Post by vladtolenkov on Mar 7, 2008 13:12:11 GMT -6
Well I ran my first session of OD&D last night. My friend and I had been monkeying around with using WOTC's new dungeon tiles with the Moldvay rules, but I decided to convert our four characters to OD&D and try out this new Egyptian themed dungeon I'd been working on. And guess what?
OD&D ran great. I used just the Brown Books with the Greyhawk Thief thrown in for good measure.
One thing that was nice was that the monsters were more iconic than in Basic D&D. During one of our early forays with Moldvay the PCs were nearly slaughtered by a mountain lion (I'd rolled it on the wandering monster chart). No mountain lions in this dungeon! The PCs were up to their necks in hobgoblins and zombies.
The adventure involved them trying to rescue some local villagers who had been carried off into the dungeons by mysterious robed figures. The dungeons lie underneath the Black Pyramid of the Sorcerer- Pharaoh Azal-Re.
They managed to rescue two of the captured villagers and returned them home, but they're making another foray next week.
Post by vladtolenkov on Mar 7, 2008 17:21:36 GMT -6
At one point the characters locked themselves in a room in order to free some of the captured prisoners. The room was filled with ancient torture devices and there were several tables upon which there were various decayed corpses. While Zuna the thief was tring to get the cage open which contained the prisoners, the corpses got up and attacked the party. The party managed to kill the zombies, but it sure put pressure on Zuna to get the cage open!
Yeah, the poor villagers picked a bad spot. I think I was at least partly inspired by the idea of Monte Cook's Ptolus (which I don't own). Which is basically: what would a city be like if it was built on the bones of Barad-Dur after Sauron's defeat? Granted I've opted for a village/town but that sort of scenario always seemed ripe for D&D. Ancient evil living right next door (or just underneath).