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Post by MonkeyBees on Mar 20, 2011 10:17:43 GMT -6
Did anyone else ever own "The Ysgarth Rule System" by David Nalle and published by Ragnarok Enterprises? I had the 2nd edition in the early 80s and remember rolling up characters and doing some solo play.
Sadly I sold all my Ragnarok stuff in the the 90s. A while back I eBayed for a copy of the 2nd edition for nostalgia's sake and it's fun to revisit something that seemed so impressive when I was 13/14 years old.
There doesn't appear to be much online about Ysgarth or any community out there (probably understandably) so I thought I'd post here. Did anyone else own/play this game?
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Post by Finarvyn on Mar 20, 2011 13:58:45 GMT -6
Can’t say that I’ve ever played it. Heck, I’m not sure if I’d ever heard of it before. There is a 20th Anniversary Edition web page with some info, copyright 1998. Looks like an overview of the game but I don’t see offhand where to order anything.
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Post by Finarvyn on Mar 20, 2011 14:00:11 GMT -6
I also note info at Wayne’s Books, which is a decent online game store. While they don’t seem to have any copies for sale, they have descriptions and amazon links. Book I: Rulecraft (1985)Book II: Spellcraft (1987)Ysgarth Advanced Role Playing (6E; 1992)Hope that helps a little. Wish I could provide some first-hand info.
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Post by MonkeyBees on Mar 20, 2011 14:22:49 GMT -6
Thanks for the info Finarvyn. Ragnarok published a little magazine called Abyss. I found issues for sale and ordered them today, along with a few Ysgarth supplements to continue my trip down memory lane. I remember ads for the game touted its superiority by looking at Ysgarth's cost per page vs. that of other major RPGs. Brings to mind the saying that you get what you pay for... IMO there are at least three things wrong with that statement (comprehensive I'll give it)
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Post by Finarvyn on Mar 20, 2011 18:31:30 GMT -6
Well, once you get the articles and such and have a chance to re-read, hopefully you'll give us some sort of review and evaluation. It's not often that a game like that pops up from the 1980's that I have zero knowledge of, and I'm curious as to how it plays.
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Post by harami2000 on Mar 21, 2011 16:24:48 GMT -6
Did anyone else ever own "The Ysgarth Rule System" by David Nalle and published by Ragnarok Enterprises? I had the 2nd edition in the early 80s and remember rolling up characters and doing some solo play. Sadly I sold all my Ragnarok stuff in the the 90s. A while back I eBayed for a copy of the 2nd edition for nostalgia's sake and it's fun to revisit something that seemed so impressive when I was 13/14 years old. Well done for managing to obtain a 2nd edition copy again and not feeling so bad for being outbid on the last couple given your own history with the game. I don't know many people who started with the 2nd edition. Kudos! There doesn't appear to be much online about Ysgarth or any community out there (probably understandably) so I thought I'd post here. Did anyone else own/play this game? Ysgarth wasn't seen all that often over here in the UK until the 4th/5th editions and the large number of supplements was both a positive and a negative: given the production method for those, I strongly suspect from recalled discussions that that counted against the system as a whole since it was a lot more fiddly than stocking "more visually impressive" items. Recollections of crunchiness, too, from 4th edition (played but not purchased at the time) but I've been meaning to revisit, once I can pick up an older edition to compare/work through, owing to the random smattering of add-ons that I also have. Hope to get around to that before I need a desktop magnifier. Ragnorak's other games were a fairly interesting and diverse bunch and their 'zine, Abyss, was pretty good reading right from the start (1979). Dave Nalle's still around and around, but aside from his inner circle of gamers from back in the day, Mark Petrick ( www.cs.uwaterloo.ca/~mdtpetri/ ) is certainly one of the people most familiar with their diverse output.
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Post by MonkeyBees on Mar 23, 2011 6:37:35 GMT -6
I don't know many people who started with the 2nd edition. Kudos! Glad to hear someone else knows about this game. The copy I got off of eBay is almost mint: pristine paper, no staple rust, perfect corners, etc. Not sure how it can be in such good shape after almost 30 years, but I'm not complaining! Found some pics of the 2nd edition on Tome of Treasures: www.tomeoftreasures.com/forum/viewtopic.php?t=936&sid=98cd2f62a0bd2e93a7dca2e58fde0e47Dave Nalle's still around and around, but aside from his inner circle of gamers from back in the day, Mark Petrick ( www.cs.uwaterloo.ca/~mdtpetri/ ) is certainly one of the people most familiar with their diverse output. Small world, I'm in SW Ontario myself. And I saw Dave's blog. Thinking back, I'm not sure where I got the original rules from. Back then there was a good game store in Toronto that had lots of RPG stuff, I suppose that was the source.
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Post by MonkeyBees on Apr 5, 2011 18:07:52 GMT -6
I haven't had a chance to put my thoughts down yet, but here's a capsule review from Space Gamer #58:
YSGARTH RULE SYSTEM (Ragnarok Enterprises) $10.00. Designed by David Nalle. Six 8.5" by 5.5" offset typed booklets, 168 pages, c. 130,000 words. Second revised edition (orange cover) published 1982.
If you are looking for a FRPG which takes account of a great many factors in character generation, and includes a tremendous variety of skills, all in a logical and consistent manner, you must look into YSGARTH RULE SYSTEM (YRS). If you're looking for a font of sound advice about world-building and gamemastering, look at YRS. But if you're looking for a simple FRPG, or one to start GMing with, look elsewhere.
Generation of 12 characteristics divided into physical, mental, and social groups is largely a matter of choice, not chance. Characteristics determine secondary characteristics such as attack and defense ratings, save throws (in conjunction with level), skill learning points, hit points, fatigue points, etc. Five warrior classes, two priestly classes, and 15 magic-using classes are available; several may easily be combined. Anyone can learn any skill, but specialization has advantages. Experience level is derived from the D&D system. Combat includes fatigue, hit location, armor deflection and absorbtion of damage points. Magic allows for spell failure, fatigue, mana use, targeting, saving thows, and enhancement of spell effects. This is also the only system I know in which magicians can duel for more than a few rounds without result.
There is a great mass of information here, logically organized and well written. Most of the rules deal with characters and with roleplaying; lists of monsters and magic items are confined to the last book, which also includes an introductory scenario.
Sometimes the great mass of abbreviations and values can be confusing. The typescript text is fairly small, with occasional breakdowns in syntax or typing, but YRS is a professional publication despite the lower-than-professional price.
This is the closest I've seen to a simulation FRPG, and there's plenty of potential for additions to other systems, if you prefer. At $10, YRS is one of the FRP bargains of this or any year.
- Lewis Pulsipher
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