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Post by maxvale76 on Mar 7, 2011 17:26:28 GMT -6
Well gentlemen; here's the thread for any and all non 'in game' conversation.
I've just put up the first post for the game; with the first sceneario starting out with the Prohibition Agents about to raid a suspected Tolino Brewery.
A couple of Background facts:
If you have the block map for the 1st Ward; this Warehouse (Manny's Warehouse) isn't on it...it's my own creation to just get the game going. I WILL be using the locations on the map; just not for this first 'intro' scenario.
The "Team Leader" for you all is the NPC of Carl Beck. He's a combination of a couple of NPCs from GB1 including Carl Beck and John Burns. (There is no John Burns in my game) He is tough, dedicated and totally incorruptible. He also has nothing but contempt for his boss; Michael Anthony, the top Prohibition Agent in the city; who assigned him to this part of the city as "punishment" for failing to take the lucrative pay-offs that Anthony himself takes.
Beck has recently lost his old partner; Kevin Conway; in a liquor raid against a Tolino speakeasy; so he is about ready to boil over in looking for revenge. He DOESN'T let that make him sloppy though; and the 3 of you along with Beck have spent the last 2 weeks (your first 2 weeks on the job here on the East Side of Lakefront City) following annoynmous tips and staking' out places to ensure that some illegal activity is occuring here.
Due to your efforts; you're all about 90% sure that a brewery exists in this warehouse and that a paid-off truck from the Miller Brothers Trucking Company (up to thier necks in buisness with the Tolino mob) is in inside and getting ready to transport a load of brew.
You are all assumed to have so far been honest Agents. However, you all know your ultimate boss' alleigeance and the fact that while he actively encourages raids against the O'Connor gang; he has basically spelled out that the Tolino mob's interests are to be left alone. Beck doesn't care what Anthony thinks/wants. You are all free to play your characters as you like.
You can all be assumed to have your weapon and ammo of choice on you; plus anything you'd like to buy from the game's list of equipment equalling up to 50 bucks.
Questions?
-Max
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Post by coffee on Mar 8, 2011 1:18:56 GMT -6
I'd like to have a shotgun, especially for raids like this. But I don't see one on the list!
If I could have one, and a box of shells (or if the Bureau could issue me one for this raid...), that'd be swell.
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Post by maxvale76 on Mar 8, 2011 3:53:03 GMT -6
That DOES remind me that I need to come up with a price list for the various weapons; doh! However, for this raid; you only have the pistol you chose earlier...a nice Colt .45 auto for you and Mr. Tinkles and a .45 S&W Revolver for Chicagowiz. The Prohibition Bureau isn't particularly well-funded or equipped...at least, not Beck's people.....Anthony sees to that! However, Beck is happy to see that equipment 'confiscated' in the line-of-duty could certainly be utilized by his people if need-be!
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Post by coffee on Mar 8, 2011 18:05:43 GMT -6
I edited my post.
Also, any chance of a quick map? I'm having trouble visualizing the locale.
Thanks!
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Post by maxvale76 on Mar 9, 2011 11:33:50 GMT -6
I'll see what I can do...but fair warning; I'm pretty computer-stupid when it comes to graphics and all that kind of stuff; maybe I can draw up a map and scan it in...if I can figure that out with the help of my wife! Next post coming later today/tonight; so hopefully I can clear a few things up for folks'.
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Post by maxvale76 on Mar 11, 2011 17:43:28 GMT -6
Okay, I just put up the next post...it's a bit of a teaser as things are about to get REALLY INTERESTING! The next post will be a bit more specific and give people things to respond to. I will do by best to come up with a map of the encounter and make it possible for everyone to see it. I should either be able to do this...or not...by tomorrow or Sunday at the latest; at which point, I will have the next post up to describe a little bit more exactly what's going on! Also, just so people know; I'm planning on putting up a pricing list for weapons in the OOC thread...this obviously won't mean anything for the current scene, but will impact things in the future. -Max
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Post by maxvale76 on Mar 16, 2011 15:45:38 GMT -6
