings and smashes in the melee for [2dd=4,5 and 2,3 and 1,4] 5, 3 and 4 hit points respectively. Hepti the Dwarf is done in![If Hrok sacrafices his shield he will be unharmed]. Meanwhile, Telthalion the Elf (1d20=13) throws his shield into a leery blow, smashing it to perhaps save his life.
But woe betide poor Ymir the Dwarf physician, who finds himself cornered by a slavering pack of Orcs and with no defense (3d20=20!,3,14) they set upon him. Two of the monsters [4dd=5,6,6,4] and [2dd=6,4] jointly gutting and beheading him. Durin weeps, for Ymir lies slain!
Sili (2d20=15,7) curses violently as Ymir falls, but the Orc blows are coming thick and fast around him, one spear jab catching him [2dd=2,5] another wound for 5 hit points. Dernfara is likewise beset by foes (2d20=17,1) and slashed for [2dd=1,1] 2 hit points.
And all the while the blades and spears of the company do retaliate!
[Arbenbard and Nat have slinked off to join Celglin in the entrance of the mines. Eohild, Norin, Balain, Miodvitnir, Hepti, Ymir, Burmon and Deorwyn are non-combatants. The others hew, lash and stab as though their lives depend upon it. And well they might.]
Largo, Baraglin, Dernfara, Yori, Oin, Alfand Sutherland make vain efforts that go dashed upon Orcish mail or fended away by blade or by spear. But Dalain, Hallam, Glorban and Telthalion all pierce the foe with their arms, dealing [2dd=2,3 and 3,6 and 6,5 and 5,6] 3, 6, 6 and 6 hit points. Two Orcs are felled.
Elindir and Legandir fight side-by-side, Elindir giving back as good as he got [2dd=1,5] as he slashes an Orc throat open for 5 hit points. Legandir [2dd=4,4] dashes an Orc sword-arm away from its body for 10 hit points. Hrok roars as he smites his nearest foe [4dd=5,5,3,3] into the ground for a punishing 11 hit points. Lomeluin, Eremin and Soval all have success, ripping the foe apart for [2dd=5,2 and 6,3 and 5,2] 6, 6 and 8 hit points. Sili all of a sudden finds the night action to his liking when he crushes the skull of a Great Orc with a single blow [4dd=3,3,3,2] doing a mighty 12 hit points!
Post by waysoftheearth on Nov 15, 2011 7:02:26 GMT -6
In quick summary;
Burmon, Hepti and Ymir the Dwarves were slain horribly, as were the lives of Alf the guard dog and Fumbul the mule ended. Elindir, Sili, Dernfara, Hallam and Hrok (unless he chooses to sacrifice his shield) took injuries.
For this high cost 8 of the villainous enemy were cut down (mostly those behind the line), and a further 3 injured.
I do foresee morale dice dictating a few actions next round...
OOC: Quick statistics... So at the start of round there was 41 Orcs, we killed 8 and wounded 3. End of Round there are 33 Orcs. The campsite had 27 "good-guys" , 11 are non-combative at this point. We lost 3 more all non-combative, physician, laborer, porter. So the combatants are facing about 2 to 1 odds at this point. We will lose more of the non-combatives in round 5 with out a doubt. The wounds that Sili and Dernfara are pilling up which is worrying because they are our toughest fighters. The options are pretty piss poor, we can break and run to the mines but the loses will be horrible including the already wounded which includes several PC's. It really looks like we need to hold and hope for the best another good round and the odds will start to even out, and they will be at half there force. Perhaps then their moral will break...... Sucks that Baraglin missed.
"Push them back, hold the line! The orcs are spineless, another minute and the will start to break! The Mules, use the mules as defense! Miodvitnir, Deorwyn help the others get the Mules in front of the commoners." Baraglin would be shouting at the top of his lungs now trying to keep the camp folks from breaking and fleeing since he knows they will all die in that case. Any Orcs that is in range he will try and stick with his shortsword. Otherwise he is trying to survive the round and get the battlefield sorted out into a "winnable" state. If he gets enough room he will switch to his sling and start trying to pick off Orcs from a distance.
OOC: If Hrok is wearing his dwarven mail, he will sacrifice his shield. If he is just in his under armor, he will retain the shield and take the 3 points of damage. I can't tell from your description if the orc I'm facing is dead or just prone. If that orc is dead or otherwise rendered harmless, Hrok will seek another target, otherwise, he will finish off his opponent. He will seek to see who is most overmatched among those he can reach in a round - this may be Sili or Dernfara - as best as he can judge.
