Oh cool. I am a huge fan of pulp adventures, and this seems to bear checking out. As a sidenote, I see more and more games challenging the traditional referee/player dynamic by allowing the players a larger hand in world building as well as character building. I think I am a fan of that kind of design philosophy (although unfortunately am not sure it would fly with my current gaming group).
Well, that's a pretty good point, though of course S&S isn't for everyone...maybe this is a more vanilla take on some of the same themes? For some, it's hard to get their head around the thought of a Conan-ish character having some sort of demon, though of course there are lots of examples in the literature (Elric, Kothar, I'd say Kane, etc.)
Anyway, I'm rambling...
We have seen the black suns / Pouring forth the night. --Clark Ashton Smith
For some, it's hard to get their head around the thought of a Conan-ish character having some sort of demon, though of course there are lots of examples in the literature (Elric, Kothar, I'd say Kane, etc.)
Anyway, I'm rambling...
In fact in Sorcerer & Sword characters with the Naive descriptor for the Lore attribute do not start with a demon at all.
As a side note, I renamed Naive in my Sorcerer & Sword Hyborian campaign as "Curious heathen gesture" taken straight from Howard's pages.
Post by rabindranath72 on Sept 21, 2011 6:13:20 GMT -6
Just a note; I bought the pdf, printed it and read it and...this must be one of the best S&S games out there. Brilliant and simple mechanics, lots of flavour. I will run an Hyborian age scenario this week end, I will post here my impressions. Anyway, for $5 this game delivers in spade, and more!
Post by rabindranath72 on Sept 23, 2011 4:25:46 GMT -6
So, here are some abilities I am going to offer my players tomorrow at character creations:
Wise-woman (or cunning-man) Sorcerer of the Black Ring Kushi te Witch-Finder Khitan Sorcerer Pictish Shaman Raksha (the above are for more sorcerer-types) Priest of XXX [insert a god/demon here] Bossonian archer Zingaran freebooter W h o r e of Derketo Free Company mercenary Kozak raider Gunderman pikeman Barachan pirate Zuagir plunderer
Any other suggestions?
EDIT: the automatic censor does a really horrid job here: I had to edit Kush-ite and W-hore.
I know I need to stop doing post after post on this thread, but fwiw, I've read the game, and am now rereading Karl Edward Wagner's Bloodstone for, I don't know, the third time?, and On Mighty Thews is a dead-on literary simulation of how these narratives work.
While reading, I've been filtering the action through the game rules, and it works in almost every case. I mean, Kane isn't quite your normal S&S character (whatever that means...), but yeah, this is the game to grab for running Sword & Sorcery campaigns, especially if you're playing with people who also love the genre.
Okay, I just got it and had a chance to read through it. This seems delightful. It will definitely take a certain kind of gaming group to pull it off (I know some of the guys I game with could never bring the level of on the spot creativity required), but I think it could be a bit glorious if done well.
Post by murquhart72 on Sept 27, 2018 14:59:31 GMT -6
On Mighty Thews is a great game for Sword & Sorcery action. Especially adventures emulating the short stories of yesteryear as opposed to the cheesy 80s films. Very primal, visceral stuff. I LOVE Barbarians of Lemuria, but even that game needs a slight amount of prep work by the GM. OMT is pretty much an group exercise in creative improvisation. Everyone chips in to create a pulpy story and the GM is only there to spur on the action, take the roles of NPCs and keep things moving. I'm hoping to try playing some soon, but the whole "flying by the seat of your imagination" thing can be scary if you get writer's block easily.