Allright fellas; Sorry for the delay...I was a bit sick and bed-ridden there for a few days...and combined with a wife with a wrist in a brace and a four month old....life has been a bit busy lately! Anyway...I have drawn up a map and cut out some of the pieces from the game to use for a map...I'm hoping to use my wife's cell phone to take pictures and then load them up on the computer and then shift it over here so that people can understand exactly what's going on; and then I will post tonight with the results (or lack thereof!)... Please keep in mind two things... 1. (Most Important!) I am a computer idiot...so no promises that this will work...and certainly not that it will work well enough to be completely unerstandable by everyone! I WILL do my best; just thought I'd mention that up front! 2. I do NOT plan on using "Exact" miniature-esque rules/rulings; I am NOT a person that likes to combine miniature/war gaming with RPGs....hence my dislike of the newer editions of D&D, but that's a COMPLETLEY different story; back to the game at hand: I am mostly hoping to use the maps/pieces to illustrate the action; NOT for things like: "I move 6 sqaures to the right and then use my flanking bonus to blah, blah, blah..."; does this make sense to everybody? Okay; now onto the Weapon price guide and a quick note about range: Gangbusters seems to have no rules for range other than giving a range for each weapon...I'm gonna make a quick ruling here: Point Black: (within 3 feet): +20% Short Range: (default range of weapon listed): - Medium Range: Up to x2 range of weapon listed: -20% Long Ragne: Up to x4 range of weapon listed: -40% Extreme Range: Anything beyond x4 range of weapon listed: -60% I.e.: A Colt .45 Auto has a range of 40 feet; Short Range is 3-40 feet; Medium Range is 41-80 feet; Long Range is 81-160 feet; Extreme Range is anything beyond 160 feet. This make sense? Weapons: Pistols: 1. Remington Double Derringer: .41 caliber; 2 shots, $17.00, Range: 30 feet 2. Colt 1908 "Pocket" Auto: .25, 6 shot clip, $22.00, Range: 30 feet 3. Colt 1903 "Hammerless" Auto: .32, 8 shot clip, $25.00, Range: 40 feet 4. Colt 1911 "Government" Auto: .45, 7 shot clip, $50.00, Range: 40 feet 5. Smith & Wesson 1917 Revolver: .45, 6 shot cylinder, $40.00, Range: 50 feet 6. Colt "Police" Revolver: .38, 6 shot cylinder, $35.00, Range: 45 feet 7. Savage 1907 Auto: .32, 10 shot clip, $30.00, Range: 40 feet 8. Lugar PO8 Auto: 9mm, 8 shot clip, $40.00, Range: 50 feet Rifles: 1. Springfield 1903 Bolt-Action: .30-06, 5 shot Integral Clip; $100.00, Range: 300 feet 2. Winchester '94 Carbine Lever-Action: .30-30, 7 shot Internal Magazine, $60.00, Range: 200 feet 3. Winchester 07 Semi-Auto: .351, 6 shot Clip, $80.00, Range: 250 feet Shotguns: 1. Parker Side-by-Side Double Barrel 12 gauge; 2 shots, $70.00, Range: 40 feet (20 feet for sawed-off) 2. Winchester 1912 Pump Action 12 gauge: 6 shot internal magazine, $75.00, Range: 40 feet (20 feet for sawed-off) Full-Autos: 1. Thompson 1921 SMG .45; 20 shot clip or 50 shot drum; $225.00, Range: 70 feet 2. Browning Automatic Rifle (B.A.R.) .30-06, 20 shot clip, $300.00 (only on the Black Market and is extremely rare even there), Range: 250 feet. Ammo: Box of 50 pistol rounds (boxes sold in only 1 caliber): $2.50; Box of 50 rifle rounds: $3.00; Box of 30 Shotgun Shells: $3.50 Individual Clip: $2.50 Individual Drum: $5.00 Note: Clip-fed weapons come with 1 clip when purchased; Thompson's come with 1 20-shot clip when purchased Also: If anyone wants to get a special finish on thier gun (i.e. Nickel-plating; Engraved words/names, etc.); let me know and I'll give you a price....Mr. Tinkles; I'm looking at you!
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Post by coffee on Mar 16, 2011 16:57:56 GMT -6
Gangbusters seems to have no rules for range other than giving a range for each weapon...I'm gonna make a quick ruling here: Point Black: (within 3 feet): +20% Short Range: (default range of weapon listed): - Medium Range: Up to x2 range of weapon listed: -20% Long Ragne: Up to x4 range of weapon listed: -40% Extreme Range: Anything beyond x4 range of weapon listed: -60% I.e.: A Colt .45 Auto has a range of 40 feet; Short Range is 3-40 feet; Medium Range is 41-80 feet; Long Range is 81-160 feet; Extreme Range is anything beyond 160 feet. This make sense? It does make sense. But Gangbusters does have rules for range. They're just optional. See Chapter 11, p. 57 (first edition; p. 56 in third). (I'm not saying "we have to use these rules!", I'm just letting you know they're there in case you want to use them.) There's also hit location and variable injury (which is just 3 points instead of full, so still funky). (I don't care if we don't use those.) Looking forward to tonight's post!
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Post by maxvale76 on Mar 17, 2011 9:24:57 GMT -6
Coffee: Thanks for that ...I feel like and idiot now that I completely skipped over the category with range....hmm...in the city kind of encounters I'm expecting to run, I don't really think range will come up too often; but if it does, I'll figure out what to do with it....at the moment, I'm kinda leaning towards the quick system I put in the last post as it differentiates weapons a bit more; but if anyone feels really strongly either way; let me know! Chicagowiz: Sal can definitely try to tackle the slim guy rolling towards the truck; the big guy swinging at him MIGHT put a wrinkle in those plans (like if he cold-cocks you, for example! ); but you can certainly make an attempt to tackle the other guy if you like!