OOC: If Hrok is wearing his dwarven mail, he will sacrifice his shield.
Alas, even a redoubtable Dwarf does not sleep in his armour. Hrok is wearing just his padded gambeson (AC8), as are all the fighters who tumbled out of their bed-rolls. The only exceptions are those who were on watch and who wear super light mithril mail.
If "ripping the foe apart" means that Eremin killed his opponent, then he'll look for another close target. (If it meant that I haven't killed the orc, then finishing the job is obviously the way to go.)
Dieter the Deathless, anger-fueled fighting machine.
Soval laments the grim losses all around him. Many of their strongest warriors yet remain; had the assault been spotted sooner, they could have drawn up lines, saved some of the others...but no matter, the battle is now.
"Though darkness presses us all around, my friends, yet the light shall prove stronger!" Cleaving left and right, Soval continues to watch the position of his fellows, encouraging them to step left and right and close ranks. The more they can present an even line, Soval believes, the more their individual skill will be able to tell against the numbers of the orcs.
(OOC: I don't think flight is our best bet at this point, though we can expect a couple more of us to go down probably. If others fly, Soval will fight back slowly at the rear, only breaking and running when the others have cleared away.)
He tries not to, gritting his teeth and thinking brave thoughts, but Largo squeals with fear as the orcs around him swing their maces ever closer. Bruised but unbowed, the hobbit will continue to stay close to the ground, keep a low profile, and stab at the unprotected areas of any Orc that presents such a target.
Should the Orc he wounded two rounds ago remain within range, he'll favor that one with his attention.
Post by waysoftheearth on Nov 21, 2011 7:08:15 GMT -6
The crush and noise of the melee is unbearable! Miodvitnir and Deorwyn urge the panicked mounts to crash right into the combat as blades and maces slick with blood -- red indistinguishable from black -- stab and hack violently, clanging upon shield and arms, and flinging out gruesome gore. In the mouth of Hollin Gate Arbenbard hastily spills a flask of lantern oil and has his Man, Nat Pickthorn, kneel to strike a spark to it with splint and steel as the fighting din roars on...
The Orcs in the camp have suffered a cruel reverse [1d6=6!] but their lust for vengeance holds, still believing their superior numbers will prevail. And they might yet.
Simultaneous attacks are resolved.
The six Orcs remaining in the camp attack [randomise targets 6d30; 1=Baraglin, 2=Dernfara, 3=Elindir, 4=Eohild, 5=Eremin, 6=Largo, 7=Norin, 8=Sili, 9=Telthalion, 10=Vestri, 11=Miodvitnir, 12=Hrok, 13=Oin, 14=Glorban, 15=Yori, 16=Dalain, 17=Balain, 18=Hallam, 19=Sutherland, 20=Deorwyn, 21-30=Horses; 6, 3, 4, 2, 22, 16]
Dernfara [1d20=13], Elindir [1d20=3] and Largo [1d20=10] deftly defend themselves, but Dalain [1d20=20!] is struck a dastardly axe blow [4dd=5,4,3,3] to the back of the skull for 6 hit points and is slain! The horses and mules run shrieking into the tumult [1d20=2] but by some miracle are unharmed. Eohild too is targeted as she crawls away [1d20=16], but at the last moment Lomeluin interposes himself between the stricken lady of Rohan and her would be assailant, taking the threat [1d20=16] upon himself. The brunt of the fell mace blow [2dd=3,6] that might have ended Eohild's life crashing upon his shield of Lorien, and its white timbers dashed apart!
Now the main press against the wall of fighting-Men comes [Randomise targets; 1=Largo, 2=Balain, 3=Baraglin, 4=Dernfara, 5=Dalain, 6=Elindir, 7=Glorban, 8=Legandir, 9=Hallam, 10=Hrok, 11=Lomeluin, 12=Oin, 13=Eremin, 14=Soval, 15=Sili, 16=Telthalion, 17=Sutherland, 18-20=mounts. 20d20=15, 18, 12, 12, 14, 13, 17, 17, 20, 18, 11, 14, 6, 5, 1, 14, 15, 13, 5, 4].
The ringing attacks fall thus; Largo [1d20=1], Elindir [1d20=2], Lomeluin [1d20=10] twist away from attacks unharmed, and Eremin [2d20=5,8], the wily fellow, somehow evades two crunching blows. Alas that Dernfara is sorely beset [1d20=14] and hit again [2dd=3,4] for 4 hit points and now his wounds are critical. Poor Dalain, who is already slain, [2d20=6,16] is run through from behind as he staggers to his knees [2dd=1,4] suffering another 4 (pointless) hit points. The grievous tide rolls on as Oin the Dwarf is hatchetted repeatedly [2d20=9,14] for [2dd=6,6] a very messy 12 hit points and woe! Oin is slain!
