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Post by Mike on May 11, 2011 9:08:27 GMT -6
Folks, I bought this a long, long time ago and never really got around to embracing it. I think I was put off by the % thief abilities that seemed out of whack to the rest of the system... Does the revised edition make any changes along these lines?
Either way, what are the differences?
Thanks
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Post by Deleted on May 11, 2011 17:13:03 GMT -6
The revised version dumped the % mechanic and changed to Ability Checks instead.
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Post by Mike on May 12, 2011 3:50:30 GMT -6
Cool. Any other changes of note?
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Post by Deleted on May 12, 2011 4:20:28 GMT -6
The best heads up would be from Jason himself. You can read what he said about the 2nd Edition on his forum.
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Post by Mike on May 12, 2011 4:30:13 GMT -6
Many thanks for the link. ;D
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Post by thegreyelf on May 12, 2011 5:57:49 GMT -6
The revised version is basically much more unified. Almost everything works off of the 2d6 vs. TN system. Combat still uses the tables, but most of the rest of the game works off of the ability check system--roll 2d6 plus bonuses, and try to get an 11.
The "Old School Compilation" version and the "Deluxe Edition" are essentially the same game--the rules are identical; all that is different is the organization and to some degree the presentation. The "Deluxe Edition" should be considered standard trade dress for the game, while the old school version is sort of a love sonnet to OD&D.
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Post by thegreyelf on May 12, 2011 5:58:31 GMT -6
Also, you can download the "quick start" version for free. Much like Basic D&D, this version takes characters to level 3 and it should give you a good taste of the current iteration of the rules.
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Post by Mike on May 13, 2011 0:45:24 GMT -6
Thanks Jason. Just about to hit the buy button!
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Post by Mike on May 13, 2011 0:49:59 GMT -6
Oops. Now I'm confused... Is it the Old School Omnibus I need?
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Post by thegreyelf on May 13, 2011 13:21:43 GMT -6
If it were me I'd buy the Deluxe Edition, as it's got a bit more options in it. But the Old School Omnibus has all of the same rules. It's there mostly for nostalgia packaging and presentation (at the request of some of our fans).
So it depends on how much "stuff" you want in the core book. The Deluxe Edition is our standard core game moving forward (that is, assuming I ever get time to kick back up with it after I graduate).
In the end, here's what matters--whichever core book you buy, make sure to buy the same version of Monstrous Mayhem if/when you get that. The Deluxe MM goes with the Deluxe S&S, and the Old School MM goes with the Old School S&S. That's really the only thing you need to worry about. And the old school version of MM offers all of the extra stuff that's in the core deluxe S&S.
That was a very long way of saying I would recommend the Deluxe edition, but you're not going to miss out if you buy the Old School version.
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Post by Mike on May 13, 2011 21:13:31 GMT -6
The Old School Omnibus is the only one that appears to have a PDF download link - all the others are print copy only (and therefore out of my tiny price range)?
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Post by thegreyelf on May 14, 2011 8:37:02 GMT -6
No, there are download links for the Deluxe. Look for "Deluxe E-Book" in the storefront. That's the PDF.
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Post by thegreyelf on May 14, 2011 8:37:29 GMT -6
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Post by Mike on May 14, 2011 8:39:12 GMT -6
Thanks Jason. No idea why I couldn't find it the first time around... By the time I checked back here I'd already taken the plunge - so I have the old school version which looks brilliant.
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Post by thegreyelf on May 17, 2011 10:35:49 GMT -6
Thanks! If you decide to pick up Monstrous Mayhem, just be sure you get the old school version of that to get all the content, and be sure to download the Mook Rules (for free, near the bottom of the store page)
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