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kipper
Level 3 Conjurer
Posts: 55
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Post by kipper on Mar 28, 2011 22:00:22 GMT -6
**De Lucia takes 5 more points of Non Lethal Damage; he's currently at 9/19 HPs Does this affect my ability in what I can do? (I don't have the rules with me today at work.) Is "Slim" still on the ground or is he still trying to get to the truck? Depending on that, then I'll post my next brilliantly stupid move. ;D ;D ;D If your wounds are greater than 1/2 your hp, then: 1) Muscle, Agility, and Driving are reduced by 20pts. 2) Movement rate is halved 3) Must be treated by a doctor within 24hrs or die.
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Post by chicagowiz on Mar 29, 2011 7:35:34 GMT -6
Does this affect my ability in what I can do? (I don't have the rules with me today at work.) If your wounds are greater than 1/2 your hp, then: 1) Muscle, Agility, and Driving are reduced by 20pts. 2) Movement rate is halved 3) Must be treated by a doctor within 24hrs or die. Fatal vs. Non-Fatal or does it matter? (I'm going to look that up as well, but in case I can't find it...)
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Post by maxvale76 on Mar 29, 2011 8:37:36 GMT -6
Yes; all of Sal's damage is "bruise" damage; so while his stats are lower at the moment...if he goes to zero, he'll be knocked out; but that's it. Also, he will heal fairly quickly; there's no need to go to a doctor within 24 hours or he's finished! He WILL probably have some serious bruises though! Chicago: The slim guy is slowly getting to his hands and knees, still gasping for breath: Sal is on the ground, looking up at the big guy, still trying to get to him...there are any number of actions you can take: -Try to hit/kick him -Try to Dodge out of the way -Use/threaten him with your pistol Etc, etc.
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kipper
Level 3 Conjurer
Posts: 55
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Post by kipper on Mar 29, 2011 12:32:09 GMT -6
Actually, on closer perusal of the rules, it seems that by-the-book the penalties I mentioned DO only apply to "wounds" (which are serious injuries). It seems the only negative effect of "bruises" (minor injuries such as from fistfights) is unconsciousness. (1st Ed, Page 5; also supported by the fistfight example on p14-15 where Joe takes 10pts of bruises (he has 16hp) and no ill-effects are mentioned at that time). However, there is a 5% chance per point of injury sustained in a fistfight that the injury will be wounds instead of bruises (1st Ed, page 14).
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Post by maxvale76 on Mar 29, 2011 14:11:25 GMT -6
You are correct Kipper;
I have however decided to housrule that the penalties apply for 50% or more loss of HP in bruise damage; as I think this makes sense; what with staggering around and being in pain and what-not.....is this cool with everybody?
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Post by chicagowiz on Mar 30, 2011 7:42:54 GMT -6
Sounds reasonable!
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Post by coffee on Mar 30, 2011 11:21:21 GMT -6
I don't have a problem with that.
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kipper
Level 3 Conjurer
Posts: 55
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Post by kipper on Mar 30, 2011 18:46:48 GMT -6
sounds fine to me too.
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Post by maxvale76 on Apr 4, 2011 15:55:33 GMT -6
Cool....
Okay; next post is up...the immediate "hot" action is done; but now we'll be moving to what you guys would like to do from here.
Obviously those that threw punches/drew weapons are guilty of assaulting Federal officers; pretty much everybody there could be charged with violations of the Volstead act...
And if it wasn't clear enough before; the one Torpedo that Beck and Band shot up is no longer among the living!
The one that Orrie smacked up with his pistol is in a farily bad way; the "Weasel" is out cold but not seriously hurt and "Slim" is fine; just light bruises...
Notable spoils: 10 barrels of illegal beer; a Still for making said "beer"; a Winchester semi-auto rifle with 1 6 round clip; a sawed-off double barrelled shotgun with 8 shells in the Torpedo's pocket; a nickel plated .45 pistol with a clip with 5 rounds in the gun and one full clip on the unconscious guy; a .38 revolver and a total of 12 rounds on the "Weasel"; and a well-balanced throwing knife...
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Post by maxvale76 on Apr 18, 2011 15:53:20 GMT -6
All right;
Sorry for the delay...real life got a bit crazy!
Okay; I've just put in a "final" post for the 1st part of the Prohibition Agents "Secenario One"; rounding up the action.
Here's what I'd like to do; but you guys tell me what you think/feel....
I'm planning on making a "This is what happens over the next couple of weeks" post; with you guys letting me know things you'd like your characters to be doing.
