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Post by thorswulf on May 23, 2011 20:00:48 GMT -6
I just accquired a set of these rules from Ebay. On an initial glance they seem fairly interesting. There are even conversion rules for D&D. Anybody ever play these or have some observations about them?
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Post by kesher on May 24, 2011 8:27:10 GMT -6
I've never heard of it!
Any chance you could post a picture of the cover?
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Post by vladtolenkov on May 24, 2011 9:52:35 GMT -6
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Post by aldarron on May 24, 2011 11:35:32 GMT -6
Knights and Magick is my ruleset of choice for miniatures. It's awsome. Not too complicated but robust enough for interesting battles and flexible enough to adapt to Role playing - there are even guidlines for doing so. The chief designer was Alan Hendrik - same fellow who did Crypt of the Sorceror and same one who wrote that early review of D&D that prompted Gygax to attack his character in a SR rebuttal. You got a good buy.
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Post by kesher on May 24, 2011 12:26:55 GMT -6
Wow--that looks awesome! Strangely synced with the art direction for the DCC rpg...
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Post by ckutalik on May 26, 2011 11:41:55 GMT -6
Yeah that's a great score. K&M was my first minis rules set--its something like five books total, right?-- and remains a personal favorite.
The whole 0-14 range for die rolls (roll a d6 and a d10) is a little strange, but manages to work. I like how it blends in weapons against a simple armor system for a smoother system than the attempt in AD&D.
But it's the campaign rules were the whole thing shines.
I was involved in a short-lived effort about four years ago to put out a second edition of the rules, but it ran out of steam as the rules were ultimately considered way too old school by some of the other parties to be of interest to a wider audience. Perhaps now is the time?
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Post by ckutalik on May 26, 2011 11:44:47 GMT -6
Btw the K&M game designer, Arnold Hendrick, was also the designer of the Microprose classic Darklands and it shows in the attention to historical detail (there is a big section in K&M on heraldry and other campaign details).
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Post by kesher on May 26, 2011 15:17:22 GMT -6
Ooo, I remember Darklands---a very cool game! And yes, now is the time!
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Post by thorswulf on May 26, 2011 17:33:27 GMT -6
This weekend is Enfilade, the Pacific Northwest's miniature convention. I'm hoping to pick up some more medieval stuff to fill out my armies. Figures, the one bloody thing I DON'T have are enough cavalry.... Plenty of Normans, but not so much the later knights. Speaking of things old school, check out www.baronyminiatures.com. Max Carr is sculpting and producing new 28mm medieval miniatures! I plan on making numerous purchases myself! For those who don't know Max Carr sculpted many of the old Heritage miniatures. His new stuff looks like the old Heritage figs too!
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Post by Deleted on May 26, 2011 19:23:33 GMT -6
Wow. You guys keep bringing up games I've never heard of before. I gotta go Google....
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Post by vladtolenkov on Mar 19, 2013 14:10:44 GMT -6
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Post by kesher on Mar 19, 2013 21:24:47 GMT -6
Well, THAT'S awesome!
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Post by owlorbs on Mar 20, 2013 9:11:09 GMT -6
PDF was an instant buy. I've been looking for a complete copy for years.
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Post by vladtolenkov on Mar 20, 2013 9:29:55 GMT -6
I'm probably going to pick up the pdf as well.
I guess the guys at the Gaming Game checked around with all of the folks who bought Heritage's IP/miniature stuff and nobody had purchased Knights and Magick because Heritage didn't consider the rules to be of any value--thus they weren't part of the selling off of their stuff. None of the folks who bought Heritage's IP had any objection to these guys republishing the game. So the only person who could object is Heritage and they haven't existed as an entity for nearly thirty years. So. . .good news for us!!
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Post by rsdean on Apr 1, 2013 15:54:17 GMT -6
I bought a copy of the .pdf as well, for convenince, although I am fortunate enough to still have my 1982 hardcopy. We had a smallish skirmish, about 50 figures total, on a 3x3 setup this past Saturday. I haven't got a full battle report with additional pictures on my blog yet, but there's an overview shot here: sharpbrush.blogspot.com/2013/03/knights-and-magick-game-in-progress.html
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Post by rsdean on Apr 2, 2013 16:51:43 GMT -6
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Post by vladtolenkov on Apr 4, 2013 22:02:58 GMT -6
That's a great write up. Thanks for sharing!
So would I be able to jump into Knights & Magick with a big pile of plastic D&D minis?
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Post by rsdean on Apr 5, 2013 16:44:48 GMT -6
I don't see why not. The game doesn't include suggested stats for all D&D monsters, but you should be able to do something with the usual character races, humanoids, dragons and mythological monster types.
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Post by vladtolenkov on Apr 10, 2013 16:04:02 GMT -6
Awesome!!
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Post by MonkeyBees on Jun 8, 2013 15:03:53 GMT -6
I received my Lulu copy last week and I'm quite happy with the purchase. Haven't read it cover to cover yet, but looks like a fun set of rules for tabletop fantasy campaigns.
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Post by The Semi-Retired Gamer on Jun 10, 2014 18:33:06 GMT -6
I remember getting a catalog with this game in it from my uncle. It was mixed in with the D&D stuff he handed down to me. I always wanted to get K&M but now I CAN!
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Post by rsdean on Jun 18, 2014 21:11:20 GMT -6
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Post by derv on Jan 2, 2015 19:32:29 GMT -6
So, K&M in hardcover was one of my acquisitions when lulu had it's 50% off sale. I havn't delved into it in earnest yet. I've only read the Basic Rules section so far and have perused the rest. I really like how complete the set is, even giving guidelines for painting figs, conversion notes for D&D, and an extended section on running campaigns.
It's written in a vague manner when it comes to scale though. I know it's intended for Heritage's 25mm line, but it isn't clear what they use as a ground scale. They even give minimum basing requirements in mm and movement speeds in inches, but no suggested ground scale. For you guys that have run games using K&M, what are you using? Also, are these rules intended for 1:1 or can they be used at a greater scale?
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Post by chicagowiz on Jan 2, 2020 7:13:34 GMT -6
I know this is a bit of thread necromancy, but does K&M have solo game rules, such as an AI system for the opposing player?
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Post by derv on Jan 2, 2020 16:00:57 GMT -6
Sorry chicagowiz, no. It has extensive campaigning rules, but nothing for solo play. edit: there's another medieval ruleset called Knights & Knaves that covered similar ground and may be of interest. It use to be freely available on the web. I found the link. Sadly, it doesn't contain solo rules either. Though it may still be worth looking at.
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Post by rsdean on Jan 2, 2020 17:12:31 GMT -6
No solo rules, but it’s not a hard game to play solo. The morale system gives enough uncertainty that one’s plans have to stay flexible...
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