Soval takes the brunt of the Orc thrust, [3d20=7,11,4] but he masterfully repels three simultaneous attackers. Soval is the rock, battling on defiantly with but 2 hit points! Sili the Dwarf takes his share too [2d20=7,19] and is pierced once more for [2dd=2,3] 3 hit points, and now his hurts are many also.
Sutherland the mercenary fighting-Man [2d20=3,14] is hit, but he allows his shield to be dashed apart to avoid injury, and [3d20=12,9,3] one of the mounts is hit by a cowardly Orc. [Randomise which mount is hit; 1=Rohemnet (Lomeluin's Rouncy), 2=Frosti, 3=Snod, 4=Tug (Sili's mules), 5=Ned (Soval's mule), 6=Gleowine (Eohild's Rouncy), 7=Deor (Dernfara's Courser), 8=Piglet (Eremin Sulk's Courser), 9=Ladybird (Baraglin Banks' mule), 10=Doloris the old Nag (Largo Harfoot's pony); 1d10=6]. It is Eohild's mount Gleowine that is struck for [2dd=1,5] 5 hit points, but it is not a fatal blow.
And in retribution for these hurts the company fights back!
But by whatever awful fate, in the darkness and confusion Balain, Baraglin, Dernfara, Elindir, Glorban, Hallam, Hrok, Oin, Telthalion and Sutherland cannot pierce the enemy's defenses nor his mail; their blows are checked and go unheeded.
But there are others in the line yet, and they thrust and slash fiercely raining mortal wounds upon the foe amid the carnage. Largo deals [2dd=5,6] 6 hit points, Dalain jabs an Orc for [2dd=1,2] 2 hit points before he is butchered. Legandir slashes another Orcish throat with Morfil for [2dd=4,5] 7 hit points. Lomeluin likewise hits for [2dd=6,4] 7 hits points. Eremin guts an Orc for [2dd=2,6] 6 hits points, while Soval [2dd=6,2] disembowels another for 9 hits points. Sili's rage is without measure, and the fearsome Dwarf Hero splinters Orcs all about, dealing two savage hits for [3,6 and 3,5] 9 and 8 hits points.
Post by waysoftheearth on Nov 21, 2011 7:12:36 GMT -6
The quick summary of all that is;
Legandir, Lomeluin, Largo and Sili slew wounded Orcs. Dalain wounded a fresh Orc, while Eremin, Soval and Sili slew fresh Orcs. All told 7 Orcs were falled in the fighting, but alas Oin the Dwarf and Dalain the fighting-Man were also slain.
Arbenbard's fire is about to roar into life. Soval is on 2 hp, Dernfara is on 3 hp, and Sili is on 6 hp.
There are only two injured Orcs left behind the (very stressed) line.
In the swirl of the melee, Hrok can barely distinguish friend from foe, or where his compatriots are arrayed. He looks to left and right to see whether Soval or Denfara is more hard pressed, and whether the line can withstand a shift in his position to render aid.
Baraglin curses his ill luck with his shortsword but is delighted that the orcs behind the line are mostly destroyed and the mounts are being used to shield some of the commoners. "Fight On!".
At this point Baraglin thinks he finally has enough room to use his sling, so he would step back a pace or two and pick a target near Soval's side of the line. By the last map update Soval was in front and left of Baraglin so any Orc not directly in hand to hand but rushing towards that side gets a stone to the forehead.
Last Edit: Nov 21, 2011 8:53:41 GMT -6 by mgtremaine
Soval smiles grimly and shakes off the pain of his wounds. We will stand this, he thinks, raising his sword to strike again - and again. The warrior continues to battle, striking before and behind the line as does them best.
The look on Lómëluin's face as he cuts down his Orc is one of utter hatred. (He liked that shield!)
If there remains an immediate threat to Eohild (and Norin as he's in the immediate vicinity) the Elf Captain will stand guard over them, lashing out at any of the enemy foolish enough to come within reach of his fair, deadly blade.
If the two stricken patients are not immediately imperilled, he makes for the remaining Orcs behind the line, his eyes ablaze, his sword dripping, a terrible smile on his face. Elvish death is come upon them!
If he has the opportunity, he will try and snatch up a shield from one of the fallen.
Last Edit: Nov 21, 2011 11:31:57 GMT -6 by doctorx