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Post by thorswulf on May 10, 2015 16:57:34 GMT -6
Whew! That is one tough question! All of the books listed are excellent choices for excellent reasons. Here's an idea to kick around though: What about comic books as an inspiration? I'd say Mike Grell's the Warlord is a pretty good introduction to many of the tropes and ideas. The Dungeon series of books is also an excellent choice.
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Post by Finarvyn on May 11, 2015 10:37:02 GMT -6
I vote for Quag Keep by Andre Norton. Take modern war gamers and give them avatars in a fantasy world who even suspect that they have real life counterparts by the evidence of dice bracelets each must wear and you have a book written intentionally to sell the game. The problem I have is that I don't think that QUag Keep is well written. I know that back then hardly anyone knew what role playing was, but it seems that a little research on Norton's part could have resulted in a much better book.
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Post by Finarvyn on May 11, 2015 10:37:22 GMT -6
I vote for Quag Keep by Andre Norton. Take modern war gamers and give them avatars in a fantasy world who even suspect that they have real life counterparts by the evidence of dice bracelets each must wear and you have a book written intentionally to sell the game. The problem I have is that I don't think that QUag Keep is well written. I know that back then hardly anyone knew what role playing was, but it seems that a little research on Norton's part could have resulted in a much better book.
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Post by angelicdoctor on May 11, 2015 10:55:28 GMT -6
I vote for Quag Keep by Andre Norton. Take modern war gamers and give them avatars in a fantasy world who even suspect that they have real life counterparts by the evidence of dice bracelets each must wear and you have a book written intentionally to sell the game. The problem I have is that I don't think that QUag Keep is well written. I know that back then hardly anyone knew what role playing was, but it seems that a little research on Norton's part could have resulted in a much better book. Oh, I agree with you concerning with writing quality. My point was that as an introduction to what D&D was about one could actually 'hear' the dice rolling as one moved through the book, therefore making it the ideal marketing tool for D&D.
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Post by cooper on May 11, 2015 12:13:40 GMT -6
The He-Man cartoon series. D&D at its core is pastiche: Super-heroes. Fantasy with a dollop of sci-fi. Magic swords. Crazy henchman in strange castles. Apocolypse. Blasted landscape. Weird ecology. Evil necromancer.
He-Man was D&D before Gygax released 1E and reimagined the game as taking place in 14th Century Germany.
He-Man = 0d&d Wayne's bros. D&D movie = Ad&d (sadly)
So! Is there one book that captures the feel of the He-Man cartoon series? ¯\_(ツ)_/¯ . People want D&D to be fritz Lieber or jack Vance, but it it isn't. Their games are either Wayne's Bros. or He-Man. It's like that internet meme:
What my parents think I do: live act Tom Hanks in " mazes and monsters" What my friends think I do: Play He-Man What I think I do: re-tell Gray mouser or Cugel stories What I actually do: live act Wayne's bros. D&D movie
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Post by Deleted on May 11, 2015 13:17:50 GMT -6
THAT COOPER GUY. WE LIKES HIS IDEA.
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Post by Red Baron on May 11, 2015 22:11:47 GMT -6
Is there a way to combine The Hobbit and The Dying Earth without causing a rift in spacetime? (Spoiler) ((The Wilderlands of High Fantasy))
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