Obviously; a lot of this will be leg-work and paper-work...visiting the jail to talk to Mueller and the others....etc.
Also; each of you now has 50 bucks to make any purchases you'd like to make. (In essence; you've all been paid for the month and this is the "spending" money you have available after various expenses).
I'm planning on starting "Scenario One" for the next group of characters; the "Independent" Group in the next few days; but I want to keep the OOC thread for any actions you'd like your Prohibition Agent characters to be taking.
Hopefully everyone is having fun and enjoying the game so far!
Thoughts/Concerns?
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Post by coffee on Apr 18, 2011 23:55:33 GMT -6
No particular thoughts or concerns, but I would like to state that I am indeed enjoying the game so far.
Keep up the good work!
And don't ever worry about real life taking precedence over the game. We all understand.
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Post by chicagowiz on Apr 19, 2011 7:57:47 GMT -6
This sounds fine. And no worries from me either, it was just fun having a tussle from the get-go!
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kipper
Level 3 Conjurer
Posts: 55
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Post by kipper on Apr 19, 2011 11:02:49 GMT -6
I, too, am having fun despite my late arrival ;D.
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Post by chicagowiz on May 9, 2011 8:04:46 GMT -6
Max, just curious if we're going to continue the game or if we're going on an extended hiatus?
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Post by maxvale76 on May 9, 2011 8:42:39 GMT -6
Hey Chicago; nice timing! Actually; I'm going to get the "Independent" Characters first Scenario up and running today/over the next few days and also fill in a bit about what's happening with the Prohibition Agent Characters.... This first scenario is going to start out with everybody at the Bank. Here's a quick question for Chicago and Mr. Tinkles....do you two want to have your P.I.s know each other at all? Possible Rivals? Old friends? Partners? Have heard of one another; but only by reputation? Okay; here's how the situation will begin.... Chicagowiz: Fred will be at the bank for some routine deposit/ withdrawls/other regular buisness to be done at the bank... Mr Tinkles: Babushka will be working as a "bodyguard" for Sal the Jewler; escorting him and his earnings to be deposited. This is "part time" work that he does once every two weeks for Sal. Coffee: Joeseph will be interviewing the Bank President on what he thinks of all of the recent bank-robberies in Lakefront City and its suburbs by the notorious "Cody Powers Gang". Kipper: Del will be at the bank for one of two reason....1. she works there (a girl's gotta do something to fund her exciting nightlife at the speakeasies!) or 2. She's there for some regular buisness. Your choice!
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Post by chicagowiz on May 9, 2011 8:54:56 GMT -6
I'm comfortable with us knowing each other - it's probably a small world kinda deal? Maybe let our relationship develop through the game?
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kipper
Level 3 Conjurer
Posts: 55
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Post by kipper on May 9, 2011 11:08:37 GMT -6
That's a good idea, let's have Del work at the bank ;D (I didn't have any particular job in mind for her).
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Post by maxvale76 on May 11, 2011 14:00:00 GMT -6
Okay; here's some more details for the begining of the Indpendents First Scenario:
The Scenario will be starting on Monday; September 12th; 1927. The time will be 4:03 PM.
(Barring any major objections by the PCs)
Fred and Babushka know each other slightly; but that's about it.
-Fred is trying to get a loan to rent an office in the Preston Building for his and his partners' P.I. buisness (B&C Detective Agency). He will be talking to vice-president of First National Bank and chief Loan Officer; Angus MacPherson when the scenario opens.
-Gus "Babushka" will be serving as an escort for Mr. Salvatore ("Sal") Aiello and his case of jewels to the Bank. He does this for Sal once every two weeks and makes 10 bucks for it. At the time the scenario starts; the two will be in the Vault with a bank employee; Mr. Brian Figgins.
-Del works at the bank as one of three Teller; she is friends with Janet Farmer; a 25 year old; very nice and very pretty woman who is much more naive than Del; and Mr. Frank Jannsen; who is in his 30s and is a bit boring; but nice enough.
-Joe Clark is a 'cub' reporter; working for the Herald Examiner; the least read of the City's 3 papers; but one that is Indpendent in terms of its political leanings and one which is probably the most accurate in its coverage. He begins the scenario in the office of the First National Bank's president; Mr. Charles Grant; conducting an interview based on Mr. Grant's thoughts concerning the rash of bank robberies in the Lakefront City area over the past few months.
Is this cool with everybody?
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Post by chicagowiz on May 11, 2011 14:07:42 GMT -6
No problems!
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Post by coffee on May 11, 2011 14:11:19 GMT -6
Works for me.
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Post by chicagowiz on May 11, 2011 14:31:45 GMT -6
You know, Max.. the way you characterize the papers, almost think you live in Chicago. Incidentally, the Daily Herald, the suburban rag out here, is even more conservative than the Trib. Almost a Tea Party rag.
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